So, I just got “The Deeper Meaning of Liff: A dictionary of things there aren’t a word for, but there should be.” It’s basically giving words to common experiences that people think only they have but there isn’t a word for – until now. Y’know, stuff like standing in the kitchen wondering what you went there to do (woking), or the uncomfortable feeling of sitting in a chair that’s been warmed by someone else’s bottom (shoeburyness), or beating someone in a game of skill by playing so badly none of their clever strategies ever work (aboyne) …
The thing is, they’re all named after towns in various places around the world. Yes, there is, in fact, a town somewhere in England called Shoeburyness. But the whole thing came around with a game Douglas Adams and some friends were playing, where someone names a town, and someone else gives what the word means. So I got an idea for a video game version of that: doing the same thing, except with places/levels/towns from video games. The rules are very simple:
[li]The place name must be from a real game. Cite the source of the game, as well.
[/li][li]Words that already mean something aren’t allowed. (i.e. you can’t do Water Town or anything like that).
[/li][li]The definition given must adequately describe the town name.
Example: Narshe (Final Fantasy 6): (n) A marsh which is depicted in the overworld of RPGs by simply being a darker or different shade of green from the normal grass areas. In 8-bit RPGs, a marsh which is depicted by scattering cyan pixels on the normal grass areas.
Okay! I’ll start us off with: Onrac (Final Fantasy 1)
Have you read the thread, no less my post? I stated I knew what it was from, and Colony wars IS a sci-fi VG. And we are not finding out what the words mean directly, or where they are from, but giving them definitions, dammit.
Ugh, my first half-botched and my second not working at all. I’m out.
And I sorta meant “stuff in video games” as far as the definitions went in the first place.
Midgar: (n) The final moments of a cutscene, sequence, level, or battle that has no discernible difference from the middle, thus causing you to believe that you’re still in the middle and wonder, “When will this END!?”
Here’s a fun one: Assaram (Dragon Warrior II, NES version. I’m not making this up)