Since when did the FFC forum become the only place to discuss FF anyway? Random thought.
Well, it only took 3 years of off and on playing, but I’ve finally finished FF7. Basically though I did all but the first seven hours of the game consistently through, that first part was played once or twice earlier before I started to get into the game. Obviously this is one of, if not the most talked RPG out there. Especially since it falls into the PSX realm, where more and more people will know it better than many SNES and earlier RPGs. It’s also widely considered to be one of, if not the best RPG. Here’s what I thought about it.
In all, I really liked the game. But, it took me a while to really get into it. The coolness of the prison break culminating with Sephiroth’s sword sticking out of the Shinra President aside, the game took a while to grab me. I think it was because the early main plot elements were seemed sort of trite or too obvious at first (big bad booboo company wrecking the environment and the underclass), and also because Cloud isn’t a terribly interesting character to me for a long while into the game, and I dunno, it just took me a while to get into it. The Dyne subplot was the precise moment when I got hooked into the game. He was an interesting parallel to both Barret and Sephiroth. That’s one of the things that I most liked about the game was the character development. I’ve only found FF6 and Deus Ex to do a matching job in terms of it. The subplots were particularly awesome. The aforementioned Dyne one, and it’s really cool where you find Red XIII’s father petrified on the canyon-top with spears sticking out of him stick out, and there are just so many. Yuffie’s sucked, as does her character
Going with the characters, they were highly interesting. Sephiroth was of course Sephiroth, although I like how his decisions and opinion of his himself become problematised through the course of the story. Aeris is one of the most beautiful people ever created in any medium, and I don’t mean in terms of looks. All the other characters had their moments, and once you fully learn about Cloud and his background he becomes a more interesting personality.
The subcharacters were in my opinion what this game did the best job of. I’ve never played a game that did such an awesome job of fleshing out the tertiary cast. Rufus, Palmer, Scarlet, Heideggar, Hojo, the Turks, the list goes on. I particluarly liked the Turks because they’re very Tarantino, and Hojo was a really interesting character.
In all the plot progression was really nice, and it kept up its goodness through almost the game’s entirety. That in and of itself is a mean feat, FF8’s completely falls off the map about halfway through and even FF6 has the dreaded nonlinear World of Ruin. I don’t really understand what the big deal was with the materia system, it sort of just seemed basically like the FF6 system only a little more difficult to get the hang of. The game wasn’t too hard, the graphics are dated now but I could see them standing out back in '97 or whenever. Although, did anyone notice how the characters about halfway through went into block-mode as opposed to real-life mode during the FMVs? It was weird and it went back to the other way towards the end of the game.
And no, I didn’t care about chocobo racing or breeding or the Weapons or any of that level up stuff.
And Sinistral is a carbon-copy of Rufus. He needs to bring back that avatar.
And Vincent is the coolest, most interesting character, ev0rr