Is it just me, or are Monks COMPLETELY OVERPOWERED?! I mean, I’m not sure if I’m looking at the most up-to-date rules, (Just from my Neverwinter Nights manual) but the amount of special abilities and bonuses excedes all other classes by a long shot. Check this out:
The monk recieves several feats for free, from the standard feat list. They gain Improved Unarmed Strike and Stunning Fist at 1st level. At 2nd level they receive Deflect Arrows, and at 6th level, Knockdown and Improved Knockdown
The monk retains his unarmed attack bonus when fighting with a kama.
Monk Armor Class Bonus
Monks add both their wisdom modifier and their dexterity modifier to their armor class.
Flurry of Blows
The monk receives an extra attack per round when fighting unarmed or with a kama.
Gained: 1st Level
Monks are able to escape potentially deadly situations.
Gained: 1st Level
Bonuses: In situations where a succsessful Reflex saving throwwould allow others to take half damage, the monk escapes unscathed.
Monks gain the ability to move quickly.
Gained: 3rd Level
Bonuses: Monks move faster than other classes and this ability improves with experience.
Purity of Body
Monks are immune to common diseases.
Gained: 5th Level
Bonuses: Immune to disease.
Wholeness of Body
The monk is capable of healing his wounds.
Gained: 7th Level
Bonuses Restore a number of hit points equal to twice the number of the character’s level.
The monk gains a superhuman ability to avoid danger.
Gained: 9th Level
Bonuses: In situations where a successful reflex throw would allow others to take half damage, the character escapes unscathed on a successful save and takes only half damage even if the saving thow fails.
When attacking creatures with the damage reduction ability, the character’s unarmed attack is treated as a weapon with an enhancement bonus.
Gained: 10th Level
Bonuses: Equivalent to a +1 enhancement bonus at 10th level, +2 bonus at 13th level, +3 bonus at 16th level.
Through meditation and control over his body, the disciplined monk eventually becomes immune to all natural and most magical poisons.
Gained: 11th Level
Bonuses: Immunity to poison.
Ki, the spiritual energy that powers the monk, eventually develops into a force that is capable of repelling all but the most determined magic attacks. (YOU GOTTA BE KIDDING ME!)
Gained: 12th Level
Bonuses: Spell resistance is equal to the character’s level +10
Harnessing his Ki, the monk is able to deliver quick death with an unarmed strike.
Gained: 15th level
Bonuses: If the attack succeeds and does damage, the target must make a Fortitudesave (DC 10 +1/2 the monk’s level + the monk’s Wisdom Modifier). Failure results in the target’s immediate death. :mwahaha:
Mastering his ki can allow the monk to fade from sight.
Bonuses: The monk gains 50% concealment.
So complete is the monk’s mastery over his body and spirit that he becomes a supernatural being, able to shrug off ordinary weapons and most spells.
Gained: 20th level
Bonuses:Immune to all mind-affecting spells; gains damage reduction 20/+1
There there it is; that’s a monk. Now am I the only one who’s flipping out over this? I don’t know if these are exactly the most recent rules, but they’re the exact stats from my Neverwinter Nights game (Which is a game that is strictly DnD and abides by the rules of DnD- it’s basically DnD in computer game form). Seriously people, you can’t tell me they didn’t over do the monks. However, I’m not DnD expert, so for all I know, monks AREN’T overpowered. Am I right or wrong?