The death of Final Fantasy?

Most probably can’t access this, but I thought the man gave a good enough argument that It’d be worth posting here;

[quote=““Damion, in the SomethingAwful games forum””]

I am by nature an optimist, but Mr. Uematsu’s leaving and the other events of late have colored my view of things. The departure of Nobuo Uematsu marks what I think is the horrible end of Final Fantasy. There are a ton of examples. S-E has let this series fall into obscurity with a rush of low-value, sure to be high-selling, fringe sequels, but the actual number games have hit decline.

After X, they decided to scrap everything that was learned about the medium for a game and create an MMORPG. A massive MMORPG, to be sure, and not a shabby one, but I don’t want an MMORPG, I want a good old RPG.

From all indications, FFXII will, instead of heading back to basics, stray from the formula even further, becoming Vagrant Story with a 12 at the end of the game name.

In addition to this, they have just lost the #2 reason that Final Fantasy has been the definitive name in roleplaying games for the last 16 years. Nobuo Uematsu, the man responsible for some of what has been called the best soundtracks in any medium for a long time, and has proved his flexibility, squeezing sounds that were supposedly impossible from equipment that is now substandard.

The new format games, and the loss of The Composer, aren’t the only reason why the name of Final Fantasy has faltered. How else, you wonder? I can explain further.

Yoshitaka Amano
He made beautiful, awe-inspiring character designs for the birth and rise to fame of Final Fantasy, but as soon as FF made it to the PlayStation, they replaced him with Tetsuya Nomura, who made well-worn anime style drawings that gave birth to the laughable jokes about hair size and sword size. When they DID bring him back for FFIX, they took his ideas and ran him back through Nomura, who made his creations horrific child-midgets. Nomura is only spared here because of the changes to the character designs of Vivi and Quina, which were REALLY off the wall. Look at the first game Amano is back for, and the character designs are the weakest points in the game! Looks like Nomura was there to stay.

Final Fantasy: The Spirits Within
There is a metric ton of reasons that this movie was never a suitable offering for the first FF movie. First off, it was made by Americans. Under the lead of Square USA (I admit, Hironobu Sakaguchi did almost everything he could to salvage this, and he included a few key things that pluck the heartstrings of fans everywhere) this movie became more Starship Troopers than Final Fantasy. There’s a ton of horrible story points that break almost every rule that FF games have established over the years.

The most incriminating piece of evidence was at the very end: the Square Pictures logo. It was a simple “Square Pictures” in plain font, placed in the foreground of a plain square. Very visually punny. But very far from any move Squaresoft would have ever made.

Final Fantasy X-2
Final Fantasy, prior to this release, never made a direct sequel to a console game. We expected this, therefore, to be a meaningful and intelligent return to one of the first stories that wasn’t concievibly closed-ended.

“Give Yunie back her Garment Grid!”

Boy, were we wrong. This game marked the beginning of S-E’s descent into Cash-Cowery. They invented a whole new out-of-context character merely so they could have a 3 member party composed completely of attractive, young, and, depending on how you decided to do battle, barely dressed women. Way to kill all the good in FFX.

Final Fantasy: Crystal Chronicles
Nintendo fired us for making an intelligent Mario game! We flipped them off and made Sony into the largest console maker in the business, flaunting the horror stories of Nintendo’s horrible relationship with third parties! What’s the most intelligent thing to do?

I guess it’s come running back to Nintendo simply to make more money.

Compilation of Final Fantasy VII
Nothing more than mass-market reasons for everyone to buy more games. A third-person shooter. An unknown portable game of a tired, tired, line of FFVII spinoffs. A CELL-PHONE GAME, for chrissakes. Note that I’m not saying anything about Advent Children, because it looks half decent. Only time can tell.

inal Fantasy I & II: Dawn of Souls and Final Fantasy and Dragon Quest in Itadeki Street Special
The former is a $30 remake of another $30 remake. The latter is the best thing these two huge companies could make of what was meant to be the reason for the merger that was meant to merge the best minds in the RPG field, but turned out to be just a quest for more money.

With the news of Uematsu leaving Square, I am going to sadly abandon my hope that somewhere, somehow, they will make a game that returns to the basics that were established by the first 10 games, and the first 13 years of the Final Fantasy dynasty.
It’s a sad day.
[/quote]

Personally I think he’s wrong. FF will continue regardless, and eventually the cash-cowing effect of the Enix merger will wear off and things will return to normal. For a given value of normal.

I hope with all my heart that you are right, but it might take them another couple of years/horrible releases to realize how much they are screwing this up. Companies tend to be dense like that.

