Warcraft 3: The Frozen Throne (Froth ;) ) impressions...

And I must say, it’s awesome. Very awesome. I’m in too much of a hurry to play some more to write too much, so forgive me if I sound hurried :wink:

Anyways, there are four campaigns:

The Night Elf, Human, and Undead ones, which all form one big cohesive story, just like the original four campaigns. These are normal old campaigns, split into levels, with lots of base-building, survive for 30 minutes, and dungeon levels :wink:

However, then there is the Orc Campaign. This is not part of the main story for Froth, simply because the Orcs are not involved at all. I’ve only played a small bit so far… most interesting is that this campaign is not split into different levels. Rather, it’s more like one big world… when you go to this one spot on one map, you might have to load a new map. You can also transport your “armies” and units, with their health levels and everything, to different maps. So it’s basically one big huge world.

I know, I probably made no sense :wink:

I’m on the fourth level of the first normal campaign, the Night Elf campaign. I’d say it’s about as hard as the beginning of the Orc campaign, so far, andf I’m only on the fourth level :wink:

The new tilesets, at least the one I’ve seen, is fantastic. It’s called the Sunken Ruins or something like that, and it’s basically a big waterlogged ruin type thing. It’s amazing what Blizzard can do with it.

So far, I haven’t had to fight Humans, or Night Elves, or any of the normal races… no. For the campaign, Blizzard basically made a whole new race, called the Naga. They have their own huge techtree, their own hero, their own buildings and units, basically an entirely new race… if it wasn’t for the horrible balancing problems involved in this, I’m sure that they would have stuck this on battle.net as a new official race.

I haven’t used any of the new units so far, but I HAVE usewd the new Night Elf Hero, the Warden. I think it’s extremely cool, I love it’s abilities.

They completely upgraded all the interface stuff, added all sorts of new features and hotkeys and everything else for Battle.net and in-game… tons of neat little touchs that I’m too lazy to list here :wink: A note: Many of these interface changes are in a patch for non-expansion set Warcraft 3, so just log onto battle.net and you’ll access most of them, even without the expansion.

Heck, they even added some new MUSIC for each race.

I haven’t used it yet, but from what I’ve heard, they’ve really upgraded the map editor. They added an upgrade, spell, skill, and sound editors, and upgraded everything else.

Oh, and the story is fantastic, so far.

EDIT: I forgot what is possibly the biggest change… Blizzard added water/amphibious units. So far I’ve seen Night Elf Transports, and Night Elf Frigates.

I must get the expansion:hyperven:…

Im trying to download it. So far its taken all day.

If I remember, I’m gonna pick it up tomorrow. Stupid Canada day.

I’m getting it today. There’s nothing else I can think of at the moment. :slight_smile: :slight_smile:

Yea, I picked it up today. It’s pretty good - so far, Im on level 7 of the NE campaign. I can say that the game hasn’t really gotten any more difficult. Illidan has pretty much had the whole show so far, no word on Arthas at all, but I think we should be hearing from him soon, the undead are starting to have a bigger part in the game.

It’s fun, and if it does in fact have an extra campaign for each race, then it is well worth your $35.

You payed $35 for it? Geez, it was $39.99 CDN when I bought it. Right now I just finished the Night Elf campaign. Really fun. I LOVE the Warden’s ultimate move, although I can’t wait to see the Blood Mage’s or the Crypt Lord’s.

I’ve also played a bit of the Orc campaign, which is really cool.

I played the beta once… and I got owned.
All in all, I thought it was a good experience. I liked the Mountain Giants, or whatever they were called in the beta.

I’ve played a couple campaign missions (will do some more when I finish this post), and I was fortunate enough to place some multiplayer vs. a friend earlier today. First game we were both Undead (randomly), and we both used the new hero, which is basically a beetle. The thing’s a tank. Its abilities are nice (one anti-ground unit attack, one spawn permanent unit, and one damage-when-hit thing), but I didn’t get a chance to see its level six attack.

