Final Fantasy Tactics Advance parties

<img src=“”> Yeah. So I finished FFTA a few days ago, and missed a ton of stuff (mainly due to lacking a thief), so I’m preparing for my next playthrough by planning my (final) party ahead this time. Here’s what I got so far, some suggestions and stuff would help. Also, showing off my badass Marche is fun :stuck_out_tongue:

<b>Race:</b> Human
<b>Class:</b> Paladin
<b>Secondary ability:</b> Hunter
<b>Reaction ability:</b> Counter
<b>Support ability:</b> Doublesword
<b>Combo ability:</b> Paladin

<b>Weapon 1:</b> Requiem
<b>Weapon 2:</b> Excalibur2
<b>Head:</b> Bangaa Helmet
<b>Body:</b> Peytral
<b>Accessory:</b> Ninja Tabi

The Paladin can equip the strongest equipment in the game (Knightswords, helmets and armour), has the highest def of the humans, and gets Holy Sword. Hunter abilities work well with this, not just because of Ultima, but you get Sonic Boom as well. Sonic Boom is a really strong ranged attack, and if I got the math right, with my equipment that should tear enemies APART. Counter is my favourite of the “melee” reaction abilities, since it works on both normal attacks and a-ability attacks. Combos are always stronger if you have the one corresponding to your own class.

As for equipment, the Requiem and Peytal both add 1 move, 1 jump and 5 evade. Combined with the Ninaj Tabi (+2 move), that’s +4 move, +2 jump and +10 evade. So that gives the paladin a move of 7, which is almost as far as gunners can shoot. Combined with Sonic Boom, and I can attack pretty much every unit on the map on turn 1. Excalibur2 just is a very strong Knightsword. Requiem and Peytral can both become stronger with leveling (every time you finish their missions, they gain +1 in their main stat (atk for Requiem, def for Peytral), so those become the strongest weapon/armour in the game. The Bangaa helmet is just the strongest helmet available, since I can’t equip the Acacia Hat (grows as well) :(.</li>

<b>Race:</b> Moogle
<b>Class:</b> Gunner
<b>Secondary ability:</b> Mog Knight
<b>Reaction ability:</b> ???
<b>Support ability:</b> Concentrate
<b>Combo ability:</b> Gunner

<b>Weapon:</b> Calling Gun
<b>Head:</b> ???
<b>Body:</b> ???
<b>Accessory 1:</b> Feather Boots
<b>Accessory 2:</b> ???

Lini is the special mog knight that can join your clan with Ultima pre-mastered. Attach Ultima to the most powerful (59) gun in the game. Remember, guns have a range of 8 squares. That’s insane damage from across the map. When the MP for Ultima is gone, we can always go back to charmshot and stopshot. Concentrate helps improve Lini’s accuracy. I really can’t think of a good reaction ability, though. And I’m having some trouble with the equipment as well (Feather Boots is just there because I THINK it ignores height, and sniping from a high place is pretty handy.)</li>

<li><b>Generic Viera:</b>
<b>Race:</b> Viera
<b>Class:</b> Assasin
<b>Secondary ability:</b> Fencer
<b>Reaction ability:</b> Reflex
<b>Support ability:</b> Concentrate
<b>Combo ability:</b> Assasin

<b>Weapon:</b> Masamune 100
<b>Head:</b> Ribbon
<b>Body:</b> Judge Coat
<b>Accessory 1:</b> ???
<b>Accessory 2:</b> ???

Assasins get insanely good stat gains, 2 instant death skills and the Viera Ultima. This makes them HURT LIKE HELL. I just stuck Fencer skills on there because of Nighthawk, which effectively gives her a range of 4 squares with normal attacks. The weapon should speak for itself, Ribbons prevent all status ailments and the Judge Coat is argueably the best clothing in the game (high def, high mdef.) I don’t know about the accessories though, the Ninja Tabi already go to Marche, and I really don’t know what other useful things I can stick on her.</li>

<li><b>Quin or Generic Nu Mou:</b>
<b>Race:</b> Nu Mou
<b>Class:</b> Sage
<b>Secondary ability:</b> Black Mage
<b>Reaction ability:</b> Return Magic
<b>Support ability:</b> Turbo MP
<b>Combo ability:</b> Sage

<b>Weapon:</b> Sapere Aude
<b>Head:</b> Black Hat
<b>Body:</b> Black Robe
<b>Accessory 1:</b> Star Armlet
<b>Accessory 2:</b> Star Armlet

Quin is another special character, this time a Sage with Ultima already mastered. However, you get him fairly late in the game, and you can get the thing that teaches Ultima relatively early. I’m just raising a generic character until I get Quin, then will compare stats. I’m keeping the character as a black mage for most of his career, though, since they get (marginally, like, 0.4) better matk gains. Sagistic magic is pretty neat, due to having Ultima, Giga Flare, and Raise (a healing/revive spell.) And of course, Black Magic stays great for pure offensive power. Return Magic is fun to use, since my casters rarely get hit by anything other than spells. And Turbo MP makes spells kill shit fast :stuck_out_tongue:

The Sapere Aude is a staff which grows in the same way that Requiem, Peytral and the Acacia Hat do, only for matk. I’m not sure about the hat, maybe I should give the Acacia Hat to him? (I think that it gains mdef.) But it’s a pretty nice Hat otherwise, 16 mdef. The Black Robe isn’t that great, but it enhances fire, ice and lightning magic by about 30%. That makes it well worth equipping. As for the accesories, well, they’re basically the things I found that give the highest matk boost :stuck_out_tongue: If there’s anything else, feel free to suggest.</li>

<li><b>Generic Nu Mou:</b>
<b>Race:</b> Nu Mou
<b>Class:</b> White Mage
<b>Secondary ability:</b> ???
<b>Reaction ability:</b> Return Magic
<b>Support ability:</b> Turbo MP
<b>Combo ability:</b> White Mage

<b>Weapon:</b> ???
<b>Head:</b> White Hat
<b>Body:</b> White Robe
<b>Accessory 1:</b> Star Armlet
<b>Accessory 2:</b> Star Armlet

Well, this is pretty much just my healer. I really can’t think of a subclass for her, though. Maybe Time Magic? Suggestions would rock. Otherwise, same story as black mage.

