I’ve been wanting to do this for months, ever since I finished with my failed Spider-Man retrospective. However, a combination of factors, including school, work, and general humiliation in regards to the subject matter have held the project back. Finally, I think I’m ready to give it a whirl, even if it does end up as yet another in a long line of failures.
Note: This is a retrospective of the Archie Sonic the Hedgehog series. I have read the UK comic; however, since this was the one I grew up with, and therefore have the most memories of, I will focus on its strengths and many, many weaknesses.
<b>Table of contents:
Chapter One: Beginnings: The games, the cartoons, and the seeds of destruction.
Chapter Two: The first 25 issues.
Chapter Three: Issues 25-50, the miniseries, and Endgame.
Chapter Four: The Knuckles the Echidna spin-off.
Chapter Five: The Dead Zone: Issues 51-75
Chapter Six: Sega Takes Over: Issues 76-100
Chapter Seven: The Worst Origin Ever: Issues 101-125
Chapter Eight: A Litany of Failures and Hubris: Issues 126-150
Chapter Nine: Slow Redemption: The Present</b>
<b>Chapter One: Beginnings</b>
Our story’s genesis begins on a dark day in 1990. Sega, having been royally destroyed in the 8-bit market by Nintendo, was placing their bets on their new piece of hardware, the Genesis. However, they still didn’t have an actual game that could compete with the NES’ enormous market share; the packaged title, Altered Beast, was certainly all right, but was not the killer app the company desperately needed. So, a bunch of people got locked into a room until they could come up with a new mascot for the company. After consuming what can safely be assumed to be massive amounts of LSD and caffeine, the team came up with a blue hedgehog that ran really fast.
And so Sonic the Hedgehog was born. The game was coded and shipped out the next year, and became the hit Sega needed. Not only was the game technically superior to the NES’ capabilities in a number of ways (no framerate drops, incredibly well-designed levels, bright graphics), it also boasted a very different kind of mascot for the company. Unlike Mario, who was basically a kind plumber that also shot fireballs, Sonic was meant to be XTREME! long before it became cliched. (I’m looking at you, Punisher.) The character himself started to catch on, and before long he even overtook Mario in terms of popularity. So, Sega did what every company would do: they immediately started hocking up every kind of merchandise imaginable. And among those was not one, but two Saturday Morning Cartoons.
The two shows, Adventures of Sonic the Hedgehog and Sonic the Hedgehog (referred to as SatAM), were made by the same company (DiC), were both voiced by Jaleel White, and even premiered in the same month. However, they were very different in terms of tone and approach to the character. Adventures was, more or less, a preschooler version, with horrid puns, terrible slapstick, incredibly sloppy animation, etc. In fact, quite possibly the only reasons anyone remembers the show is because it stars Sonic, and because it’s become the subject of a zillion YouTube poops. (Right up there with the Zelda CDi games and “It’s over 9000!” in terms of overuse.)
The other show, SatAM, was…shall we say, very dark for a kids show at the time. It also departed more heavily from the games than Adventure, focusing on a cast of “original” characters and placing Sonic in a vastly different setting. The general premise was that Sonic lived on planet Mobius (the name came from a mistaken quote by one of the developers…let’s not get into that, shall we?), which has been taken over by the morbidly obese-but-very-evil Dr. Robotnik. Robotnik’s first order of business was using a device called the Roboticizer to turn the planet’s population into mindless robots, save for a few kids that slipped into the forest of Knothole. From there, they waged a guerilla war against Robotnik, eventually ending with the tyrant’s defeat and an incredibly unsatisfying cliffhanger ending. And of course, Sonic was pretty much the only fucking reason they could accomplish anything, leaving the cast with one superpowered character and a whole crew of hanger-ons, but I digress.
The point is, the character was already in cartoons, so comics seemed like the next logical leap. Enter Archie Comics, proud publishers of the same fucking gags for damn near a century. And considering how little children are the only people that would be caught dead reading anything Archie ever produced, they seemed the perfect fit for turning a video game into a funny book. Problem was, the games (thankfully!) still lacked a plot, so they had to turn to the cartoons. Only, there were two WILDLY different shows on at the same time, each with a polarizing view on the character. So, Archie decided to try and merge both shows into a singular universe.
Anyone remember how they tried to smash together all of Deux Ex’s endings, so that everyone could say their decision mattered in the sequel? It’s a lot like that, only an even more epic failure.
More to come…