Well, I finally beat the game and been exploring the whole post-game stuff. My endgame accolade was something related to Alchemy in that I did a lot of it throughout the game. (I abused the hell out of it when I could.)
Anywho, quite a bit of stuff gets unlocked once you beat the game and stuff. I’ll try not to spoil stuff, but I’ll just briefly go over some stuff.
-Post Quest: Basically, after the ending, there’s another quest you can go on, which ultimately ends up with you being able to fly and reach all those places you couldn’t get to before. Lo and behold, there’s a lot of wells and caves in the middle of nowhere.
-Legacy Bosses: Pretty much, all the major bosses from previous DQ games make a comeback. The first map you get from a quest is Baramos, and he’s pretty nasty without some leveling/skill grinding. Apparently, the Legacy bosses are a nasty combo of big hitting moves and lots of Critical Hits. However, to make things interesting, you have the option of letting the boss get the EXP from the battle and leveling up. The point of that is to increase drop rates and get more items/maps. Of course, the downside of that is they get stronger and learn more moves…
-Treasure Maps: Ok, not really postgame crap, but I feel like mentioning it. Been trying to get higher level maps, but I’ve only managed up to a Lv.37 map so far. Bosses are kinda interesting, but the ones I’ve faced thus far can’t really ravage my current party.
-Equipment (and lots of money gone down the drain): Yeah, apparently the best stuff you can make is crazy expensive to do. Mostly because they require an Agate of Evolution, and one of the materials to make it, a Chronocrystal, can only be found in one place and you have to buy it from a guy for 50k. Ouch. Needless to say, I haven’t gotten far enough to find the best equips yet.