EVE Online!

I loved the pod-killing tutorial.

YOU DUMBASS

Pierson I have the following list of questions:

  1. Do I only get the 5 customizable stats in the beginning, my already-existing stats, and the implants as <i>stat-boosters</i>? There’s no other way to boost stats, like levelling or what have you? Can you get +X stat as a skill?
  2. In a dogfight, can full manual be more efficient than clicking on buttons like orbit, engage, whatever, once in a while? Assuming that you’re pro at manual fighting, how much more efficient (it’s 3-D fighting right?) For example, is it possible to have <i>the force</i> and escape from a fight ridiculously stacked against you relatively unharmed?
  3. How well can one evade missiles and other ballistic weapons?
  4. If your ship is destroyed, what if your pod is like ten warps away from the nearest repair station? Do you have to spend like an hour flying there?
  5. Can a ship geared for speed, evasion and close-range combat pwn a sniper?
  6. Can you give me some money and/or sell me your old ships for low prices? :smiley:
  7. Make a character and lead our RPGCorp. Yes I know this isn’t a question >:(

There are skills that increase your stats, yes. There’s one skill and another skill once you’ve maxed the first, for a total of +10 to every stat by the time you’re done. None of your stats will ever go past 30 or so (edit; 35 or so. I forget to take implants into account). The entire point of Eve is that a guy who just started is only 20-25% worse-off than a guy who’s been playing a year.

  1. In a dogfight, can full manual be more efficient than clicking on buttons like orbit, engage, whatever, once in a while? Assuming that you’re pro at manual fighting, how much more efficient (it’s 3-D fighting right?) For example, is it possible to have <i>the force</i> and escape from a fight ridiculously stacked against you relatively unharmed?

Only if you were ridiculously aware of the exact movements of your opponents. Since transversing (a skill you need for high-end raid complexes) at high-speeds allows you to basically increase your own speed relative to the enemy it’s theoretically possible if you did it perfectly every time.

In other words, no. :stuck_out_tongue:

  1. How well can one evade missiles and other ballistic weapons?

There are only two types of weapon in eve; Missiles and everything else. Missiles ALWAYS hit you, the question is how much damage and what type they hit you for. Everything else is is dodgable. Hit/missing is worked out by the electronic signature you put out, the bigger the worse. You can use skills, items and just plain smaller ships to make it as small as you can. Being fast also helps (see above about traversing, but this hardly ever applies) but that has nothing to do with signature.

  1. If your ship is destroyed, what if your pod is like ten warps away from the nearest repair station? Do you have to spend like an hour flying there?

No. The first station you get to will have a brand new starter ship there waiting for you.

  1. Can a ship geared for speed, evasion and close-range combat pwn a sniper?

Yes but you would have to be wicked fast. Sniping effectively starts at Cruiser + Heavy Missile and above levels, so you would have to be able to close the distance between you (for example you’d have to move 40km in preferably less than 18 seconds against a Caracal outfitted with Heavy Missile Launcher Is, since they shoot 40km at roughly 18 second intervals with basic items) as fast as you could since basically as soon you got in range it would become a battle of attrition. You’d need sensor-jamming and warp scrambing equipment as well to stop him locking on and ripping you apart/escaping at the minimum. Or a cloaking device.

  1. Can you give me some money and/or sell me your old ships for low prices? :smiley:

Certainly.

  1. Make a character and lead our RPGCorp. Yes I know this isn’t a question >:(

Okay. But only if enough people who join stay after their trial is over, deal?

There are only two types of weapon in eve; Missiles and everything else. Missiles ALWAYS hit you, the question is how much damage and what type they hit you for. [/QUOTE]

Bull.

Anti-missile rockets.

I’ve fucked a missile-loaded battleship more than once with two launchers worth of these. They fire really fast, take little space and seek/intercept hostile missiles with a speed that’s like, 1200m/s.

