<h1>My quick and dirty review</h1>
<b>Battle System</b>
<u>Pros</u>
- No random encounters
- You build your own strategy and your characters follow it and your success is based on that, but it’s still flexible enough for you to choose your own commands when you need to
- Weapons are well balanced and different ones work well in different situations. I found myself using almost every type at one point or another, except staves, maces, bombs, and measures.
- Mist chains were innovative
<u>Cons</u>
- Characters have to stop walking to recast spells like haste, protect, libra… These interruptions are far more annoying than they sound
- You can’t open doors or treasure while your characters are casting something. This is especially annoying when you have 4 or 5 powerups to recast in a row, and all you want to do is open that fucking chest, but you can’t, because you’re not libra’d yet. And no, turning gambits off to open a chest isn’t an appropriate solution
- Gambits have a tendency to be inefficient
- Enemies can hit you with any attack at any range in any direction. Moving around does nothing to evade attacks
- Espers are useless
- Black, Green, and Arcane magicks are borderline useless
- Tecks are useless
<b>Story</b>
<u>Pros</u>
- None
<u>Cons</u>
- It sucked
<b>World and Atmosphere</b>
<u>Pros</u>
- The world was absolutely gorgeous. Places like the Cerrobi Steppe, the Salikawood, Bhujerba, The Phon Coast, and even the Sandsea take your breath away.
- Changing weather made the different lands you travel through less stagnant. Whether it’s a fullscale change like the Giza Plains or just rain in Cerrobi, weather added new dimensions to the beauty of the game’s landscapes.
- There are dozens of people to talk to in almost every town, and a good number of them actually have something relevant to say.
<u>Cons</u>
- Some marks are stupidly hard to find. I absolutely refused to use a guide while playing this game, and because of that, I never killed the Lyndwyrm, Gilgamesh (I couldn’t find the Site 11 Key), and a handful of other marks I wanted to see dead. It was by luck alone that I even made it back into the Barheim passage to kill the Blood Wing.
- In spite of the game’s overall beauty, the Feywood still managed to look fucking horrendous. And not in an “it’s supposed to be eerie” kind of way. Someone really dropped the ball on that area. Disgracefully low quality.
- Some other areas were too filled with mist to really be striking, like the Nabreus Deadlands
- You never get to go to Rozarria, or even see a single Rozarrian other than the guy who shows up in Bur-Omisace.
<i>- THERE ARE NO MALE VIERA.</i> Did anyone else notice this?
<b>Music</b>
<u>Pros</u>
- In general, the music fit very well with the places it was assigned to. The bgm from the Phon Coast, the Lhusu Mines, Eruyt, the Necrohol, the Salikawood, and the Cerrobi Steppe were my favourite tracks.
<u>Cons</u>
- The music, while good, takes a while to get stuck in your head. It’s not very memorable and a lot of it really was meant to be endlessly looping bgm, and not actual stand-alone music.
Ehhhh I’m done for now. If anyone has comments or questions we shall discuss 
