Hey,
I’m using a Rosewill Geforce 6600 (R6600-256D) video card, and for some reason, it seems to screw up some of my textures. It runs everything fast, and models polygons great and everything, and some textures will be fine, but others are just fucked. In some games, texutres will have discolouration and blockiness… And when I use Passmark’s 3D benchmarking software (it generates a 3D environment, essentially, and measures fps), the sky is completely black when using this card, and there is some rather major distortion on the trees (they’re kind of wavy). The problems are consistent, and it’s not overheating…
Any ideas what could be causing this, and/or what I can do to fix it? So far I’ve come up with nothing. Tried reinstalling the card and everything. Other cards don’t do it. The driver is the newest, directx is updated, everything should be fine.