Originally posted by Resh
I thought you were arguing that “Everything was in your face; little was left to the imagination.” If that’s the case, what’s with all this stuff we don’t see? It’s not all shown up front, but it clearly happens and the effects are shown. We know Rinoa dislikes her father so much she only calls him “that man.” We know her mother, Julia Heartilly, died in a car accident when Rinoa four years old, and we know her father is either extremely protective of her or doesn’t want her meddling in his business, so much that he tries to lock her up in his mansion. What we don’t know is the exact nature of their relationship. That’s what’s left to the imagination. That’s what makes you think. That’s depth.
The plot darling, not the characters. It doesn’t matter anyways because the character relationships weren’t drawn out that much either. I’m sorry, but thinking “I wonder why Rinoa’s father locked her up in a mansion?” is not as deep as “Omg, who broke into Shinra and left blood stains on the floor and masacred almost everyone?” or “I’m virtually the only one of my species left…I’m alone…I just want to find my place in this world, and to love.”
Quistis clearly states during the ‘remembering’ scene at Trabia that she once had feelings for Squall. She thought she was in love, but later realized it was more of a ‘big sister’ kind of love. She doesn’t act upon them in the beginning because she’s an instructor and he’s a student, and when Rinoa comes into the picture, she pretty much gives up on it. She says all of this in the game. And so what if it doesn’t shape the plot. It gives the story depth. It would be boring if there was nothing in the story that didn’t directly relate to saving the world.
And again I say “what feelings?” They were only called upon twice during the game, and hardly enough to have consequences. Quistis isn’t exactly the amazing poster girl for unrequited love. Her feelings were just “there” and because of her nature, she wouldn’t have said anything anyways, it seems.
[QUOTE]I know. That’s why I said it. My point was that not all character depth involves change. It also involves getting to know who the character is below the surface. Did you read my post?
Yes I have, but I’ve also played the game, and sorry, I cannot make the connection.
I never said there was anything traumatic about Zell’s life. But finding out you’re adopted has to be a major revalation. So it doesn’t spell out the exact effect the discovery has on him, that’s what I mean when I say below the surface.
But in order to know what’s going on below the surface, a little plot developement might be nice, instead of one or two minor scenes. As I’ve said before, this is through no fault of its own-there are simply too many characters and past histories that we vaguely know of to dwell upon…other games have done it, I guess, but FF8 was one of the lighter and less complicated plots of the series, so maybe this was all intentionally.
This is what I meant by in your face comment. You know everything that’s going on, but what you don’t know is…the things the you don’t see (which technically don’t exist in the game) Comprende?
What about the scene where Squall rescues Rinoa from space, or the scene where he rescues her from the Sorceress Memorial, or the scene in the flower field?..
Oops, I totally missed those. They all involve Squall, don’t they? Yes they do.
Once again, my point was that developing the characters and expanding on them are not the same thing. Not all of them change that much. Fine, but there’s still a lot of depth and detail to them. And it is all there in the story, it’s just not perfectly spelled out in big bold letters.
I wouldn’t say so. I wouldn’t even say there’s a lot of depth. I’ve stated that I’m comparing to other games, and no, there’s not as much depth as you’re implying. FF 8 has a really great story, but it leaves the characters 2 dimensional, except for a few. Developing and expanding on them can be looked at the same way because they serve the same purpose.
There’s plenty of mystery in some of these characters. Mystery about their past, about their relationships with other characters, about what they’re really thinking. As I’ve been saying, change is not all there is to depth. And there are quite a few times when they change. Rinoa does change after she becomes a sorceress. As you said, she’s toned down and a little more mature, but still “Rinoa-ish”. That’s because she’s still Rinoa. She’s a more somber version of Rinoa, but still the same person.
Yes, but what Ive been saying is that this mystery makes people uncaring. It’s cliched mystery that’s been done in plenty of other games (probably better, too) not to mention novels, and movies and anything you can think of. Oh so Zell just suddenly realized he was adopted and thinks what his life would have been like if he had known he was all along. Ooooh, that’s mystery. Rinoa calls her father that man…well now, hmm, I believe any idiot can figure that out, but what a mystery to comprehend if they don’t…hmm yes indeed. I believe this is called final fantasy 8, not Days of our Lives.
I never acknowledged a huge change in Rinoa. After she’s freed, she’s still sitting on the sidelines with nothing useful to offer but to be Squall’s little barbie doll.
You haven’t done much backing up yourself.
That’s completely laughable, since I’ve constantly provided explanations as to what I was saying, and examples. You are only starting to do the same. I commend you for it.
I know there’s some stuff in 8 that’s not great, but the characters are the best part of it. They may seem shallow and cliche at first glance, but you only need to look a little deeper to see that’s not true. Even if they don’t all go through major changes during the course of the story, there’s a lot of development in their backgrounds, and there are a lot of things revealed about them. That’s where the development in the game is, it’s in seeing new sides of the characters that you didn’t know about before. That’s where the depth is.
Ah you know, after reading that I realize you’re right, in the background part. There WAS a lot of developement in their history and their background. Totally right. But to further my arguement, hardly any of this factors into who they are at present times-like it’s as if nothing was ever discussed or nothing ever happens. That’s what I mean. I wont deny that there was little background character developement, but the impacts, are zero to none, it seems.
Once again, if you don’t like that there’s not much change in the characters, that’s fine, but don’t say they have no depth. There’s more to it than that.
Like I said, FF8 is a light and fluffy game compared to other FF’s. The “depth” here is laughable when it goes up against 6, 7, and dare I say 10 (from what I read)…maybe even 9, though it’s been awhile since I have played that. But I seem to recall enough to venture to say that even FF9 topped FF8 for depth and intruige.