Super Robot Wars is better than Fire Emblem.
There, now that it’s been said, we can continue.
Super Robot Wars is a turn-based RPG based in a composite universe made up of plot points, characters and villains from every Bandai-licensed show in the last twenty or so years that includes mechs of any kind. I can’t really explain the plot since I don’t know what the damned thing is, but that’s not why you play a Super Robot Wars game. You play a Super Robot Wars game to see all your favourite mechs throw down on each other with extremely elaborate sprite-based animations. For those interested, here’s a list of who you can expect to see in SRWJ:
Gundam SEED (KIRRRAAAA/ATHRUUUNN!!!)
G Gundam (Burning Finger and Devil Gundam what up)
Brain Powered (what)
SPT Layzner (no serioously what?)
Mazinkaizer (THIS GAME COULD USE A TOUCH MORE KOJI KABUTO)
Combattler V (gay for Voltes V)
Voltes V (gay for Combattler V)
Zeorymer (unknown)
Dancougar (most ridiculous transformation sequence ever)
Nadesico (OHAIYO ROBO-SAMA ^___^)
Full Metal Panic (Melissa Mao is hot ;-*)
Full Metal Panic Fumoffu (Bonta-Kun and a whole bunch of random crap!)
Tekkaman Blade (TEKSETAAAAA!!)
I’m making this thread since far too few people play these games, either because a) they only play the old, bad ones and b) they don’t want to bother to learn Japanese and memorise a bunch of attacks and skills.
Well that’s where this thread comes in. Here I will explain down to the minutest detail exactly what each command does in the latest GBA SRW game (the old ones are crappy, don’t play them). Let’s begin!
[u]Choose a Character[/u]
It really doesn’t make a difference which one you pick.
[u]Choose a Robot[/u]
Blue = Real long-range mech Bellzelute.
Violet = Real close-combat mech Coustwell.
White = Super Robot Granteed.
HP = Hitpoints
EN = Energy (used as MP for some attacks)
Movement = How far it can move in a turn
Mobility = The higher it is better your chance to dodge attacks
Armour = More armour means your mech takes less damage.
[u]Confirmation[/u]
All marked.
[u]Favourites[/u]
Here you can highlight three different series as your Favourites. Mechs from these series will have their limiters removed and can be upgraded to the maximum into super-powerful death-machines.
After you confirm this you’ll be catapulted straight into your first battle.
[u]Piloting Basics[/u]
This is identical to Fire Emblem almost. When you select a robot you’ll get a short list which are from top to bottom;
Move
Seishin (this will be explained later)
Status
Moving with nothing in range will get you a single command to end that robot’s phase, and moving to within range of enemy will put another command on top of that one; Attack, which I’ll elaborate upon in a second. Pressing start will get you the usual suspects;
When you go to attack, you’ll be confronted with this;
Here’s what the various symbols mean;
Before the name
Fist = Close-combat attack
Plus = Long-range attack
After the name
P = Can be used after moving
B = Beam-based. Can be relflected by beam coatinsg and distortian fields.
G = Gravity-based. Can be reflected by distortion fields.
M = MAP attack. Covers an area of the map and hurts all units within it.
C = Combo-capable with another unit.
S = has a status effect when used.
Terrain Modifiers
These are Air, Ground, Water and Space in that order. What rank they are has certain effects;
S = 13% damage and accuracy bonus
A = No change
B = Damage and accuracy penalties
C = Severe penalties
- = You cannot hit units standing on this terrain.
Confirm which attack you want then select the unit to attack. The final screen before it happens will show in huge numbers the % chance of you hitting each other. The far-right option ‘ON’ can be toggled to ‘OFF’ to switch off the attack animations (but why would you do that). Just end your turn when you’re out of units.
When someone attacks you the percentage screen will appear, but this time the button to the immediate right of confirm will be selectable to bring up a list of three more commands, which are from left to right;
Counterattack (select an attack as normal and use an attack after the enemy, assuming you’re still alive)
Defend (decrease damage taken)
Dodge (increase dodge chance)
Confirm when you’re ready. The first few battles are easily winnable with nothing more than this, and you can use the far-right and -bottom option in the between-battle menu to go to the next level and get some more mechs.
And that’s it for the first part of this guide. I’ll continue the thread shortly with a writeup of the next part which makes everyone despair; the between-battles menu screen!
Stay tuned, true believers!