Some of you have probably seen this before, but I just found a Wikified version (on the TV Tropes Wiki, of all places!) which means, most of the selections are linked to articles that explain them and list examples. I found it a pretty fun to read, so I thought I’d share it here:
While I’m at it, I’m going to list my own least favorite Cliches. I’m not going to use the TV Tropes terms, though, in order to be more clear:
-Saving Points: Why are these still used on games in this day and age? Don’t we have the technology to save the game at any time?
-Stealing from people’s houses with no consequences: Not only is this wrong, but it’s ABSURD how you can take stuff on people’s faces and they won’t do or say anything!
-Shops NEVER give you credit, even if they know you need the stuff to save the world. Thanks a lot.
-If you sell something, it’s gone forever. VERY annoying if you sell something you later needed for a quest. > < (The only exception I’ve seen was in the Golden Sun games, where sold Magic Items (only) could be bought back.)
-In most games, characters cannot exchange equipment. What if I don’t want the main hero to wield a sword? And don’t tell me a mage cannot use anything BUT a staff in combat! I understand they want characters and classes to be unique, but at least give SOME reasons why they cannot use certain equipment, ex. Limiting weapon use by their weight (only a very strong character could use a huge sword.)
-And why cannot we see the characters wearing their new armors? Again, we have the technology already! Same thing with their weapons.
-Better conversation systems: Give us more options of thins to say, and of choices to affect the game story. (I love the negotiation system in the Persona games; too bad you can only use it with demons!)
-Too many Random Encounters: Always give us some way to avoid them, especially if we are busy doing something else at the time, like solving a puzzle.
-Status effects spells. If you provide them, LET THEM WORK, including on bosses. Maybe not instant-win effects, but dammit at least let us blind or silence them!
-Puzzles that MAKE. SENSE. I hate doing overcomplicated things for otherwise simple tasks, like moving blocks around just to open a door. On a place like a mad puzzle master’s house that would make sense, but not in some ancient ruins.
-The option to RUN AWAY from Bosses (at least, those that are not part of the storyline. Only Crono Cross had this option, that I know.)
-Minigames should never, EVER, be required to progress in an RPG. They should always be optional. See: FFX2. > <
I have more, but that’s enough for now. What are yours?