Ok so I just started the PS2 version. Help me. Oh god.
If it’s just the story… well, just use Laharl with swords, Etna, eventually Flonne and probably a Healer. You can get through the game just fine with that, no fuss at all. Just buy regular weapons, upgrade the inventory from time to time, and that’s it. You don’t even really need to bother with extra characters.
Then you hit Second Cycle. Come back THEN for what you should be going OH GOD about.
Elaborate.
I’m asking for advice now because I got to the end of La Pucelle and while the game was easy throughout, as you’re describing now, the final stage and esp the final battle was “HAHAHA YOU’RE FUCKED!” for not having done stuff like fusions and the item world.
So I’m more concerned with getting this item world and fusion and super character leveling down now >_>;;.
And what’s second cycle?
Second Cycle is Nippon Ichi’s term for New Game+. Also usually the part where the OHMYFUCKINGGODAREYOUSHITTINGME leveling starts.
The thing is, you don’t NEED any of that to beat the game. Yeah, the last battle is a slight spike in difficulty, but not that big either, and as you’ll find if you start doing retarded stuff, it’s much better to have few overleveled characters than several decently leveled ones. If you can’ beat the final boss… well, just train a little bit and try again.
Actually, the real problem here is that whatever I tell you, you won’t be able to put into practice anyway until the game is nearly done. Item leveling and Resurrection bonuses make nearly no difference when you are under Level 100 (Usually, you are around 80 at the end of the story). That’s the stuff that you are supposed to master when you start to create the powerhouses to tackle the big bosses, not before.
Same with classes. I could tell you about the ups and down of several jobs, or you could just get the Majin that does everything better than everyone but can only be achieved once you can produce Level 200 characters.
Well, I guess some stuff… You’ll figure out what Master-Pupil and skill inheritance means from the game’s tutorial:
-If you need aditional attackers, go for Ronins. Fuck everything else. Gamefaqs should have a guide on how to unlock classes. Make Laharl the master of whatever attackers you create.
-Flonne is a good mage, but she doesn’t learn spells, so you’ll have to teach them to her via Master-Pupil inheritance.
-A mage could be useful for long-range spamming at first. I suggest you get the Healer to create one, that way she will be able to use the Mages’ spells as well and actually gain some levels (Only kills give EXP, very fucking bad news for a SUPPORT CLASS).
-In the name of all that’s holy don’t use Monster characters.
-Plot characters have almost always higher stats than regular crated ones. Still, other than Laharl/Etna and Flonne, there’s really only one other major character that’s worth using and you won’t get him until later on. And no matter what, it STILL doesn’t make Monster-types worth it.
And actually, this one IS important:
-In order to get the true ending, you need ZERO ALLY KILLS. That means NONE of your characters ever causing, directly or indirectly, the death of another one of yours. Though once you’ve beaten the game once you can easily blaze through a second time in like half an hour, so don’t worry if you can’t get the true ending the first time around.
In any case, you really won’t be able to do any serious grinding until you actually NEED to do it, so just take it easy and come back with doubts as you go along.
I reincarnated my hot female wizards like 3 times, got them up in to the 70s-80’s level, and they wrought all sorts of kick ass on the helpless foes. Laharl too Whoo boy. Flonne was useless most of the time.
I wish I hadnt sold this game now…
Reincarnation bonuses are useless until you can start putting in at least a hundred levels at a time. Three or four base stat points won’t make any difference until you ge past Lvl 100.
I dunno, if I have like level 40 base stats when I reincarnate and just go from there, I’m pretty fucking powerful. It seemed to do me a lot of good.
Remind me: Does throwing a Prinny count as an “ally kill”?
Either you remember wrong, or you were playing another game. Base stat of 40 is something you can only reach after pumping a few several thousand levels into Reincarnation, especially for a puny Mage.
No. And for the record, neither do Thursday’s self-destruct (Unless it kills someone else), Etna’s Prinny-bombing skills (Ditto), or death as a result of a Geo chain.
ok, it might not have been 40. My point is, each time I reincarnated my character, and brought them back to the level they were on before I reincarnated them, they were much stronger. I might’ve been on level 103 or something. I honestly dont remember. It was 2 years ago. It’s a retarded thing to argue about anyway.
If you want to level up appropriately, you need to use the levels that come with invincibility squares by default. I think the first one is 2-3, or something, and that one’ll get you to around level 80 by standing on the invincibility squares, throwing the enemies onto each other, and killing the high-level one that results.
The REALLY awesome leveling stage needs to be opened up through the Dark Congress (you start out with a 3x3 square of enemies arranged in front of you.) That one was a bit tough for me 'cause they’re high defense monsters, so being able to kill them at first presented problems. Once you have a mage or two with wide-area attacks and, more importantly, Laharl’s crazy aerial attack, you’ll jump into the 500+s with ease.
Or just sit around enjoying riding meteors down onto people.
The second one RPT mentioned is Cave of Ordeals 3. Better known to the rest of the community as “that motherfucking stage I went through so many times it’s burned into my goddamn retinas”. It’s a Lvl 200+ stage you unlock after the main game.
