Arena tournament

Here’s the deal. Arena is basically DnD players fighting each other (with characters of course). Arena tournament is something I’m trying to do now, with quite some success. Players fight one another and earn points, and advance in a league, get tougher, earn money, buy bigger swords and keep fighting. But there’s more to it than that. It has no set time, players can compete on IRC in #adnd2 as long as they are online, and I am online. (Or another DM I have given permission to is online).

Fighting
So the main part is kicking each other apart. It’s as simple as it comes, you fight one another. There are a few types of combat however, league games are games for points and experience, duels are friendly fights, practice fights net experience but no points. Experience is earned as in the DMG, however losers will earn 1/4 of the experience they would have got for winning.

The league
The league is where players compete. Whoever is on top at the end of the month will earn some money, or a prize, or something. Winning a league game earns 3 points, a draw earns 2, a loss earns 1. Players can fight 3 league games a day.

Death
Death is obviously not permanent, otherwise nobody would last. Fights will usually end when a player is knocked out (0 or less hp), unless some kind of spell, or feat keeps them going. If they die in the arena, I may decide that experience can not be awarded, but I may not. I need some opinions on this. Our on hand clerics will revive the dead, but you should still avoid it :ah-ha!:

Summoning
Summoning allies, or taking companions (animals, familiars, mounts, etc.) into the arena is fine by now. If something happens were this becomes to powerful for players to have, some restrictions will be added.

Arenas
Rather than just fighting on boring old landscapes, the arena you fight in will differ to make things more interesting. I’m still coming up with ideas for this, but here are some ideas I have now.

Simple arena: Simple arena is a simple arena. Players fight on a flat, boring landscape.

Cave: A simple arena, only dark. Characters without darkvision or lanterns will suffer all the penalties for being in the dark.

Warehouse: The warehouse is an arena with various piles of boxes and barrels around the place, characters not be facing one another initially, so they’ll have the chance to hide, it’s also dark, for more fun.

The tank: The tank is a small arena, to make things more fun, the tank will slowly flood, meaning characters will need to swim to fight, and will slowly drown.

Clifftop: A small arena, but with no walls, so characters will be fighting for space and can be knocked off the edge to their doom!

Bridges: Small platforms are connected by long, rope bridges. Characters can be knocked off the bridges and platforms, or the bridges can be cut or burned.

Waterfall: This mixes clifftop and tank. A small fighting area surrounded by a river leading over a waterfall. Characters knocked into the water will have to swim and climb up onto the platforms again or be sucked down the waterfall.

Galleon: Fighting on the deck of a ship in a storm, characters must pass balance checks to fight, due to the rocking ship, and can be knocked into the sea, or hit by lightning.

Squeeze: Starting as a large arena, the walls of this one slowly move in to crush characters.

That’s a little brief for now… I’m still adding more.

Monsters
Characters can pay to fight monsters, in the hopes of winning money and gaining experience. I haven’t worked out prices for this yet but I will.

Gauntlets
Characters can run these gauntlets. They’re sorta like dungeons, with prizes at the end, making full use of your skills. Entering a gauntlet costs money though. I haven’t drawn any up yet, but I will. Oh, and when you finish a gauntlet, I change it a bit for the next player. Hehe.

Challenges
Challenges are sorta like mini-games with prizes. Usually money, maybe more. Some are for a single player, others need more players.

Joust: A horseback joust, characters ride horses at one another, and make attack rolls at one another, with blunt lances. Instead of dealing damage however, they add to the DC of the ride check required to remain mounted. If a character is knocked off his horse, then he loses, if two characters fall togethor, then it’s a tie. Horses and lances are provided. If characters have the equipment to joust properly, then damage is dealt as well as adding to the ride DC, if a character falls to 0 hp he falls off his horse.

Swarm: Characters fight wave after wave of weak monsters, gaining gold for defeating each one. The battle lasts until character is KO’d. XP is only gained for defeating one creature, which is the toughest creature the character killed. After each wave, 1d4 hp is regained. After 5 waves, all spells are restored. The first character to hit 30 monsters will be awarded some kinda prize too. From then on, whoever beats the high score will get that prize too.

