I liked it. I especially loved the innovative gameplay and how much it took the focus away from “hit it until it dies” and towards actual tactical usage of skills.
However, I felt the game runs out of steam as it progresses. The plot is good as it develops, but many deliveries feel pretty flat. The only character in the party that I felt got a fleshed characterization was Rosch. Several others either only have minute bits limited to one of the “correct choice/bad end” sidequests (Marco, Gafka, Eruca) or were building up to something that just petered out. Aht’s running thing about using her powers responsibly just kinda fizzles out of the plot so long as you don’t pick the wrong choice in her sidequest, the flaw being, she still does nothing if you don’t do the sidequest at all.
But worst of all is Stocke. I didn’t mind Stocke at all, I rather liked him being mature and competent, but he kinda goes nowhere. He’s completely static. This is particularly a problem since one of the main purposes of what’s going on is mentally steeling Stocke’s resolve, and that just doesn’t show at all. If his emotional and mental development weren’t such a major goddamn plot point I’d let it slide, but it is. You can appreciate when, say, Luke fon Fabre acts maturely and centered because he used to be a raging dickhead at first and a suicidal moper later. With Stocke… he just does stuff. And by the end, he just happens to be locked in the generic Jesus role that he just sorta slides into without much development, and it’s so goddamn dull to watch, especially since you see that twist coming a mile away.
Oh, and Raynie. Yeah, that was boringly predictable at first and total bullshit later. I especially like how her character quest gets triggered by a decision you make chronologically AFTER the quest’s node. And it’s all on the same timeline, so don’t give me that “emotions leaking over” bullshit.
And to be honest, I felt that the actual plot-relevant usage of time travel and different realities wasn’t handled that well. It’s a fun gameplay element and makes for cool sidequests, but the actual plot-related events mostly feel contrived. When they don’t amount to “get key to arbitrary roadblock from timeline A to B”, they just feel like bullshit. The whole “leaking” over from one timeline to the other felt like a crappy excuse and never made any sense to me (Seriously, HOW does talking to a dude in one timeline make him move in the next? Did he just leave the post and stood up his contact because a lingering feeling told him he should go away? For that matter, how the fuck did those explosives get there in the timeline where they’re relevant, YOU WEREN’T THERE TO STOP THE BANDITS, it makes no sense), and for the most part, the timeline switches were just two different stories running parallel while forcing you to do them in alternating chunks rather than a real time travel plot. Also, sometimes there are obvious solutions Stocke just totally misses, like warning Rosch that he’s gonna get ambushed the day before the battle. The only reason that’s impossible is aparently that he doesn’t think of making preemptive changes from more than a few minutes before.
Overall, fun game to play, it’s best when it focuses on the war and political conflicts, but it just loses steam completely towards the end and just turns dull in the last stretch. The whole ending is a big anticlimax. Oh, and the whole part where Socke saves Kiel and the rest was Deus Ex bullshit, the whole reason you don’t save them in the game is that there was no fucking node there.