Oh wow - I figured it cost 2-3 million to make. I mean, they didn’t even bother to make Vega’s mask look like it does in the games.
Who would invest 60 million in a flick destined to suck so horribly?
Oh wow - I figured it cost 2-3 million to make. I mean, they didn’t even bother to make Vega’s mask look like it does in the games.
Who would invest 60 million in a flick destined to suck so horribly?
Two to three million to make? I don’t think independent films are even made on that kind of budget.
Not in Hollywood. You can easily make an independent film for that much or less given that you have excellent budget management. Hollywood though… yeah those guys like wasting their money. The whole place is made of money, so why not right?
I really liked the game i played that thing in and out until i had goten all the time trials complete and everything. If they make the movie I will see it and hopefully it will be good and due justice to the game.
It would be rather impossible to do justice to the game. The game’s story is so far in the background it just wouldn’t do to make a movie out of it. In the end, most likely what you get would be Colossus fights interspersed with Quest for Fire-esque lack of dialogue and flashbacks expanding on the story that’s in the game.
But that just wouldn’t work.
Not that that would stop me from seeing it.
I keep thinking it should be the game’s intro transplanted straight into the movie, have a couple lines of dialog to explain the main character’s goal and the actions he’ll eventually take to achieve that goal and then he’s off to fight 3 or 4 colossi in largely the same fashion as 3 or 4 colossi were brought down in the game, and then finish it all off with the ending scenes and the events that surround them lifted straight from the game again and you should have your movie.
As for what the colossi scenes should entail they should start off with the wanderer mounting Argo while doing a LotR’s scenery montage building up to the discovery of a colossus, then a mounting scene which should probably employ the same or similar methods used in the game, and then ending with the wanderer administering felling blows while the colossus struggling for dear life (and maybe knocking the wanderer back down to an earlier level to change things up a bit and to provide a break in the dramatic moment to allow the audience to catch their breath while stinging 'em along with anticipation and then surprising them with a sudden return to the action), and finally ending the sequence with all the post battle details like the wanderer getting possessed and a statue breaking and then on to the next colossus.
Basically how I would envision it being done is with a subtle build up of anticipation with each elation culminating higher and higher until the climax where the story all comes out with a bit of an unwind at the end.
You know, like a good rollercoster.
Unfortunately, I can only see Hollywood shoving a bunch of useless talking heads and more colossi than a wanderer could shake a sword at. And I guarantee that they’ll find a way to shoehorn an assload of assplosions in there too, and probably some deceased camera work for good measure (because audiences just love blurry smears especially when it comes after a bunch of talking heads bobbing up and down).
Clerks, which had been shot for US$27,575 in the convenience store where director Kevin Smith worked, grossed over US$3 million in theaters, launching Smith’s career and reinvigorating the field of independent films.
:3