So, I’ve played the first little bit of Suikoden 2 today.
Overall, it feels kind of like the Suikoden team said “do overs!”, which is cool with me. The combat rolls quicker and is even a bit more fun than before. The game feels a million times more polished, and a lot of my biggest gripes (inventory woes, needing tons of money, etc.) seem to be gone. The only thing I haven’t enjoyed so far with the gameplay is that they still do the “tell you to go somewhere but don’t tell you how to get there” thing.
I like that all the aesthetic qualities of the game remain untouched, from the setting and graphical style to the music - I’m absolutely thrilled that they kept the same main musical theme from the first game, too.
As far as the story goes…I don’t know how to describe it. Up until now, I’ve felt that the story is kind of slow; it takes its time with pointless parts, and it rushes through parts that I deem important. Still, it hasn’t been bad.
However, what’s really good - even though they sure took their sweet time developing it - is the characterization and interaction between the main character (I named him Riou, out of respect for his name in the novelization of the game), Jowy, and Nanami is amazing. I’ve really enjoyed seeing them together. What finally hooked me is the part I just finished:
I finished going to the Highland camp on a recon mission, and Jowy stayed behind to stall them, promising he would return. So, there’s this scene where Riou and Nanami wait together outside the gates of Muse for him to come back. There were a few scenes that made me feel warm and gooey inside already, but the way this one was pulled off almost made me cry. And, when Jowy finally came back, I almost cried again, heh.
So, yes, my first impression is that I definitely like Suikoden 2.