Final Fantasy X Review

I just played through it for the third or fourth time, and just killed Nemesis for the first time about an hour ago, so I figured I’d write one. I’m on the NTSC version, so no Penance for me. He seems more like a long fight than a hard one though, and from what I’ve seen on youtube, he doesn’t look like much of an offensive threat, so I’m not losing any pride for not killing him, even though hunting down super bosses is one of my favourite things to do in RPGs.

The first thing I want to say is… there is just not a lot wrong with this game. I’d love to be able to write a balanced review where I can touch on as many bad points as good points, but I just don’t have anything to work with here. I’m not saying I didn’t throw my controller at the TV a few times at the ridiculous shit I got myself into, but I’d have to be a really touchy bastard to say the game actually messed up anything important.

One thing I do feel like mentioning is the difficulty. First of all, Confuse. The name is misleading. It doesn’t really confuse your characters. It just makes them straight up ignore their enemies and kill their own party. That’s not my problem though. My problem is that there’s a handful of “fiends” in the game that can hit your entire party with it in one shot. If you don’t have confuseproof on at least one character, this is usually an instant game over. Yunalesca, Great Malboros, Frost Sprouts, and Spirits are only some of the monsters that can do this, or something similar. I lost over 2 hours of progress at one point because I was killed by a Spirit ambush, through no fault of my own.

On the other hand, the game would’ve benefited from making most of the fights a little bit harder. Maybe I’ve just been playing RPGs for too long, but most of the monsters were one-hit kills and didn’t require any tactics beyond “He’s flying, use Wakka.” That kind of one-dimensional strategy seemed innovative the first time I played the game, but now it just seems… underwhelming. My point is, the game alternated between “way too easy” and “you’re dead.” It never really made me worry about the outcome of my actions, and I guess it was kind of a let down in terms of challenge.

Aside from that, Final Fantasy X is perfection. One thing that always stands out about it, for me, is the atmosphere. It’s hard to describe in words. The graphics are seamless and the designs flow into each other so well that they really do create a world believable enough to want to spend 200 hours in it.

It’s not just the graphics that are great though. The music fits the scenery so well that it becomes part of the world too. The droning, chaotic tune that plays as you trek through the Sanubia Sands is a perfect example. Or the icy track that plays behind Macalania. I don’t even know how a song can be described as icy, but you can almost hear in the BGM what you’d normally see with your eyes. The voice acting plays a role too. It’s not great, but it works well enough with the setting to create a convincing world that’s really hard to want to leave.

I don’t really know what to say about the story. It IS really good and it does do justice to the world it takes place in, but I don’t really want to get into it. Play the game.

The sphere grid is one of the more innovative leveling systems I’ve ever seen. Your characters gain stats and abilities more gradually than in most other games, which I liked. I also enjoyed that you could modify the grid itself late in the game to give your characters even more power-ups if you were especially hardcore about it. One thing I didn’t like is that the game kept throwing luck spheres at me when I didn’t even have enough fortune spheres to use the ones that were already there. I don’t really care that much, since I still have no idea what luck even does, but I found that strange.

Well, I’m done. I could say a lot more, but I’m tired of typing and thinking. Peace out.

I made the mistake of keeping everyone equally leveled when I played by always swapping all characters into battle, god that was tedious.

agreed 100% mr.

I only really disliked that most boss battle are quite monotome. And of course, the last boss = so disappointing.

i enjoyed both the story and the game loads but i hated blitzball so much i didn’t play it for a long time before i realised it wasn’t compulsery.

also getting the celestial weapons was a pain. and some od them could be outclassed by custom weapons (something i loved - combinations galore!!!)

I think SK’s review points out a lot of things to not like about the game.

…Although, they’re more related to story, atmosphere, and the like. It’s pretty hard to argue that the gameplay is bad - I was really sad to see FF12 take the direction it did, and to know that 13 is looking to continue in the same direction.

SG: Seriously? Even after 12, they want to CONTINUE that stupid autoplay bullshit? What the fuck? That was the worst FF ever, even worse than 2.

I loved the autoplay >_>;;.