Oh, and speaking of the Dark Congress… you’ll mostly ignore for now it except when trying to upgrade shop levels and later on when making better characters, but just so you know: Don’t bother bribing everyone. It’s an utter waste of your time. At the point you’ll have to pass some tough propositions, it’ll be way more productive to just try until you get an audience with bearably powerful members, bribe the ones tha are WAY overpowered and then slaughter everyone else.
Well for now I’m at Vyers Castle and I got my ass handed to me in the mid boss fight. I’m leveling my characters but its really expensive, I’m barely getting enough HL after each fight to heal my guys.
How many characters should I be making through the character creation system? I have a healer and a warrior. I also made a mage under my cleric to give my cleric fighting magic and that was a great idea. The problem is that the mage really really sucks and dies in 1-2 hits >_>;;. I made her good for nothing. How does that ranking system work? Does it affect how my character levels? It looks like it.
I’m finding that I need to grind out my characters a lot on easy levels to get their levels up. How exactly should I be starting up my army and how many characters am I allowed in 1 fight?
Check the base panel to see how many characters you are allowed to summon. I think the limit was 10 per battle… or maybe 8. I dunno, it’s been a while. No need to have a full party yet though, it’s better to focus on having a stronger group than a numerous one. Something you have to remember is that Character Level > Number of Characters. A single Lvl 50 character can probably do a lot more than three guys at Lvl 25 for example.
Normal starter party is usually Laharl, Etna, 2 Attackers (Make regular soldiers until you get Ronins), 1 Healer and one Mage. It’s not optimal, but it should get you on your feet until you can start pumping out better characters.
Ranking mostly influences base stats and how much they grow with each level. It doesn’t make THAT much difference at lower levels, but Good For Nothing is just way too shitty no matter what. You should try to have everyone be at least Average for now as bare minimum.
Plain mages are pretty shitty on their own. It’s actually better to create them as pupils for the Healer and Flonne, so that the former can actually do shit and the latter can learn some spells to use, since she’s a very powerful spellcaster. There’s really no trick or good strategy here, just keep them at the back and hope they don’t get killed. Training their Wand and spell proficiencies for longer attack range helps keeping them out of harm’s way.
Sin, if you get bored of repeating the same story boards over and over to level up. Try levellng up in the Item World. Start really small, and work you way down to the point of “HOLYSHITICAN’TDOTHIS”. I generally found that the experience bonuses you get in the Item World for filling up the bonus gauge with Geo Panel Chains is a lot quicker than regular killing. Just make sure you have a Mr. Gency Exit before you travel too far down so you can get out and use fist fighters to knock enemies off gate to next level (fist skills often move the enemy off their initial square).
I actually did this before I did any of the story battles, so I never had any problem with the main game.
Gerally, I only used story characters for any real fighting, but used Healers and Mages for support and any other fighter class for meat shields in emergencies.
While normal mages (Red, Green, Blue, Star) are not that hot on their own, they are the only ones that learn the Tera level of spells for their type. They cause a shitload of MP to use, but are cool to watch and devastate a large group at a failrly long distance, very helpful in the Item World.
Though, I know it be a while, when you do begin reincarnating characters, I followed the following scheme: level 100, 200, 400, 800, 1600, etc. By the time I Laharl back the level 1600, I was able to beat Baal in his primary form cheaply by having my mages Braveheart the shit out of Laharl, have him attack with his best single target sword skill (sorry, it’s been awhile I don’t remember the name) and then have someone pick him up so he doesn’t go. I was able to finish him off before I ran out of characters dying. I was close to killing Prinny Baal, but at that point, there’s no reward, so I just said screw it. I still have Disgaea 2 to play, if I ever get to it. Damn work…shakes fist.
BUT remember that enemy level is proportional to item level. So if you do go in, make sure it’s in some shitty two-bit healing item or so for now. 10 levels straight can be really punishing if you aren’t well above the enemies inside.
Right…I should have mentioned that. Sorry Sin, didn’t mean to send you on a suicide mission.
Yeah that was a brutal asskicking.
Is boosting the rank of my characters with promotion exams any good? Also, if I want to turn my cleric into a priest, do I have to transmigrate her?
edit: I’m in the item world and sometimes shit is on very far away islands. How do I deal with that?
After the first few chapters or so, you’ll realize that the real way to win is to use as few characters as possible. I finished the game with a Lv 96 Laharl, 60-something Etna, and like, a Lv. 25 Cleric (or whatever the very first Healer class is), with a shitload of stat-boosting equipment. Everyone else is just cannon fodder…although you should try and make Lv 20 cannon fodder.
When you do it this way, the only really hard fights are the ones where the entire map is covered by Geo Panels that cause “Enemy Boost”, and the Geo-whatever-the-thing-is-called-that-you-destroy is on the other side of the map. And guess what? There’s only two of those fights.
ALL class changes require transmigration, both between classes and same-class tiers. Just make sure you have enough Mana to transmigrate into at least Average.
If I remember correctly, promotion exams were only useful for unlocking new propositions in the Congress. No actual change in stats or anything.
Once you get VERY high level proficiency with wands and spells, you’ll be able to attack retardedly far. Still, a lot of platforms are way out of reach from both spellcasting and throwing. There’s just no way to get that far, so ignore them.