Yeah, I already felt like just having the Dragon in general was not a very good thing, but then they made the advantages for killing the dragon and the baron like a million times better. That, combined with basically making every jungle camp an objective (having two was already stupid imo), and now League has taken a bit of a nosedive.
Orak…DOTA is way worse than league in its emphasis on CS. For one, basic attacks just do way less damage at low levels, so you have an extremely narrow window to last-hit; AND characters have different startup speeds for their basic attacks, so you need to specifically know the timing with the champ you’re using, along with knowing about how much damage they’re going to do. You can also CS your own creeps after they fall below a certain threshold of health. If you last-hit your own creep, it’s called a “deny” and your opponent gets no experience for denied creeps. Also, the mid lane has ramps into the river, and your chance to hit anything on the ramps is decreased by 25%. It creates this ridiculous game where you try to out CS and deny your opponent, and you also try to kill the creeps in such a way that when the opposing creeps deadlock, YOURS are on a ramp. It’s really complicated, and while I appreciate being able to “pull” the lane in DOTA (I’ve never liked that you can basically only move a lane forward or nowhere in League), I think it’s really unintuitive and the high amount of gold you get for CS in that game makes your ability to CS as a carry almost more important than anything related to PvP.