The autoplay was supposed to make battles less about boring, repetitive tasks like swinging your sword, so you could focus more on the general flow of the battle and intervene when your characters needed guidance. It was convenient for taking care of shit monsters, but it wasn’t meant to fight your wars for you. If nothing else, it made it so you didn’t have to watch 30 seconds of screen fades just to kill one scrawny beast you were fighting 100 hours ago. (FFIX I’M TALKING ABOUT YOU.)

also getting the celestial weapons was a pain. and some od them could be outclassed by custom weapons (something i loved - combinations galore!!!)
I killed Nemesis without getting a single one. I just made my own BDL weapons with Dark Matter, created some auto-phoenix armor, and swung away. The celestial weapons aren’t really for fighting. They’re more there just to see if you’re good enough to find them.

While I usually never agree with SK on anything regarding games, he does bring up a couple details that hurt FFX: Urban locales were painfully underdevelopped, the sidequests sucked and, above all, Seymour was an awful pointless villain.

Regarding autoplay, and general difficulty: Final Fantasy combat has always been bullshit. Go back far enough and you can excuse it as oldschool, but the truth is, it never got better, they just downgraded the difficulty. “Applying strategy” in these games doesn’t mean exploiting a weakness, it means pressing the IWIN button carefully laid out to you (“enemy flies, use Wakka”, “enemy is undead, use Life” describes it pretty well) when it exists. When it doesn’t the battles are just an exchange of blows where the greatest strategic factor is watching out for your HP.

Character growth has never been particularly pleasant: FFX’s grid is a good idea, but by the time you can start stepping into other characters’ areas to customize them, they’ll be getting TOO powerful. XII makes this a step crappier by having no difference whatsoever period. Most of the stuff before is extremely restrictive, except for the ones that have the Job system.

Then come the special bosses, which usually come in two flavours:
Type A) Gain the one or two spell/skills indispensable to kill it, at which point your victory is assured.
Type B) Exchange blows and just cross your fingers hoping it won’t use an autokill move you have no way to defend against.

These are particularly jarring in that whatever methods you use to fight them are usually completely absent from the regular game. You aren’t eased into a system you need to use during the game and then presented with a challenge that needs you to employ it more efficiently than ever; you are allowed to go the whole game while pressing Attack and suddenly thrust into a battle where you need to use crap you really never had any reason to even pay attention to before.

It’s not something that you can just isolate to FF, but the truth is, a lot of games are moving away from this as of late, while Final Fantasy remained stuck by presenting the biggest “twist” to their stagnant system: We’re not going to make it harder, we’re going to make it LONGER. So it’s not only unimaginative, it’s long now too.

So where do the gambits come in? Well, if I’m just going to do boring shit while fighting, why not have the machine do it for me? I’m not having fun doing it anyhow.

No, it’s not a good system, because if it is actually a positive thing, it means combat in general is just terribly botched. Take MegaTen games where you need to pay attention to everything ever all the time or you get assraped. That’s exciting combat. For less brutal examples, Mana-Khemia surprised me by being a mediocre-to-bad game with an extremely fun and flexible combat system that allowed you to use all your characters at once with a lot of possibilities for strategy. Even Etrian Odyssey presents an incredibly old-school battle system that’s rendered much more interesting by making character customization vital.

So no, autoplay is not good, but it’s better than the crap we usually get.

I’ve been reading and apparently Final Fantasy XIII will have a battle system more similar to Chrono Cross, with action points and low-med-high attacks.

I loved Final Fantasy X. I loved the world and the atmosphere, but I hated Tidus’ story, it seemed… contrived and artsy. His relationship to the endgame is pretty lackadaisical. I loved blitzball, the sphere grid and Auron. I never liked the ideas behind getting the celestial weapons, so I never got them. I think I played this game maybe twice.

I made the mistake of keeping everyone equally leveled when I played by always swapping all characters into battle, god that was tedious.

I always play the game like this… yes, tedious, but I can’t stand the idea that some characters are leveling up differently than others. >_>

As usual I’m staying far away from FF13 details so I can be pleasantly surprised when I finally play it.

I enjoyed FFX, but having FFX-2 be a surprisingly fun game means I can only replay one or the other of them within a fairly large amount of time. I get sick of Spira pretty quickly.

