I checked out another 4th Ed. book yesterday: The 2nd Player’s Handbook. Why the second? Well, from what I saw the first has reinventions of the original stuff (the basic races and classes, such as Elves and Wizards) and so (presumably) the second one contained brand new stuff. I was partly right; it also had races (like Gnomes) and Classes (like Druids) that had long been D&D mainstays, but for some reason were left out of the first book. Still, none of it is vital to a campaign; it can all be considered optional. It’s still interesting stuff, tho.
There are five new races here: Devas, Goliaths, Gnomes, Half-Orcs and Shifters.
-Devas are the servants of good gods; in earlier editions they were thinly disguised versions of Judeochristian angels; for some reason, they have been reinvented in this edition as a race of immortals, bound to the World to fight evil. They can be killed, but they will just re-form in some holy place later- though with only scant memories of their previous life. In fact the effects of having had hundreds of lives is basically their main gimmick. They look human with colored skin patterns. Overall a pretty-looking, interesting race to play, though it might too mystical or nice for some players.
-Goliaths are simply tall humans (8’ tall) with stonehard skin. The text says they have peeble-like growths of bone over their bodies, but the pictures I saw of them didn’t show them (artist error?) They have a basically barbarian culture, where “survival of the fittest” is law.
-Gnomes used to be just skinny, slightly more magical Dwarves; the new version is more like small elves. They are refugees from the Feywild, the dimension of fairies. The picture in the book also gives them some really weird eyes, but the description in the text doesn’t mention that, so it might be an error (I hope so… it makes them looks creepy.)
-Half-Orcs is another race from earlier editions. They used to be, not a true race on their own, but just the offspring of humans and orcs (ugh.) However they now seem to be an actual race that just looks like humans with Orcish features. Though they may be descended from Orcs; even they are not sure. So basically they are big, ugly humans with a tribal culture. If the Goliaths are too weird for you, play these.
-Shifters are descended from humans that had lycanthropy. Which basically means they are humans with catlike or doglike features; they cannot change into full beasts, but they do look more animalistic when they go berserk. There’s two types, the Longtooth (canines) and Sharpclaw (felines.) These are basically for furry fans. (Just kidding!)
The eight new Classes are:
-Avengers, priests that fight in the name of their gods (basically, Paladins, but they don’t have to be good.)
-Barbarians, fighters who specialize in berserking in battle.
-Bards, wizards who use music for their spells.
-Druids, priests of nature itself rather than the gods.
-Invokers, priests specialized in destructive magic.
-Shamans, priests who worship spirits.
-Sorcerers, wizards with innate magic rather than learned spells.
-Wardens, warriors specialized in defense.
Of these, the Barbarian, Bard, Druid and Sorcerer are from previous editions. There are changes, of course. There’s a new Power Source, “Primal Power” which comes from the spirits of the world rather than energy of the universe (Arcane magic) or from the gods (Divine Magic). It’s basically Shamanism; Barbarians, Druids and (of course) Shamans use it.
Is it me, or is there some redundancy here? As you can see most of these classes can be considered just variations on existing ones. Is something like a Warden justified? Why not just use fighters? What’s the difference between a Druid and a Shaman? Unfortunately in order to tell I would need to actually read the book thoroughly, as their descriptions (especially of the Spells) are pretty long. The book however looks like a fun read and I WOULD have bought it, if it did not cost 35$ (+ local taxes.) Uhh, some other time.
Oh, the book also contains new options, such as new “paths” for high-level characters (including the classes and races in the first book.) I admit I had fun in my mind mixing and matching Races and Classes as I read the book. It also has varied artwork (unlike other 4th Edition books, which usually have art from only one artist) and all of it is good (and in full color!) Overall, it IS a good, fun product, and I think I might buy it some day (when I can afford buying D&D books again) and if you can afford an extra Player’s Handbook for your campaign, I think you’ll like it too.