Ok, game completed. Everything except the Black Box quest, which I only had 3 chests to go. But I made a second save before the final tower, so I can go back and try to get them some other time. (without the Box, I don’t get two of the Ex Files, nor the secret Knight Blazer costume for Dean.)
Btw, I started a new game JUST to check what was carried over, and it seems all items did, which means I can now play from the start with all weapons and all armors (except the second set of School costumes that I never bothered to get) and all Dragon Fossils. Which means my characters will now be so ridiculously powerful I should blaze through everything except the mightiest bosses. You still start at level 1 however, and have to do all those dungeon puzzles again… nah, not right now, thanks.
Anyway, the only thing left for me to do now is write my post-mortem of the game, if only so I can weight what the experience meant to me. Read it if you like. But warning, this contains BIG spoilers:
[SPOILER]The theme of this story was obviously racial injustice. Although they used a lot of euphemisms (eg, “The Wall between the races” reference) and avoided going too far (the Veruni did not use women as their sex slaves, for example… that we know) it was still surprisingly serious for a game of this kind, which was otherwise happy-go-lucky. I think the combination worked, even if having the ultimate enemy be the actual embodiment of hatred was kinda hokey.
I liked all the main characters, to the point I really wanted to see the resolution of all their plotlines, and that more than anything carried me through the game. All the characters had flaws, but not bad enough that they were ruined for me. Though the whole “you can win if you don’t quit!” motto got old after a while, especially since all the faith in the world will not help you win without a plan, and most of the time they had none.
The only weak point in the story was that the gameplay did not really fit in well with the story. For example, each character had an enemy that represented some personal limit they had to overcome; good, except that instead of defeating them one-on-one or as a team, they had to do BOTH, one after the other, and that made little sense. I kept waiting for Elvis to say, “sorry Guys, I don’t want to hurt you but I’m a Game Boss, so…” 
The time-loop was never explained well; it just came across as a McGuffin to make Avril’s story be tragic… and yet, in the end, she did not really disappear but rather was replaced by her original self, before she had emotions. It was like the writers could not make up their minds as to losing her forever or not, and went for the middle ground instead. I really wanted a scene where Dean realized his own feelings, too. Oh well, that leaves room for a sequel, I guess.
The gameplay almost drove me away from the game. The WA games have always been notorious for their difficult puzzles. In V they were easier to me, except for the ones involving jumping, especially on floating blocks that moved or vanished. As I mentioned before, I’m having vision troubles (I need new glasses and I can’t afford them now) so playing those puzzles too long gave me a headache. Add the fact that I am acrophobic (yes, it’s true) and those 3D graphics made the falls WAY too realistic for my taste, and you can see why I was NOT having a fun time with the puzzles.
The combat system was OK except that I found most of the spells useless, since the status effects, good and bad, stayed in the hexes rather than on the characters. And as I mentioned so many times in this thread, my characters just seemed to be too weak, I’m assuming it was because I did not adjust the ARMS correctly, thought I had little idea of how or when to do it. Oh, and I kept forgetting to use the best Badges because they were always at the bottom of the list (OK that was THEIR fault, it’s a dumb idea.) And to finish ruining my playing experience, the chests in the overworld are invisible, forcing you to stumble around looking for them. That REALLY wasn’t necessary. And why o why couldn’t we control Asgard directly?? Honestly, this has been my worst gameplaying experience in years. Would having bought the official guide first had helped? I think so.
The graphics in the game were great. The parts that were supposed to look real (like the overworld) were exquisitely detailed. However, the characters looked like the typical Anime ones… which fit in perfectly with the adventurous (and cute) parts of the game. I think it was a wise choice.
I liked ALL the music in the game, with one exception: the Mythismere theme. I know it was supposed to sound dreadfull, but it really got on my nerves after a while, especially since I made Mythismere my default base (since I could synthesize badges there.) The voices, on the other hand, annoyed me at first. I can swear I have heard Dean’s in several cartoons, and Carol’s voice was REALLY annoying. Good thing you had the option of limiting their use.
In conclusion, WA wa far harder to play than I expected, enough that I would have quit it midway had it not been because I really wanted to see the story and the ending. (Oh btw, if you check the character guide that you gain after the game, you can find out details of what happened to the characters after the story- odd that they were not included in the ending itself.) Oh, and the cameos of characters from other WA games was a great way to celebrate their 10th Anniversary. I can’t wait for WA 6![/SPOILER]
Next up on my playing list: Final Fantasy 12. (And THIS time I have the guide!)