… to participate in the glorious orgy of blood and giblets known as Quake 2 multiplayer, you might be feeling a little left out.
Well, there is no better time than now to re-acquaint yourselves with a classic, the fiendishly fun FPS known as Doom. In the past, I’ve pushed a port for this game known as <a href=“http://zdoom.notgod.com/”>ZDoom</a>, which enhances the game with such things as higher resolution modes, freelook, jumping, damageable walls, netplay, bots, etc. However, there were still some issues that made the game a bit unpleasant, and eye-candy addicts would still have found much to complain about. (The sad thing is that even at higher resolutions, an imp sprite still has horrid pixelation.)
All that is now in the past. I have come across a new port for Doom called <a href=“http://legacy.newdoom.com/”>Legacy</a>. It has all the features that ZDoom has, but with a huge added bonus: OpenGL support. We’re talking full 3D hardware support here. And boy, does it show. No more pixels (though there is some blurriness, it’s a vast improvement), and the speed is like greased lightning if you’ve got a compatible graphics accelerator. Not only that, but there are special effects such as fog, lensflares, light from lamps reflected off of walls, the list goes on. I was blown away when I was fighting an imp in a dark corridor and I saw a fireball he shot at me actually GLOW and light up the hallway.
And that’s just the original Doom level packs. There are some WADs (as the files are known) made especially for Legacy Doom, which make use of special scripting languages and engine features that pretty much redefine the entire game. Conveyor belts, multistory levels, special lighting techniques, event-triggered actions, water you can swim in, way too much for me to describe here.
Here’s a screenie I took that shows some good lighting effects. Look at the lighting on the floor in front of the player, due to the imp’s (translucent!) fireball and the rocket. Look closely and you can even see the puff of smoke on the rocket’s tail.
<a href=“http://www.rpgclassics.com/staff/kerohazel/doom.jpg”>Screenie 1</a>
And here’s a special Legacy level. Hard to believe it’s Doom, eh?
<a href=“http://legacy.newdoom.com/gallery/plexidome1_b.jpg”>Screenie 2</a>
I haven’t tested multiplayer support yet (other than with bots), but I’ve heard it’s fast. Even 56k users should be able to get decent speed from it. And the protocol supports up to 16 players, if I’m not mistaken.
If you couldn’t tell, I’m pretty stoked about this game. Merl’s been getting RPGC into the FPS mood for this summer, so I invite all Doom lovers to give Legacy a try. See what’s been done to bring a 10-year-old game up to the same level of quality as today’s FPSes. It’s truly amazing. And if you need the Doom1/Doom2/Final Doom WADs, I’ll be happy to… ahem arrange for you to acquire them.
Never before in the FPS genre has there been such a wonderful mix of new-school features and old-school charm. <a href=“http://legacy.newdoom.com/”>Czech it out.</a>