Ginormous D+D Test:

<b>I Am A:</b> Chaotic Good Human Bard (4th Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>11<br>
<b>Dexterity-</b>14<br>
<b>Constitution-</b>15<br>
<b>Intelligence-</b>18<br>
<b>Wisdom-</b>13<br>
<b>Charisma-</b>14
<br><br><u>Alignment:</u><br><b>Chaotic Good</b> A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Bards</b> often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
<br><br>Find out <a href=‘http://www.easydamus.com/character.html’ target=‘mt’>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href=‘mailto:zybstrski@excite.com’>(e-mail)</a><br><br>

Wow. I’d have a lot of skills with that int score, but I wouldn’t really be able to cast that many bard skills. If only I was more charismatic. Fortunately, in D+D 3rd and 3.5 edition, I could just increase my charisma every four levels by… uh… it doesn’t really say how. You just increase one attribute by one every four levels. I guess I get more charming by uh… rubbing Johnny Depp on my face? I don’t know. The “mental” traits (Int, Wis, and Cha) seem nearly impossible to increase, for me.

This is what this guy has to say about chaotic goods:

http://www.easydamus.com/chaoticgood.html

“Well known chaotic good characters from film or literature include: Han Solo (Star Wars), Batman (DC Comics), Fred and George Weasley (Harry Potter), and Robin Hood.” This means I’m awesome.

Didn’t we already do something like that last year?

No. This is a new test, and it’s huge.

I’d post mine, but it was kinda a big contradiction of itself.

<b>I Am A:</b> Lawful Good Human Paladin/Rogue (1st/1st Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>13<br>
<b>Dexterity-</b>13<br>
<b>Constitution-</b>12<br>
<b>Intelligence-</b>15<br>
<b>Wisdom-</b>15<br>
<b>Charisma-</b>10
<br><br><u>Alignment:</u><br><b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Paladins</b> take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin’s Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin’s special abilities also benefit from a high Charisma score.
<br><br><u>Secondary Class:</u><br><b>Rogues</b> have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don’t want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes ‘fake it’ well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
<br><br>Find out <a href=‘http://www.easydamus.com/character.html’ target=‘mt’>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href=‘mailto:zybstrski@excite.com’>(e-mail)</a><br><br>

I’m not sure how that worked out, but yeah.

Well, a Paladin can also be a Rogue, but he probably wouldn’t take any deceitful skills (pick pockets, bluff, et cetera). Chances are that he’s a locksmith or a scout or something similar. I’m going to assume that’s what you meant by “I’m not sure how that worked out.”

<b>I Am A:</b> Chaotic Good Human Wizard (1st Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>8<br>
<b>Dexterity-</b>10<br>
<b>Constitution-</b>11<br>
<b>Intelligence-</b>17<br>
<b>Wisdom-</b>11<br>
<b>Charisma-</b>12
<br><br><u>Alignment:</u><br><b>Chaotic Good</b> A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
<br><br>Find out <a href=‘http://www.easydamus.com/character.html’ target=‘mt’>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href=‘mailto:zybstrski@excite.com’>(e-mail)</a><br><br>

My stats are terrible. CG won out with one point over CN, too.

Also, a shitton of questions were stolen from the Hero Builder’s Guidebook.

He mentions that in the FAQ, although he’s modified them, supposedly. It’s also nearly impossible to get anything but human.

Originally Posted by Genericangstyposter
It’s also nearly impossible to get anything but human.

What! But I wanted to be a halfling. One of nature’s little punchlines.

<b>I Am A:</b> Chaotic Good Human Bard (2nd Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>14<br>
<b>Dexterity-</b>15<br>
<b>Constitution-</b>16<br>
<b>Intelligence-</b>19<br>
<b>Wisdom-</b>16<br>
<b>Charisma-</b>15
<br><br><u>Alignment:</u><br><b>Chaotic Good</b> A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he’s kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Bards</b> often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
<br><br>Find out <a href=‘http://www.easydamus.com/character.html’ target=‘mt’>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href=‘mailto:zybstrski@excite.com’>(e-mail)</a><br><br>

CG was one point above CN, Human and Elf actually tied (technically, I would have to be a Grey or Sun elf, of the races available, to have these stats). Wizard and Rogue were tied, which is why I got bard; both wizard and rogue points go to bard, since it has both foci. Strangely, I had negative Barbarian and Half-Orc scores, which is weird, since I usually end up a hideously un-optimized Half-Orc barbarian. Also, how my druid score got so low, I have no idea. I like nature.

<b>I Am A:</b> Lawful Good Elf Wizard/Cleric (2nd/2nd Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>13<br>
<b>Dexterity-</b>14<br>
<b>Constitution-</b>15<br>
<b>Intelligence-</b>15<br>
<b>Wisdom-</b>14<br>
<b>Charisma-</b>11
<br><br><u>Alignment:</u><br><b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.<br>
<br><u>Race:</u><br><b>Elves</b> are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
<br><br><u>Primary Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
<br><br><u>Secondary Class:</u><br><b>Clerics</b> act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.

Groovy. Seems to match what I figure it ought to match, although I’d switch my Dex and Con and stick another point or two in Int. Also: yay elf.