Just beat it last night. Good game.
Story is really well told; as most people probably notice, the MMZ story is pretty solid compared to the rest of the series. I really enjoy the storyline and the writing a great, great, great deal better than MMX, even though I think MMX has the superior gameplay. The climax of the story had me on the edge of my seat, which I would otherwise laugh at the thought of doing so during a MM game if I hadn’t experienced it myself.
Gameplay is very tweaked, retaining a lot of original properties, but making it easier to play. First off…I can’t say anything about Cyber Elves, cos I don’t use them, but it looks similar enough to MMZ3. EX Skills are still in MMZ4, but you don’t need as high an average; you just need to keep your average above 70 and make sure to play the normal weather of each stage, and you’ll get your EX Skill.
By the way, one thing that has changed in the normal stages is the weather system. All the stages have something to do with environmental nonsense, and you can go when the weather makes it easier to go…like for example, if you go to the desert stage, there are a lot of places outside where you can’t stand for long before you start taking damage, but if you go when the weather is cloudy/rainy, you can just breeze through all the outside parts. It’s pretty cool, because it’s a tailorable diffuculty system of sorts.
There is no _____Rod or Shield Boomerang in this game; I kinda like that, cos the Shield was too hard to use, and the Rods were sort of gimmicky. Now, you have a third weapon called the Zero Knuckle. You can attack in any direction with it, and charge with it. The catch with this weapon is, if you kill certain enemies, you will get their weapon with limited uses. Like, killing the generic Neo Arcadian flunkie will get you an incendiary cannon, which you can use to burn ice blocks and stuff in the snow level. You can also, of course, use this to your advantage when fighting particular enemies. When you run out of uses, you can press Select to “toss” the weapon (it’s a double entendre, cos he really throws the weapon at his enemy, lol), and steal a new one.
There are less levels overall, and now, you can choose all 8 main missions immediately after the intro stages. There are still midway levels and stuff like that, though, which is cool.
The diffuculty is pretty good…the levels are easy, regardless of the weather, but the bosses can be rather diffucult; as they can mix up some of their attacks, there isn’t always a clean cut just-memorize-the-boss-patterns-and-win thing. It’s pretty cool, and it makes for a challenge.
Oh, and lastly, you can hang onto poles now. You’ll be doing this fairly often.
The graphics are just as you’d expect from MMZ, which is of course, nice. The backgrounds in some levels are very nicely detailed.
The music is easily the best in the series, even better than MMZ2; this was my only gripe with MMZ3…a lot of the songs were just straight up BORING.
The ONLY, ONLY gripe I can think of with this game is that the last boss has an unavoidable attack. But, he almost never does it, and it won’t kill you if your life is high (you can actually get life back on rare occasions during the final boss fight anyways). That’s really the only thing about the game that I can complain about.
Overall, I’d say this is the best MMZ game by a longshot. I’d reccomend it. Go forth.