I’m starting to realize more and more that JRPG and anime dialogue is awful, regardless of the story. Other than a few very rare games (Phoenix Wright, FF12, Disgaea, Metal Gear Solid to some degree) it’s so very very bland…

I’m on a similar page as Cid on this , though I haven’t played FFX2.

FFX has my favorite story aside from FFT.

FFX-2 was fun and I liked the battle system but god damn the story was terrible.

I had that same issue of trying to level up everyone equally (I can’t help it!). Aside from that, there’s not a lot of challenge in the game aside from the Monster Arena, which is a complete 180 from the normal difficulty. And yeah, the Celestial Weapons were a bitch to get. Never did get Wakka’s despite playing a lot of Blitzball (damn tourneys).

But I do like the Sphere Grid system. You could argue that everyone could learn everything eventually, but it sure wouldn’t happen in a normal playthrough. Makes your characters have pretty good roles in combat.

In all, I do enjoy it as one of the better games I’ve played. Beaten it at least 3 times.

Originally Posted by Sorcerer
I loved Final Fantasy X. I loved the world and the atmosphere, but I hated Tidus’ story, it seemed… contrived and artsy. His relationship to the endgame is pretty lackadaisical. I loved blitzball, the sphere grid and Auron. I never liked the ideas behind getting the celestial weapons, so I never got them. I think I played this game maybe twice.

I personally liked the premise behind the story of someone getting ripped from a modern era and thrown into the dark ages and said person finding out that it’s not all romance and glory. Unfortunately you can see where my disapproval of the story comes from (for those of you who can’t see where my disapproval of the story comes from highlight the spoiler tag ‘said person finding out that it’s not all romance and glory’).

To better articulate my opinion stated in the previous paragraph (and to borrow what somebody else already said in this thread) this game’s story structure was yanked right out of every generic anime, manga, JRPG, and so on. As I said before, I liked the premise (or plot if you will) of the game, however, almost everything between leaving Besaid to reaching Zanarkand is just filler (which largely consists of Tidus whining, Yuna doing her best ‘Screwed over magical healer type’, and Auron saying ‘You don’t need to know that right now.’ with everyone else either presenting problems that you need to fix to move on, or are just there for the banter). Seriously, it’s like playing Dragon Warrior I all over again (except with a party instead of soloing it).

Also I agree with everything SE said about FF’s combat, and I just want to add that giving out anything more than a nod for beating optional bosses or a vastly stronger endboss is retarded, and I don’t think I would like the later as well considering that the FF series idea of exceptionally hard is to throw more HPs at it (Yizmat! I’m looking at you!).

I can’t wait for the FF game that’ll allow you to do 999999 HPs worth of damage in a single hit regularly.

Try Disgaea? 8p

sldjfhaskjfhaskljdfhasjdfhasdkjfhjd CHOCOBO MINI GAME

I got a time of 00:00 and STILL didn’t get the damn thing because you need LESS than 0 seconds. Fuck that mini game, fuck the chocobos, fuck the balloons, and especially FUCK THOSE RANDOM BIRDS.

(yeah that mini game almost broke me, thank god I gave up on it after my 00:00 attempt, I would’ve gone crazy if I kept going. It was by far the worst thing in FFX)

Frothing rambles aside, I still enjoy FFX but I hate its linearity. But I recognize that as a personal preference, I like RPG worlds to at least give the appearance of being open. Though even most of the dungeons, save for a few, felt like straight lines with a few little short branches that led to items.

For whatever reason, I never had any problem with the chocobo race, it was actually kinda fun.

The thunderbolt dodging and the butterfly chasing though… good God someone needs to die for that.

The thunderbolt dodging was worse, in my opinion. But yeah, the chocobo race was horrible. I disliked most of the sidequests in the game.

However, although I had many problems with the game, the gameplay in the main storyline was not one of them. It was probably the most strategic take on the Final Fantasy gameplay in the series. Most notably, status-changing spells were actually significant, and could really turn the battle one way or the other. I remember the fight with Yunalesca, where she turned people into zombies and used an instant death attack, which would instantly heal the zombies. So you couldn’t heal the zombie status for everyone, but you also couldn’t keep everyone as zombies, since then you wouldn’t be able to use cure magic. I thought that was a fairly intricate fight.