Our second game my friend was Human and I was Orc. Didn’t have much time to use my people because my friend was busy reaming me with the new Human hero, who has a ton of fire-based attacks. First is a spell kind of like Blizzard that hits an area with cylinders of flames for good initial damage, and then does some burning damage with flames. Second, it can turn a unit incorporeal for a decent amount of time, which makes that unit unable to attack or take damage, except from certain spells, which do even more damage to it than normal. Third is a mana drain attack, easily the cheapest and most likely-to-be-abused ability. It made my Orc Farseer completely useless. The level 6 ability is the godly Phoenix. The hero summons a flaming bird unit which can do great damage, has nearly 1000 HP, but whose HP continually drains. When it reaches 0 HP, it turns into a golden egg with 200 HP. If you don’t kill this egg quickly, a new Phoenix will be born from it in a short amount of time. And so the cycle repeats. Deadly, man, deadly.

I just finished the game. It was too easy. Maybe I’ll try it again on Hard later. Anyways, the new heros are majorly overpowered. Also, the one thing I hate is the way you can just buy godly items from your own stores that you create. I mean, during the
Human Spoiler, mission 5 or 6 I believe

mission where you have to recover Illidan in the cage, I just left Vashj at the base for the first little bit, just collecting Fire Orbs. Hell, Kael was doing more than enough with his Phoenix. The thing never ‘died’ once during the entire level. The game is too godmodey.

The game is a bit too easy - however there are a few levels that provide some sort of a challenge. Easily the most challenging level of the game (for me so far, and Ive just started the undead campaign) was the human mission where it leaves you with nothing but the shitty elven people.

Did anybody else get to the secret tower mission? I did, and I beat it too. Fun Fun ^.^

The Orc Campaign isn’t even frikkin complete >.< Not to mention the star of it isn’t even an Orc, it’s a Neutral hero.

I like how the campaigns are designed to put emphasis on using not a lot of units, and using abstract units - like the undead level where you use mainly banshees to possess your enemies. I liked that, it should really liven up multiplayer a bit now that players know how to use the other units somewhat.

I’ve completed the majority of the game - the Nifght Elf through to the Undead campaigns, so I figured I’d make another post and put together something more complete.

This won’t be spoiler ridden, but it does have early plot information. Nothing major.

Warcraft III: Frozen Throne picks up a few months after the final events of ‘Reign of Chaos’. Illidan serves a new master now - Kil’Jaedan, one of the most powerful demons in existence. After consuming the skull of Gul’Dan, Illidan gained tremendous power, and has such gained a tremendous thirst for more. In his search, Illidan calls for the assistence of the Naga; an aquatic serpentine race (that you don’t get to play as, might I add) from ages past.

The Alliance is still in the grips of war with the undead - lead by King Arthas - fighting to retake their homeland, which has been covered with blight. Prince Kael, a Blood Mage, finds himself at the grips of a prejudicial commander, Garidos, who holds a hatred for things not human, including elves. Kael finds himself making an alliance with the Naga in an effort to just perform his duties assigned to him by Garidos.

The Dreadlords are still unaware of the defeat of Archimonde and his Burning Legion - King Arthas has taken the throne of Lordareon, but is slowly loosing his power because the Lich King - Ner’Zhul - is entombed in the Frozen Throne atop the roof of the world, Northerend. Sylvannas Windrunner, still holding a hatred for Arthas for turning her into what she is, seeks vengence.

