I used to Ace this game so hard it was unreal…
Ok! Some tips…
-Unit Formations.
The ONLY! time you should have your leader to be in the center is thus:
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If the leader is a Phalanax/Cataphract/Black Knight/Special Character with extremely high defense/has Fireseal equipped, etc.
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If you’re using a unit with three offensive magic users, make the lead caster in back middle and put one of the character choices from #1 in front center. Everyone targeting the leader will have to go through your defensive man first, which granted they should have a hard time with.
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Purposely have a weaker character in the front center WITH two front-line fighters on left and right AND have another character in dead middle. The strat. with this is to have a Priest in the back most always heal the front center character as he will recieve the most damage. The kicker is with the Priests Heal+ spell, it’ll heal everyone adjacent to the healed unit, which is everyone IN the unit but the Priest. Example…
Knight/Pally - Knight/Pally(weaker) - Knight/Pally
xxx - Whatever/Dio - xxxxx
(priest in any of these slots, prefferably NOT back center)
You’ll have a strong melee unit that most always stays at full or mostly filled health. Unless you’re up against long range units with the priest in sight.
The reason being enemy units tend to attack leaders more often than not. And the center rank is THE most vunerable spot to be in. An enemy on the front left or right rank HAS to attack whatever is in front or one rank to their left/right before going to the far rank to attack. Therefore, putting your leader on anything But the middle rank will just lead to a faster death. This goes doubly for soft characters, ie. magic users.
About Phalanaxes/Cataphracts… unless you REALLY need men, they are really effin’ useless. Defense does NOT win skirmishes OR battles. Even if their physical defense is off the charts, around midgame and then on, a lot of enemy units will be using elemental units, which will plow right through that nice physical defense they have. Don’t use them. Same for Golems unless you go for the anti-cockatrice unit.
Do your best to try and find five hawkmen for an all-aerial unit. If everyone in a unit can fly, they will travel significantly faster than any other unit combination. However they get exhausted faster (NEVER fight exhausted i.e. the units flag red and drooping) so carry some fruits to replinish that in a fix. You will also find a fast moving unit helpfull for chasing down escaping enemy units or having to cover ground fast enough to capture/liberate a town.
The fastest way to promote soldiers (the small unit of three little men): Take a higher level character and make him the leader, front rank and center. Put three groups of soldiers on the middle row and one in the back. Use this unit to finish off weaker or disabled enemy units. The leader will attack, and the smaller units will rush foward together for a more moderately powerful attack. Now, how Soldier exp works: Every time a skirmish ends, the entire unit gains 1 Soldier EXP for every soldier present. Not soldier group; individual soldier. Meaning if you fight with a fresh unit and none of your little guys drop out, that’s 12 soldier EXP right there. Every time a soldier unit goes below one-third health, a solider dies and the HP cannot be replinished past it’s maximum. So keep skirmishing and then one of them will randomly promote at the end of a skirmish before the victor is announced. The gender depends on the gender of the unit UNLESS you have a special item which reverses this. I forget what its’ called, it has been a while.
Looking for a good way to lower your units Ali? Find skeletons in the wild. Ghosts and Zombies work, too, but Skeletons are hella stronger and will serve you better. Mix one or two in a group you need to turn evil and it’ll work like magic. Do this EARLY so you don’t have to find/clone Urns of Chaos.
It’s my general advice that if you want Freyas towards midgame, raise your female units as Dragon Tamers until they can become Freya’s. Their stat gains are slightly better than Valkeries, which adds up in the end. This is for front row Freyas in mind, though.
Combo Magic= Win. Two spells that normally target one enemy Combined will be stronger and do minimal splash damage around those adjacent in a plus formation. Two spells that targets in a plus shape combined will target the ENTIRE screen, doing largest damage to whoever is in the middle of the unit. Then a plus formation from that. Finally everyone who is on the diagonal edges. Also, the chance of causing a status effect is higher. Anything that paralyses or sleeps is best. Three spells combined = Win. Abuse this power. It will take down any unit you come across provided the combo triggers and you attack before any of your magic users are disturbed (status effect or death.) Use your “Target Select” options to have higher chances at comboing with magic. You don’t ALWAYS need it set to “Target Leader.”
Drakonite Spells do NOT combo. However they target EVERYTHING that is on the screen for equal damage in all ranks and rows and can NOT be dodged. However, it is not as powerful as combo magic towards end-game and does not cause status effects. It IS useful for letting your battle meter fill up so you can use your Pedra attacks. If you can’t stand the battle animation, you can always turn it off with the L-Button.
Colored Dragons do Magic with splash damage attacks with their “Breath of [whatever”. Promoted dragons do Magic that targets everything with the plus-formation damage reductions and status effects. In my experience, you have to have them at a significantly higher level for them to do some really powerful damage. But they’re great if you want to buff them with Dragon Masters or if you want a flying Magic unit with a Raven/Vultan/Angel/Seraphim leading.
Angels/Seraphim are great units, but a pain in the ASS to obtain. Go look on gamefaqs for a how-to to get them. Save your item that attempts to get enemy units on your side. Love and Peace? I forget.
I’ll post more later.