For everything there’s a counter. For snipers, you move in close and their accuracy goes down to hell. For melee ranged autocannon freaks, you stay out of range and they can’t touch you. For drone freaks, you jam targetting or you use smartbombs to blow them apart. Just to name a few.

edit; ^^^ Yeah, you’re right. I completely forgot about those. Are they worth the time to train up? My ferox tends to get roughed up against missile-toting frigates. It’s almost not even damaging but I can see it becoming a problem when I finally get access to level 3 missions and come up against cruisers.

Aha, I knew I had it here somewhere. This is just one of the awesome way-out-there setups people have and still are thinking up for EVE. If you ever end up using this, message Remedial ingame and give him a big hug for thinking up a ridiculously entertaining-looking Interceptor setup.

So anyway between classes today I was bored since my homework was all done and I didn’t feel like reading 25 pages on the “Federal Rules of Civil Procedure in accordance with 15©(2) amendments on pleadings”, so I decided to design the “unhittable interceptor”

First I started out with the fastest, lowest sig interceptor that you could get.
Claw base sig = 30

Then you add:

Full Grade Halo, -20.7%
Gang leader has Skirmish Spec V + Mindlink, -22.5%
Interceptor V, -25%

30 * .793 * .775 * .75 = 13.8279 Final Sig Radius
At 13.827 Sig, you are about half the sig of a light drone

Next we calculate speed:

Claw base speed = 475 m/s with 4 lowslots

Add beta hull nanos (we could add dominations but that would get to be rediculously expensive):

(475 m/s base + 4(23)Nanos) = 567 m/s new base speed

Now for the calcs, assuming both nav skills at V and good implants + good gang leade:

Total speed = 567 * 1.25 Nav V * 1.25 Accel V * 1.35 AB II

  • 1.05 Rogue CY-2 * 1.05 Rogue MY-2 * 1.225 Gang Assist = 1615 m/s Final Velocity

So your interceptor is about half the size of a light drone and flies about half as fast, great. Let’s use CCP’s gunnery tracking chart and figure out what can hit you:


Well it’s a good thing that a 75mm railgun II with antimatter has a base chance of 0.09% of hitting you at its optimal range when you’re orbitting at full speed!

The downside comes when you get hit with a 90% webber at that range, drop speed to ~161m/s and the chance to hit you increases to about 86.77% and the DPS from a 75mm II increases to ~5 dps per gun.

Moral of the story: fit a 20km warp disruptor and sit between 15-20km away from your target. The chances of getting hit by anything while you’re cruising in your AB is minimal, even if you boosted the gunner’s stats with crazy skills and T2 tracking computers. In fact, it’s still really hard to hit you if you get Nossed and drop down to your modified impulse velocity of 744 m/s. That chance to hit you at that range and at that speed with a 150mm II is roughly 14.25%, or 0.91 dps per gun without skills. Nothing larger than a frigate sized gun is going to hit you more than 1 out of 10,000 times.

Anyway, this has been a thought exercise brought to you by Remedial.

I find it more useful in PVP than PVE. In PVE, I modified my shield and armor resistances depending of where I hunted and what kind of weaponry they used. Example: Against laser freaks with EMP missiles, I made my shield nigh-impervious to EM damage, and could tank 2 cruisers 2 frigates and a battleship, taking down the escort before warping out, shield recharging, warping back in and finishing the job. Didn’t have to warp out if I had backup.

In PVP…well, you tend to know warhead type when they HIT, so I never took chance and fired them like if they were candy and I owned a store of them, which incidently I did: Blueprint is cheap to buy and we had it upgraded so stupidly high it could be produced for a laughable mineral cost.

Sounds handy for PVP. I don’t even pay attention to PVE anymore. Everything smaller than a cruiser tends to blur together in one lump of exploding debree and negligable shield damage.

More handy stuff!

CCP’s own guide to targeting and the like. Explains sig, radials and all that jazz.

A list of complexes! Don’t go in there in frigates or you’ll fucking die!

A list of which NPCs do what damage and what to use against them!