As far as the actual game goes, it plays well. The new units prove to be quite useful - however I did find that the new orc hero is just as useless as the other orcish heros. The other hero’s all have got a few excellent skills that look to be abused by the multiplayer community. I keep hearing that it’s all pretty unbalanced, but I don’t really know much about that, I haven’t had an opportune chance to play all the races online and use all the units yet. As I stated above, I found a lot of the missions to be excitingly different from the norm. Many of the missions force you to use specific units to do specific things, which is good, because a lot of the units they make you use are the ones you don’t see used too much in the multiplayer universe - which I think is good, because it should liven up the gameplay a bit. However, I also found a number of the missions to be tiresome and pointless, mostly being undead missions. They simply didn’t seem to serve a purpose at all, and seemed to be more intent on being troublesome and overly complicated than being actually difficult. Most require you to keep an eye out on multiple parts of the map at once - most notably the first undead mission, which entails you stopping villagers from escaping into canyons. You have three bases, each with different unit building capabilites and a different hero, who all have to help destroy a series of 9 villages and stop villagers from escaping. There was a time where I had to simultaneously manage 6 different groups of units in opposite parts of the map. Why? I don’t really know. As I said, it seemed to be more intent on being annoying than anything else. But you’ve got to give Blizzard points for trying to be innovative - if not very many at all. There are times when this new formula did not fail, however, and it shone quite well, notably an undead mission where you have 8 minutes until your enemies awaken, so you’ve got to destroy as much as all of their bases as you possibly can.

Blizzard once again pays tribute to the fan base by including a secret mission in the human campaign that is basically tower defense - you build towers on the edges of a winding road and attempt to stop soldiers from reaching a portal.

Now, I’m sure some of you are wondering “what about the orcs”? Well, the Orcs have their own campaign seperate from that of the rest. Thrall has set up the orcish country of Durotar (named after his father). I haven’t gotten very far in this campaign, but it doesn’t play like the rest of the game, or like any other -craft game at all. Following a more RPGish style than anything else, it involves you carrying out certain tasks to accomplish an overall goal. Instead of levels, there is a world, Durotar, and when you reach the edge of the minimap, you can locate a tunnel and go through it to reach another minimap and a completly new area. Surprisingly innovative and quite fun, the campaign has been split into 3 parts, only one of which has been released (with Frozen Throne) and the other two will be available for download once completed.

Overall, the game is just more Warcraft. The new units don’t offer anything new that existing units couldn’t already do. The new Hero’s do throw something new into the mix though, being hero’s and all, however the orcish hero proved to be just as useless as his companions. The story of the game seemed to serve more as a means to an end, and with several of the levels being obnoxious and overall pointless, the game, in comparison to Blizzards previous expansion releases, doesn’t quite hold up to the companies own standard. By no means is this a bad game - quite the contrary. Despite it’s downfalls, the game is fun, and somewhat challenging at times as well.


Challenging at times
Innovative level design
Completes the storyline
New campaigns, units and hero’s add spice to the soup
The Secret Level
The Orc Campaign

Too easy more often than it is difficult
Innovative levels go awry
The Orc Hero Sucks
Lacking Story
New Units Offer Nothing

The storyline was somewhat repetitive, and instead of resolving what happened in the first Warcraft: III, it only made things more complicated and messy by introducing even more characters, more races, more ancient powers. It’s almost like they keep wanting to change the storyline but they can’t make up their minds so they throw in everything they think of instead of narrowing down the choices to create a slim and focused plot. It suffered from the same problem that Merlin has repeatedly said that Matrix 2 and the Star Wars prequels suffered from: it was too bloated. Someone said on the Gamefaqs Frozen Throne MB that ‘it seemed like they threw in the whole ‘Forsaken’ thing in at the last minute’, and to tell you the truth I sort of thought that too. I liked the Orc campaign. I hope they incorporate the gamplay concepts from the Orc campaign into their future RTS games. I really like how it’s becoming more RPGish.The last scene where Ner’zhul possesses Arthas was cool

Nice use of the spoiler tag Curtis, when you post something that can potentially ruin the whole surprise of the game to those of us who haven’t played it a little warning is nice.

I’ll put a spoiler tag on it now. But you knew it was going to happen in the game anyway.

No I didn’t, I hadn’t done any reading up on any of the sneak previews or plot outlines.

Well I thought the way the plot was going from the original War 3 it was obvious that’s what was going to happen, but that doesn’t mean I spoilered on purpose. My spoiler was a complete mistake; I just didn’t notice it. Let’s drop this.

Actually, I didn’t really expect it until the undead campaign started so meh.