OK, for my last few posts I’ve kinda been dissing Ar Tonelico II for its excessive innuendo.This might give the impression I’m not enjoying the game. Not true, though I must admit I enjoy the Diving sequences more than anything else (especially the combat system, which I find waaay unintuitive.) But this time (after finally getting to the major turning point) I’ve finally been brought back into the story… and I’m impressed.
Oh sure, I could see many of the revelations coming: of course Luca and Cloche were switched at birth; of course the I.P.D. plague was just a way to collect the Reyvateils; and of course Luca’s search for her little sister was going to end tragically (well, they were obvious to me anyway.) What I feared was that they would be handled poorly… and thankfully they weren’t. The pacing and the dialog finally came together well enough that I felt the reactions were effective; in particular Luca telling Croix that she was just using him to find her sister all along. (Cloche’s admission (to Croix) of how much it hurt to keep those secrets was also pretty good.) (Though I will admit that yeah, Croix should have reacted to these revelations a little more strongly. He is the most boring character in the game.) It’s the details that count.
Oh, in case you’re wondering whose ending I’m going to pursue, I’m going with Luca’s- for now. I made a separate file to continue from there with Cloche’s later. (And I suppose I’ll have to make a third when Jacqli joins later.) But I like the game enough that I see myself playing all of those. (Btw, total play time so far, 35 hours, but that’s with optional stuff thrown in.)
Oh yeah: What the Hell is the matter with the Reyvateil in Ranshek Resort? I can’t beat her and my characters doing THOUSANDS of damage points to her. Is she the infamous invincible boss (due to a game bug?)