Pie - Rat Damage Types
 
<> fit shield hardeners accordingly.
<> Priority goes to the first type

RAT                Damage                Weak vs.
Guristas           Kinetic/Thermal       Kinetic
 
Serpentis          Thermal/Kinetic       Thermal
 
Blood Raiders      Thermal/EM            EM
 
Sanshas Nation     Thermal/EM            EM
 
Angels             All                   Explosive
     
Rouge Drones       Thermal/Kinetic       Kinetic
     
Mordus             Thermal/Kinetic       Thermal/Kinetic

CCP actually made accounting software for businesses before they made Eve. Unsurprising.

I never had that fancy list, we actually compiled this by ‘experimentation’, I.e. going in and getting hit, then altering gear at next return to ZFT Headquarters.

The whole radius and sigs thing I had mostly forgotten, it’s nice to see a decent explanation though.

Well these days we have people who go in and find out these things and report back. You know, the convenient and efficient way. You damn grandma >:(

Yes well, in MY days we didn’t have a fancy highway. We had to trudge thirty star systems UPHILL to get to Caldari space, thru a spacestorm! Twice a day!

Did we whine about it? Noooooo. We chewed an onion instead, because that was the trendy thing to do while piloting.

Well, over all I just want to say I enjoyed playing Eve for the time I did… but there is just so much, and nothing is really in arms reach, so to speak, in terms of being given ideas of where to go to do ANYTHING but mining.

I mean, the agent I got basicly sent me carring things around the system for 5 hours or so… and then I wasn’t even given dirrections to a new agent to do missions for. The game itself is so cool, but it is indeed very newbie unfriendly, which just makes it so hard to get into.

But still, it is so snazzy cool. :stuck_out_tongue: Anyways, I may end up paying for it at some time or other, but right now City of Heroes is just something I’ve already gotten into.

But for the rest of the trial, could anyone link me or let me know where other Gallanti agents are after your first one? (The one that deals with the clone, if that means anything to anyone.)

:kissy:

There’s a really easy way to find agents that isn’t AT ALL explained ingame;

Go to your character sheet

Click Standings

Right-click on the CORPS (not factions) friendiest to you and select Show Owner Info

Then click the agents tab.

Hooray, there’s a big list of all the agents available to you, and nicely sorted by level and quality! Look for one in Security or Command for a lot of nice killing missions instead of the courier crap it sounds like you’ve been doing.

Person have I ever told you I love you? =3 Thanks for the help!

:kissy:

Hmm… I played it for a bit, and it just wasn’t my type of game.

Hey guys look what I found.

All those ships are to scale. :smiley:

Also if you’re playing, spend a couple of days to get Social, Negotiations and Connections to at least level 3. You seriously won’t regret it.

Holy jesus. What’s that huge yellow beast on the far right?

That’s the Amarr Dreadnought. They’re used for blowing up stations.

Nifty! =o

Hey uhm, what’s the differents between all the kinds of small turrets? (rail gun laser ect…) I am mostly just wondering because I am getting my ass handed to me badly in combat. :stuck_out_tongue:

:kissy:

Beam Lasers: Slow-firing beam, longer range
Pulse Lasers: Lots of little shots, short range

Railguns: Long range
Blasters: Short(er) range

Rockets: Small missiles.
Missiles/Heavy Missiles/Cruise Missiles: Always hit except when-
Defenders: Destroys incoming missiles
Torpedos: Anti-Battleship.

Artillery: Anti-heavy-stuff.
Autocannons: Utter Shit.

What race you are also plays a part in what you want to fire. Caldari are missile-centred and get bonuses for firing them. I forget the other races though. :frowning:

Only if you were ridiculously aware of the exact movements of your opponents. Since transversing (a skill you need for high-end raid complexes) at high-speeds allows you to basically increase your own speed relative to the enemy it’s theoretically possible if you did it perfectly every time.

In other words, no. :stuck_out_tongue:

Transversing a skill? Meaning you can latch on to someone and they can’t shake it off, and it’s a skill in the game developed only through spending hours on it by being AFK or whatever? :frowning: I wanted to do crazy maneuverings to dodge guns (which I’m guessing is possible, goin by what you said).

You’ve played Star Fox right? Is it anything like that (except better)?

Also my pod question was that what if your ship was blow up 10 billion light years away from the closest station. Do you have to fly your pod all the way to the station?