I really don’t know about the weapon. Currently, she has the Dream Watcher equipped, since I can’t think of another Staff with higher matk/mdef bonuses :stuck_out_tongue: Again, suggestions. Hat is the same story as Black Mage. Although the Black Hat is stronger than the White Hat, I’m not sure if you can get more then one, and I still don’t know who to give the Acacia hat. White Robe halves all damage gotten from fire/ice/lightning. Again, same story as Black Mage.</li>

<li><b>Generic Human:</b>
<b>Race:</b> Human
<b>Class:</b> Thief
<b>Secondary ability:</b> ???
<b>Reaction ability:</b> Counter
<b>Support ability:</b> Double Sword
<b>Combo ability:</b> Thief

<b>Weapon 1:</b> Orichalcum
<b>Weapon 2:</b> Orichalcum
<b>Head:</b> Thief Hat
<b>Body:</b> Onlyone
<b>Accessory:</b> Thief Gauntlets

Basically the reason for my second playthrough :stuck_out_tongue: This guy is going to get me one copy of every item in the game… I hope. Anyway, his main trick is stealing, of course. I just can’t think of a secondary ability. Maybe Battle Skill, for Sensor (detects hidden equipment) and the weakening techniques (stealing equipment weakens the enemy, keeping with the trend…)? Or maybe just make a boring Item user out of him? Anyway, suggestions would rock. For Counter, see Marche. Counter HURTS with Double Sword, especially when you have two copies of the strongest dagger in the game equipped.

Like I just said, both daggers are really bloody strong, for when I actually have to deal damage. The Thief Hat gives some nice stuff, like extra evade and immunity against stop and disable. Onlyone is like a weaker version of the Judge Coat, and the Thief Gauntlets increase my stealing ability. Always handy.</li></ol>

Anyway, that’s my planned party for now. And yes, I know that to actually get all that, I’m going to lose a lot of hours, but I already got most of the stuff on my first playthrough by accident, so… yeah. Suggestions would rock. Also, post your own party, I’m interested in seeing how you people horribly violated the stupid A.I.

…yes, I know I need a life <_<

(also, I know this probably belongs in the FFC or game help forums, but FF discussion also happens here on the main, and this might produce a nice conversation.)

…Tsk, where’s your perfectly above aberage in pretty much every stat Mastered Blue Mage dualwielding Sabers with a magic skillset?

<img src=“”> In my first playthrough, but I’d rather get Sonic Boom and Ultima than Dragon Force and Matra Magic.

Originally posted by Tenchimaru_Draconis
<strike><img src=“”> In my first playthrough, but I’d rather get Sonic Boom and Ultima than Dragon Force and Matra Magic.</strike> Im n00b B345tm4st3r5 sux lolz I find thme uslesser…

Juust kidding… But you won’t find good healing in either >_>

<img src=“”> Notice the white mage. Notice Nurse. Notice my buttload of hp.

And I don’t like Beastmasters much. If anything, I’ll make a maximised Morpher :stuck_out_tongue:

I’m not sure how far from the end I am, but I currently have Marche (Fighter), Montblance (Black Mage), Wilder (Human, Fighter), Smyth (Bangaa, Gladiator), Gustav (Bangaa, Dragoon) and Concram (Bangaa, Templar).

So as you can see I like the pure brute force type team. It let’s be hit them hard, hit them fast, and hit them first!

I should get FFTA as soon as possible…

What do you mean by planning your “final” party? Are you planning you’re party assuming that you don’t have the special chars like Ritz, Cid, Shara and the others?

I haven’t played FFTA much but if I made a final party out of my head it would be like this:

Marche (Paladin)
Bangaa (Gladiator)
Vierra (Assasin)
Vierra (Summoner/Red Mage)
Montblanc (Black Mage/Time Mage)
Nu Mou (Sage/White Mage)

I like have a balance of “tank” characters, mages (which I prefer anyway), and one with special abilities (I put Assasins in this category)

Originally posted by Fenril_Knight
What do you mean by planning your “final” party? Are you planning you’re party assuming that you don’t have the special chars like Ritz, Cid, Shara and the others?

<img src=“”> I got all the secret characters in my first playthrough (besides Cid.) They all suck :stuck_out_tongue: They’re either generic characters with cool sprites but very incomplete skillsets (Ritz and Shara), or they’re “unique” classes which are just copies of the other classes without 90% of their skills and a few bad unique skills. They also can’t learn new skills (the unique classes). Cid is the only one that looks decent, but you need to finish every mission to get him, so I’m not basing any strategies on him.

I have SO much to learn when I get a GBA. I still play the original FFT mindlessly.

Counter could be a bad idea if you’re intent on stealing stuff.

<img src=“”> Probably. But that’s where stop and disable come in.

Still, with Marshe having an attack of that high, you may accidently kill some stuff before you intend too. Just a thought.

<img src=“”> Oh, yeah, of course I’ll keep my trained killers back while stealing stuff :stuck_out_tongue: And otherwise, you can always cast life on an enemy (great way to get blowup from bombs)

Either way, I wouldn’t give counter to the thief.

<img src=“”> Yeah, it might be smart to give him Concentrate as well, for when I want to steal stuff instead of kill it.