Rather than type it out here. Go to Gamefaqs. Aka http://www.gamefaqs.com/ now go to the search and search for Unlimited SaGa. Then check out the FAQS section. You have Joewoof’s FAQ near the top. This will tell you basically how the game works and everything. It will eventually be updated too. It’s written to be basic and explain the system. Double G has specific character walk throughs. These will be good for you if you want to know what to do in a specific quest. The Panel Ability FAQ will tell you what each panel does. The panel growth FAQ explains how the system works. As in what causes what stat to grow. It should give you a better idea about things. I’ve even give some ideals. And finally the Panel Bonus guide tells you just how much each bonus is worth. Ie how do you get for a joint bonus of this? A line bonus of that.
If you read those FAQs you should have a better idea on how the system works. If you still have questions feel free to ask again. However it is easier just to have you read those then for me to type out. But I can suggest for you a nice set up idea if you can get it.
If you want to use someone as a strength use then try to do this. First it would be good if their strength is at least 3. If you get level 3 punch, kick, or throw then put them in the middle three panels. Ie middle left, middle right, and the very middle panel itself. If you manage to get level 4 kick and level 4 punch put them in the top two panel spots. This will give them a very nice level of strength. If you want you can try to have the member learn kick and punch skills. In the bottom right panel you want either a level 4 spear, level 4 axe, or level 4 sword panel for this person. And of course to know good techs for it. The bottom left panel is for a dump spot in this case. So put whatever there.
Someone who is going to use skill weapon should have a skill growth of rate of at least 3. When you manage to get key panels put them in the top left, middle, and bottom left spots to preform a line bonus. In the end level 4 keys in a row is your best bet as level 5 is very rare. Plus a line bonus of the same level gets a level bonus. In the top right and middle right spots you want to put punch and kick panels. Hopefully eventually at level 4. This will raise your skill level by a good amount, but it will also help your endurance. The middle left panel should be either for a Dagger, Bow or a Gun panel. Eventually at level 4 hopefully. The bottom left panel should be for a replacement panel.
Doing people as mages is a bit more complicated because where the elements are effected varies by member. Also there are various bonuses to consider. And then there is the matter of whether or not to use familiars. Ie familiars are good for casting free spells and they do give a magic and spirit bonus, but you may find there is no point having them once you learned enough spells yourself and may prefer to use that spot for something else.
One ideal is to have a punch and kick panel in the bottom left and bottom right panels. Many feel magic and spirit are highly important stats in regards to using magic. Plus spirit is an important defense stat anyway. And the endurance bonus will be good to have. The middle three panels should have familiars. This will give a bonus to spirit and magic. Plus it allows the said member to have access to several free spells to use under the familiar members. The familiars you should choose vary by member. But in general you want at least Fire or Earth, Water and whatever else. The top left panel should be for your replacement panel. The top right should be to put down magic tablets.
And finally you have hybrids. Those who use magic and fighting. Which can be anyone you choose of course. However what you want to look at is magic vs fighting. Ie you are either going to use skill and spells or strength and spells. It all depends on how the elements are set up on the grid. It varies by member over all. Your general best idea is to think like this. “Her strength is higher than her skill. So she will use strength based weapons. I will concentrate on the element(s) that do not conflict or conflict the least with strength.” or “Her skill is much higher than her strength. So I wll concentrate on elements that do not conflict with her skill”
Now as for learning spells. While you are on adventure you may find a tablet. Ie something you pick up. When the adventure is completed you can put down the panel on one member instead of putting down one of their preset chosen panels. Unless you really do not want to learn anything off the tablet, you should give it to a member. As tablets vanish after you complete the adventure. Ie you have to put down the said panel at the end of the adventure or never put it down at all.
Once the tablet is down you need to learn spells. But before you do make sure the member has one of these things.
A. She must already know a spell. Ie she knows detect aura already. It’s a fire art. So if she has an item with fire arts she can cast fire spells. Of course newbie mages won’t have a spell prelearned. So there is still B and C.
B. Have a familiar placed on your grid. A level 1 familiar is all you need. Just so long as it can cast a spell. This in general is the best bet for newbies trying to learn spells.
C. Buy an item from a magic shop that under “note” says allows anyone to use whatever. Allows anyone to use detect gold for example. With such an item equipped you can cast the said spell easily. Be warned this special power is lost if you forge the item at a black smith. Quick Fix instead.
Now with the ability to cast a spell go to an adventure. Have the the status menu brought up by pressing circle. Go to magic tablets. Choose the member with R1/L1 if I remember right. Now choose the tablet. It should usually say something tablet. When it asks you to study it then press X. Now go into battle. Have the member use a spell during battle. She must not just choose it as an action. It must be actually used in battle.
Once the battle ends the tablet will bring up 3 of the however many spells it has for you to learn. You choose a spell to learn. Spells vary in how long they take to learn. In general some spells seem to get learned fast while others take awhile. Once the orange bar is full the spell is leanred. However only for that member. If the tablet has more than three spells left it will randomly decide which three spells you can choose to learn between. Once you learn all the spells on a tablet it is mastered. You do not need to keep the tablet to keep use of the spells you learned. However they do provide bonuses. Of course how good the bonus is depends on the tablet. In general level 1-2 panels are not really that great in terms of bonuses as level 3-4 tablets. Level 4 is the highest tablet level.
Okay that’s all for now. Hopefully I explained enough. Some people at the Unlimited SaGa board at gamefaqs can also give advice and may know more than I do. And plus probably have better grammar than me and probably can explain things better.