[spoiler]
“What were you chasing around in Disk One? A clone, an incarnation or a projection?”
Is there really such a huge distinction? Anyway, though you saw the clones here and there, and the characters thought that they were chasing the real Sephiroth, what they were really chasing was Jenova. It got broken out by one of the clones, which was being manipulated by Sephiroth from wherever he was. Once that happened, Sephiroth and Jenova could work together. But Jenova didn’t just slither around the world in her real form, so she adopted the appearance of Sephiroth at times. So then, you saw all the clones stumbling along towards the Reunion, but you also saw some projections of Sephiroth that were created by Jenova. This is because every single time you fight Jenova, you do it right after a scene with Sephiroth (BIRTH when he appears in the cargo hold, LIFE when he kills Aeris, and DEATH during the Reunion), and you see little bits of Jenova fly around instead of Sephiroth after each fight.
That’s pretty complicated (probably unnecessarily so), but it doesn’t require a whole lot of conjecture.
“Who did you fight in the end? The real Sephiroth, who was supposed to be dead, or that thing you were chasing in Disk One?”
The real one. He fell into the Lifestream, as was explained in one of the cutscenes, and ended up in stasis there instead of dying.
“If the former is true, where did that thing in Disk One go?”
It went to the Reunion, at the start of Disc 2. All of the Hojo-created Sephiroth images did. There, they died.
“What was Jenova? At first it was said she was a Cetra, but was also majorly hinted that she wasn’t and came with the meteor.”
It was pretty much said outright in one of the hidden flashbacks that she was some kind of non-Cetra alien who crashed into the earth way back when. But you have to remember, everything you know about her comes from the Shinra scientists, and they naturally wouldn’t know everything about her.
“What was Cloud? A failed Sephiroth clone or Tifa’s childhood friend with someone else’s memories or Both? If the latter two are true, how did he get them?”
Tifa’s childhood friend. After he stabbed Sephiroth in Nibelheim, he got captured by Hojo and put into the Nibelheim basement along with Zack. There, Hojo performed his Sephiroth experiments on him, causing him to lose his memory. Zack broke him out and escaped with him, but got shot when the Shinra caught up to them, leaving Cloud in the middle of Midgar. So Cloud was left with some true memories, some really vague images of some things that happened in Nibelheim, and a big blank, which he filled by basically making a lot of stuff up and hiding from his problems.
"What exactly is the Huge Materia? Materia is like fossil fuel made from the Ancients, using the abilities of the deceased Cetra and lifestream to make a stone you can use abilities with. All Huge materia does is make Master Materia out of a whole bunch of regular materia used to their fullest. What kind of ability is that for a Cetra to have? "
Huh? This is a “plot point”? Why isn’t that a “good ability” for the Cetra to have?
“Did humanity survive? (The “sequel that doesn’t deserve to be” answers that one, but FFVII does not)”
If Red XIII didn’t perish, why would every human have?
“Why would Bugenhagen allow Red XIII to grow up thinking his father was a coward when he was the greatest hero of their village? Wouldn’t the story have ever come up, even if Red XIII didn’t share his fellings with the guy?”
Who’s to say he didn’t try to dissuade him? He may have thought that Red XIII wouldn’t believe him without proof, and he wouldn’t let him into the cave until he was old enough, for pretty obvious reasons.
“Why didn’t Vincent get anything with Sephiroth? Sephiroth was the rape-child of Vincent’s girlfriend. Why would he ignore that?”
Who’s to say he did ignore it? Vincent doesn’t talk a lot. It’s pretty clear that he’s internalized his problems pretty deeply. Besides, Vincent’s beef wouldn’t be with Sephiroth, it would be with Hojo. And Hojo didn’t rape Lucretia; the game shows pretty clearly in Vincent’s flashback that she liked Hojo more than Vincent at that time.[/spoiler]
“I don’t want/need everything spelled out for me. In fact, I enjoy a little bit of mystery to a game/story. I just don’t like something riddled with so many plotholes it looks like someone took a shotgun to it.”
Sure, but some of your points are pretty trivial, and for the others, it’s not hard to infer what went on from what you were told. You can find some inconsistencies in any game. And here’s another thing - why is it absolutely necessary that the exact reason for every event be revealed? After all, the characters would have no cause to find out exactly what Jenova was, since no human before them ever really found out for sure and Jenova herself doesn’t have a lot of cause to tell them. Why can’t there be some details that they - and thus you, since you’re playing as them - just don’t know, and have to explain as well as they can?
“Here is an article I whole-heartedly agree with (except I like the new FFs).”
That guy’s absolutely wrong when he says that Final Fantasy VII would be the same on the NES. Even if the graphics were just a tool to spice up the game without changing the same storytelling mechanism that was used before, the new levels of detail that 3D graphics and new hardware capacity brought with it definitely made that mechanism a hell of a lot more immersive. There is a huge amount of detail paid to little things in Final Fantasy VII, particularly in Midgar, which wins my vote for best RPG setting ever, simply because of things like the rain, the texture on the paving stones, the exterior and interior of the trains, all the glowing signs, the junk heaps and cheap restaurants in Wall Market (I’ve seen some cheap diners in some places that look exactly like those), the “LOVELESS” posters on the walls, the ruined churches, the executive lounges in the Shinra building, and so on. Yes, you <i>could</i> have these locations on the NES, in the sense that you could have rectangular NES-style RPG rooms with monochromatic floors and walls with the same dialogue in them, but it would have no atmosphere. One would feel no immersion in the location, because nothing would look like it should.
You can’t put something like Chrono Trigger on the NES, either, because it needs its graphics for some of its effect, and there’s nothing wrong with that at all. Yet, by this guy’s logic, there would be no difference whatsoever because it would still contain dialogue on a screen. That’s like saying that there is no difference between a masterful painting and a scribble made with a ballpoint pen because they’re both made by putting ink or paint on a flat surface. On one level, the comparison <i>is</i> true, but it’s still ridiculous.