[b]Yes
Yes!
Come On!
COME ON!
I’M RIGHT HERE! [/b]
SKEEEEEEEEEEEITH!!!
I love the sound of that scream.
I am very pleasantly surprised. Contrasting with the lukewarm feeling I got from both FFXII and Valkyrie Profile Silmeria, the improvements made in the not-that-popular .hack franchise are notable.
As much as I adore the first four games, I understand completely why people generally ignore them. Unless you really like the story, going through five billion identical dungeons hardly seems like a very interesting task.
Is //Rebirth better in that sense? Partially. There are now only three designs with colour swaps for the dungeons, which is very little even if they look a lot better than their predecessors. There are variations within the stages, such as all-field areas or all-dungeon areas, specific objectives in each camp and some more, but it can still get monotonous after a while.
Thankfully, since you spend a lot less time in dungeons, and when you do, there are actual things inside to keep you distracted, you feel the monotony a LOT less.
The battle system was improved, though not THAT much. It’s dynamic and it looks better, and though there are a few changes some may not like, the weapon-specific skills and Haseo’s ability to switch between two weapons (After doing a special quest) adds enough variety. Battles are FAST, so it really requires your full attention. You definitely can’t fall asleep slamming the attack button like before anymore.
Speaking of looks, the cinematics are awesome. It doesn’t have the holy-shit-it-looks-almost-real polish of FFXII, partly in purpose since it’s supposed to be much more of an anime design, but the visual effects and the much improved bunch of techno glowing shit on screen make for very impressive scenes. Once again, a major factor is the constant dynamic feeling of everything that goes on.
The story still feels the same as before. You are thrown in there without knowing anything and you slowly put pieces together by yourself until it all fits. Not that you will be too much closer to knowing anything by the end of this volume, even if I do have a very good guess on Tri-Edge by piecing together bits of this game and //Roots. The ending really leaves you pumped for the next installment.
Speaking of which, DON’T WATCH //ROOTS. I was tempted to make a thread on the anime forum just to scream about how goddamned awful it was. There’s relevant info in there, but it can be summed up in about five minutes. And people thought //SIGN was slow.
The characters are still charismatic, and for the nostalgic, there is even a 100% certain comeback. Too bad it’s not precisely the one I would have chosen. You can probably guess who it is.
Haseo deserves a special mention though. It’s nice for once to see not a hotblooded cheerful moron, but a true hotblooded psycho. Okay, maybe not. He’s just moody most of the time, though not enough to be a complete Squall-type asshole, and he has some seriously awesome Albedo moments. He’s generally pretty cool, and nothing like the moron in the anime.
Finally, the voice acting is very good as well. I’ll admit Atoli is a wee bit too damn squeaky, but the rest are fine.
Basically, if you never played .hack, give it a shot. If you hated the last ones, at least try it out. If you liked the previous games, you’ll absolutely love this.