Lately, I have been working on the idea of creating a new sort of spells for an new character of mine in D&D three dot five. (Basicaly, for you oldies, Raoul is reborn!) What I thought would be an easy task ended up to be much more than I anticipated. Creating totaly new spells with new applications and not just ‘ports’ of other spells AND make them balanced is harder than it’s look.
By ‘balanced’, I mean the spell must have some kind of drawback. Some specific use. Must give the spellcaster a choice of ‘why I am taking this spell and not this one instead?’. Creating a spell that every single person would take (« Ooo, I’ll make a level 2 spell that deal 3d6 damage, is non-elemental and require no to-hit rolls! Duh! ») is very disbalancing. It’s giving the spell do a FUNCTION. Levitate only allow you to float upward. Not to the sides. (unless there is wind.)
The problem, too, is not making the spell TOO WEAK either. Gaining balance is extremly hard.
Now you all probably wonder why the heck I am writing all this crap. That’s because I thought it would be worth a try to post it here and see what you folks were thinking about this. If you guys had original ideas of new kind of spells(I am working on Offensive Positive Energy Arcana spells, too. Like the Aurora Brand I might post later.), some function or thing. Something. Maby something that disbalanced and *(?%$ »/up can be bought down to something decent.
Plus, an attempt to revive this board. Anything to say?