To be fair, I had several problems with FFT before I even started playing it. It was one of the earliest RPGs I played, and the second FF after FF7. I was expecting it to focus more on the Fantasy elements and less in the historical drama.
The character designs compounded it; they were far too cute for such a serious story. I assume they were going for an “authentic medieval art look”, but they really should’ve had much more realistic artwork. It was like trying to take “Macbeth” seriously if it’s being played by a cast of smurfs.
And as Cid said, the translation didn’t help. Also, it had too many characters (who tended to look too much alike and who had similar-sounding names) about whom much was not revealed. I get now that the focus was the story rather than the characters, but back then it was baffling.
But perhaps it’s biggest problem was that t was actually TWO unrelated stories tangled up- it starts with the war intrigue of the Lion War but then it turns in the Lucavi’s quest to resurrect St. Ajora. To this day I’m not clear on how much influence the Lucavi had in the events, what with their possession of several characters.
And of course, the killing blow for me was watching the end credits only to find out that Ovelia dies trying to kill Delita. Not only was that unexpected, but it ruined the story for me; since saving her was such a big plot point for much of the game. I think the writers wanted the story to be a Shakespearian tragedy a bit too much.
However, I did love the character creation system, so much I played it again later just to try to get one character of every Job in the party (and I succeeded.) I also enjoyed the Strategy-based battles. (And no, the second time I didn’t bother to watch the final scene.)
I may replay the game someday just to try to “get” the story better… maybe when Lion Wars becomes available in something other than the PSP.