Smart, dudes. I won’t say that the future of Middles Earth looks bright with this kind of Army of Goodies though…
O_o We’re doomed.
XDDDDD
…holy shit that’s awesome.
Originally posted by Valkyrie Esker
Sorry, Hun, someone already posted this already.
Awww, dammit. And it’s “mommy” for you, young lady! checks note Or… whatever one calls an immortal valkyrie.
wait, is this supposed to be real or just a joke article? because it’s not funny enough to be a joke, and not believable enough to be real.
Yes, it’s real.
And yeah, it’s cool
(And for the record, this is VERY old - I knew about this since before FotR sometime)
I can see it being real, although it seems like it would be very easy to fix. A hilarious story, either way, though.
Originally posted by Steve
…holy shit that’s awesome.
That is really funny!
Well that the first time I’ve heard of that. But then agan I don’t pay much attention to LoTR news.
I would so laugh if they never fixed the bug, and in the thing they all ran at the first sign of trouble. I would think that is SO funny.
I hadn’t seen this before, but that cracked me up.
“We could not make their computers stupid enough to not run away.” … lamo.
Originally posted by Eden99
[b]We have a canada.com now?…
secretly wonders why that’s not .ca… but whatever
[/b]
Could be worse… It COULD say .us…
<img src=“http://www.rpgclassics.com/staff/tenchimaru/td.gif”> Could be funnier. Could be canada.tk
How cowardly. My men in Sid Meiers’ Gettysburg didn’t flee unless they were ten and the enemy a thousand. Then again, that could have been because the artificial intelligence was as intelligent as a stick.
Fleeing A.I is way older than that. I remember when Epic was developing Unreal, one thing that caught some people’s attention during the testing was that some monsters got scared and ran instead of attacking the player if they saw something big like the 8ball launcher in his hands. Epic wanted to make unreal more realistic than Doom & Quake. In old ID Software games, monsters always resorted to plain old run-and-disembowel-the-player. Unreal A.I. was to incorporate combat tactics, and this included fleeing. The excess of cowardiness cited above was fixed before the release of the game.
Even older than that: if you ever played pre-pentium game Terror From The Deep for more than a few hours, you know what a headache it is when someone, no matter if soldier or alien, panics and runs. That one though, was never fixed.
Heh, that happened in the original X-Com too, Ren. Didn’t happen nearly as much in apocalypse though. Love those games.
I thought this was going to be about Army of Darkness, that’s still hilarious though.
Brave Sir Aragorn ran away, bravely ran away
When the Nazgul raised their steeds with dread, he bravely turned his tail and fled…
You know, it says something when the AI had to be dumbed down just to get people to stay and fight.