Necromancers Graveyard: Here’s a good one. 2 or more characters in a graveyard fight undead, that randomly spawn from the ground.XP is gained for the toughest undead killed. Most undead will be skeletons and zombies, but sometimes ghouls and stuff will show up. They can elect different playing styles here.
Gold for bones. Characters compete to destroy as many undead as possible, up to 30. For each one destroyed the character earns 10 gold. If characters die then they miss 1 round of combat, then respawn on the spot of their death with full hp. If both die at the same time, then the game is over. XP is gained for the toughest undead killed. Most undead will be skeletons and zombies, but sometimes ghouls and stuff will show up.
Hook a skull. Each undead has a prize tagged onto it, whoever kills it gets that prize, similair to hook a duck. All the rules are the same as above.

And I think that’s that, for now. Current players are Rudora, YoungPaladin, Kor, Nero and Videospirit. If you wanna join, just tell me here. If you wanna suggest an arena or something, tell me here. Questions? Here. Anything goes here. Thanks. :victoly:

Alright Arena suggestions. You can make any changes you want.

Forest: You can hear birds chirping and gentle animals graze in peace. We’d better do something about that. The trees have many branches and clearings are scattered all over the place. A thick canopy makes it difficult to see having constant low light conditions everywhere but the clearings. random aggressive monsters might be aroused every tiem you go to a new section.

Temple: Welcome to the haunted temple of fung rau. please make a fear check every turn because of the chilling voice of fung rau and avoid the pit of acid in the center of the main room. You may sleep in one of its 200 rooms and admire the screams of the fools who ignored the acid warning from one of the many second floor balconies going into the main room. Please pay no hea to the shifting walls and booby traps that tend to activate for no reason.

Altar: You are deep underground at a hidden altar. illuminated solely by the glowing lava flowing into a pool around the center platform. THe lava flows in from every corner and pathways leading up to a raised circular platform come in at the sides of the room. THe platform has an anti magic field being generated by the altar that extends only around the platform. THe lava slowly rises until it fills all the side rooms and only the platform is left.

opposing sides: You are on one side of a 80 foot canyon opposing another competitor on the other side. A 5 foot wide rope bride sways from side to side as it connects both sides of the canyon. Dense forest prevents you from straying far. huge 200 foot trees are scattered about the canyon crating a network of vines that can allow a nimble one to swing wherever he wants.

Raft Train. 80 30 feet^2 rafts are hurdling towards a giant water fall at 30feet per round. you start on the 4th raft from the drop. Every turn you must make a tumble check or have the raft flip unless both of you are on the raft. It is a 50 foot wide river at the bottom of a canyon and the rafts are in a zig zag pattern.

So far, only Official Races are allowed and rules are allowed. If you find a feat or prestige class you wish to use from an official source (a WOTC product), you will have to get it approved by Gil (as some need upading to 3.5e, etc)<!-- Money Man! -->.

So far, the books I have access to are:
[ul]
[li]Players Guide
[/li][li]Monster Manual
[/li][li]DM’s Guide
[/li][li]Unearthed Arcana (though I doubt we will use this…yet)
[/li][li]Savage Species
[/li][li]Epic Level Handbook
[/li][li]Manual of the Planes (For you Gith fans out there :P)
[/li][li]Oriental Adventures (You guys know you wanna be a monkey man!)
[/li][li]Forgotten Realms Campaign Setting
[/li][li]Races of Faerun
[/li][li]Magic of Faerun
[/li][li]Sword and Fist
[/li][li]Tome and Blood
[/li][li]Defenders of the Faith
[/li][li]Song and Silence
[/li][li]Masters of the Wild
[/li][li]Arms and Equipment
[/li][/ul]

I’m sure the Gilzman also has a few more Books.

For the people around here that don’t really know the rules:
http://geocities.com/sovelior/srd/home.html

It covers everything that’s in the Players handbook, the Monster Manual, and The DM’s Guide.