I miss being able to buy Square-brand games without knowing a thing about them, but having the certainty that they’re going to rock because, well, it’s Square! It MUST rock!

Driving Emotion Type S. The Bouncer. :stuck_out_tongue_winking_eye:

It’s not dead until it stops selling.

Exactly. If people buy it, they’ll make it. If people don’t like the way FF is going, they won’t buy the games and S-E will be forced to reevaluate their strategy. Otherwise, it’ll keep on trucking the way it’s going.
Personally, I’m looking forward to FF12 a LOT. It looks like a more “classic” Final Fantasy, and if they can keep the awesome stuff from Vagrant Story (the plotline and dialogue) and get rid of the rest (overcomplicated battle system), I’ll be sold.

You know it doesn’t work like that Cid. A vast number of people (Consumer-whores to be more precise) buy FF because it’s FF; even if the games continue to blow major ass, they will still have an army of faithful buyers. That’s why stuff like the myriad Game Boys with minimum improvements sells so well.

Sure, eventually they will go “Hey, are you sure this is what I paid for?” but as I said, it’ll probably take a looooooong while for that to happen.

Okay, we can also be positive and say that they might get new talented people who can catch the “feeling” of the series perfectly and bring new light into the games, but what are the odds?

I agree with the guy, as well as Seraphim. While I’m too tired to make a lengthy post… I do think that square is trying to get out of the old formula. Perhaps its because they want to be known for somthing new now, maybe it IS just for the money… Who cares as long as the games are good, right?

Well, because they have done the same old for so long, they’ll have to do some trial and error like other (more well rounded developers) have been doing this whole time.

What if the developers at Squenix are just bored with RPGs and want to do somthing new?

If a vast number of people are buying the games, that’s because they enjoy the games. They must be doing something that makes games that people enjoy. Are you saying you would rather they make games that most people don’t enjoy and that only a small number of people do enjoy? As in, you would like them to willingly throw away their profits in order to make the kind of game you specifically like?

There’s a difference between a “good” game and a “classic”. Square’s games lately have only been “good” and Final fantasy didn’t become the world-wide success it is by just being averagely enjoyable. Sure, they might still be fun, but they are nowhere near their old titles.

Frankly, there isn’t a single video game at all anywhere in the last five years that could be called “classic”. The problem with defining a genre is that after it’s defined there aren’t too many different ways you can go.

I knew someday Final Fantasy had to give in. Altough i think it’ll still last for a couple of years more, I predict that after FF12 ( which i’m looking forward to alot) eventually its games will start to wear off in its true charm…

They are trying toremedy this with sequels and remakes. If they really want to make money they should make FF4 for gamecube with gamecube graphics.

Final Fantasy XII could be the last one in the franchise history. But before it happens, SE should find a product that could be at least as successful ($$$) as FF was and total sales of FF games should show a steady decline. So far, FFX outsold FFIX and FFVIII.
If FFXII is a bust, sales wise (number of units sold will be less than FFX) – it’s Sayonara Final Fantasy.
Some may argue that FF is dead already, artistically. It became just another tool in the corporate machina. Does it still inspire you? Are you in awe of the pure genius of its creators?
I am still dreaming about FFXX, or FFVR (VR for virtual reality).


Edit: Fantasy=Reality? whatever, there is no copyright on the title - you can use it.

Actually, the series is said to be continued till FF13. So far, no official plans have been made to renew it after that.

Which doesn’t mean it won’t be renewed.

Seriously, folks, all the doom and gloom is silly. Right now, sales are right up there. If FF games keep selling, they’ll keep on being made. Simple as that.

We know that chances of death are very slim for FF, the problem here is whether the new games will or will not be worthy of their name.

Here at RPGclassics, oldskoolers are alive and in abundence.

It’s nice that Square-Enix wants to be profitable, I have nothing against that. However, I think they should re-experiment in various genres like they did during the PSX era. Come on, who here wouldn’t want to see another fantastic Shooter like Einhander or a 3D Action game like The Bouncer(Tho most focused on actual gameplay) ? Another thing would be to put their acquisition of Ogre Battle to good use and bring us a third Tactics Ogre title.

S-E is still experimenting. Kingdom Hearts was an experiment. Full Metal Alchemist is an experiment. People seem to forget that on video game scales, one biggie a year is pretty good for game companies. They’re not going to come out with a knockout every two months. Experimentation happens. Good games happen. You just have to be patient.

i dont think so. a few friends talked me into playing IX and i was sadly disappointed. it felt more like it was a childrens game than a serious rpg. but ive heard that X isnt all too bad. still. ive found that they dont have nearly as much charm as earlier titles such as IV and VI. i cant say that i have too much hope for FF in the future tho