Originally Posted by Massimmune
no Mirror sheild, special arrows (fire/ice/light) or hover boots. Also no 3rd sword (like big gorons sword or great fairys sword) and the magic armour cost to be used!. On the boss side of things Ganon wasnt the last boss and ganon/ganondorf were too easy.
You could get even more technical about it and say that there are four swords two levels for the final weapon (with more of a difference this time). Also since the game gives you no magic meter stuff like fire/ice/magic anything couldn’t be used. However, the items you have listed are all covered in some manner. For instance, the Mirror Shield was replaced by the shield bash technique, the Hover Boots was replaced by the Spinner, the Fire Arrows were covered by the combination of the Ball & Chain/Bomb Arrows. The light arrows were in the game, you just don’t get them. As for the Ice Arrows well aside from Majora’s Mask there really hasn’t been much of any demand for ice anything besides you could say that the Gale Boomerang covers the ice field close enough. The Magic Armor functions much like Naryu’s Love (overpowered defence) in OoT but again no magic meter so it uses rupees instead (I personally like this as it gives your cash something to do other than sit there all day lookin’ purdy, especially if you have nothing else left to buy.) Besides this isn’t the first time in a Zelda game that an item required cash to use (think OG). Oh! And [SPOILER]Ganondorf was the last boss in the game.
As for the game itself what I liked about it was the level of detail (Including giving the Zora’s Armor flippers and a mask for breathing underwater with, changing music while you’re smacking a boss’ weakness, ect…), limiting things like bombs, faries, and healing effetiveness of a red potion for adding difficulty, bosses of the early levels, most things before level 6, that dream sequence right after level 3, and some enemy redesigns like the wall masters \m/.
What I found I didn’t like was the lack of music, the fact that levels 6-9 kinda felt like they were tacked on as an afterthought or just a method to pad out the game’s lenght, Zant’s personallity change, the boss of level 7 for being just too god damn easy (If the battle field weren’t so big or if there were holes scatered around a falling off/down a hole wouldn’t hurt you but would reset the battle.), some of the later items like the Rod of Domination (It was so underused as it had the potential to be really cool like taking over one enemy and using it to a)solve a puzzle or b) fight other enemies with. Also that whole side quest of renewing the rod seemed like a redunent fetch quest tutorial.), and finally the Hidden Village for it’s hey look at me I’m just a rearranged version of Kakariko Village.
Overall, despite my long rant of petty gripes this game is still awesome and beats out most of the other recent Zelda games. Really, the only true problem this game has is the fact that it spends to much effort spoilling the hell out of you though the first half of the game and then running out of material in the second half.
As of right now I still have somewhere between 10-15 pieces of heart, less than a dozen bugs, over 20 more poe souls, X(-2) fish enteries in my fish journal, a lure or three, a bottle, and the 7th sword technique left to collect as well as completing the hidden dungeon (or starting it for that matter). I finshed the game about three or four days before Xmas, and I’ve only played it once after that mostly to see what I could see, but I couldn’t see a thing like there was nothing up there at all. Anyway I’ll probably pick it up again after I’m done toying around with my new DS lite. (Ooh! Shiny. O_o)[/spoiler]