You obviously forgot the BAR BRAWL scenario where your stats go up and down according to drinks taken!

Hmm, the Sanity rules from Unearthed Arcana could be used here.

Edit: Hey, Idea! We could also try using the ever shifting plane of limbo. :wink:

Let’s see what books I have that Rud don’t have.
-Faiths and Pantheons (presumably useless here)
-Monster Manual 2
-Stronghold Builders Guide

Videospirit: Some of those I can play with and use. Thanks.
Mabat: Sounds good, but I need rules!
Rud: Planar arenas. Hehe, I’ll try to get some made.

…Kekekekekekekekekkekekekekeke ^_______________^?

That’s now officially renamed Kobold Rush.

I thought you also had the Dragonlance book, too?

Er… yeah I do. I probably have a load more books if I had a look.

Muahaha! Getting some more books. 3 Planescape AD&D books are currently on their way here from america :smiley:

Mayhaps shall give me a few more ideas for arenas :stuck_out_tongue:

There are rules in Bar Brawls? Oh yeah, no hitting the serving wench!

Yeah, no hitting me. >.>

If I had a character/knew the rules/could get IRC to friggin’ work, I’d do it.

Rud posted a link to the SRD: http://geocities.com/sovelior/srd/home.html you just need the basic rules on that (ability scores, alignment, races, classes, skills, feats, combat, maybe some other stuff). mIRC should work on irc.opa-ages.com, but it’s not been very nice recently. Try the java if that doesn’t work.

Well, IRC’s all meh, but it’s semi-working, just need to reregister it (ugh), and I can get that from TD. Now, do we need to be a certain level?

((And is there a campaign I could join?))

I have a practically dead campaign going. If you can get on IRC anytime soon, you can make a character, level 1.

Ahh, Thanks so much for the Game earlier Gils, it was fun. Even if poor Monkey Man Rindel almost died in the first round :stuck_out_tongue:

Thought I’d do a quick guide of additional races, and which books they’re in.

Starting from Left to Right.

<font size=+1><i>Forgotten Realms Campaign Setting:</i></font>

<img src=“http://users.tpg.com.au/adslad59/dnd/Dwarvesngnomes.jpg”>
Shield Dwarf, Golden Dwarf, Gray Dwarf, Human, Rock Gnome, Deep Gnome.

<img src=“http://users.tpg.com.au/adslad59/dnd/Elves.jpg”>
Human, Sun Elf, Wood Elf, Moon Elf, Drow, Wild Elf.

<img src=“http://users.tpg.com.au/adslad59/dnd/Halflingsandsuch.jpg”>
Lightfoot Halfling, Human Strongheart Halfling, Ghostwise Halfling, Half-Orc, Half-Elf, Half-Drow.

<img src=“http://users.tpg.com.au/adslad59/dnd/Planetouched.jpg”>
Aasimar, Tiefling, Fire Gensai, Earth Gensai, Air Gensai, Water Gensai, Human.

<font size=+2><i>Oriental Adventures:</i></font>

<img src=“http://users.tpg.com.au/adslad59/dnd/OAraces.jpg”>
Hengyokai (Badger Hybrid Form), Nezumi, Human, Korobokuru, Spirt-Folk, Vanara.

<hr width=50% align=center>

I honestly cannot be arsed doing <i>Races of Faerun</i> now. I might do it a bit later on for the Orcish subrace nuts, or something.

Wow, thanks Rud. Races of Faerun has an arctic dwarf or something doesn’t it?

Anyway, I’ve spent some time creating the first gauntlet, for levels 1-3 or so. I just mapped up a dungeon, and rolled for each room as in the DMG and came out with so many freakin’ kobolds it’s untrue. So I renamed it temple of Kurtulmak and made it look templish, then threw in 3 main treasures, finding one ends the dungeon. There’s also some secret treasure in there cause the DMG declared it be so.

Gil will it be possible to hold 2 matches simulataneously in the future?