FFTactics replay...

Well, the time is coming soon for my GF to go on vacation back to her home in Indiana. And because of this, I’ve decided to pickup an old game that I used to love playing through, FFTactics.

I’ll be cutting time in half since shes only going to be gone a week and plan to use the “Job Points never decrease when spent” Gameshark code.

Through my playing experiences, I’ve had the best and most solid results with the following setup:
5 Hero characters, usually Ramza, Meliadul, Beowulf, TG Cid, and Agrias.
All Knights, in job class.
Each with the following abilities:
Blade Grasp
Two Swords
Move +3 (or just 2 if girls)
and then each would have thier respective “special ability” like Ramza’s Guts, or Cid’s All Sword Skill.

The result was untouchable tanks of raw destructive melee power. No physical attack ever left much of a threat with blade grasp and magic was the only thing I ever felt “cautious” about. However, with its charge time, my troops could easily dispatch the caster before the spells would have a chance to go off.

My question to you guys is this:

What suggestions to you have to spicing things up, not necissarily making things easier or harder, but what have you enjoyed using in your play-throughs?

The only thing I’ve tried doing, besides typical job experimentation, is not using Orlandu to make the game harder.

If we’re going to drop our pants and compare sizes… this is my end-game PWND setup which can be used all at the same time (No need to change items between characters). Requires Deep Dungeon trip, obviously.

Ramza
Class: Knight [Mastered]
Secondary Ability: Guts [Mastered & Ultima]
Reaction Ability: Counter.
Support Ability: Two Swords.
Movement Ability: Move+3

Weapon: Chaos Blade
Second Weapon: Excalibur.
Helm: Grand Helm.
Armor: Maximillion.
Accessory: Germinas Boots.

This setup is made to balance our good hero so he can be somewhat comparable to Cid. While the defense capability is limited, the Grand Helm and Maximillion turn him into a damage sponge with ungodly amounts of HP. Two Swords and Counter combined with the unmatched power of the Chaos Blade kills just about anyone who dares attack at close range, while the Excalibur’s innate Haste, Guts’ Scream and the +4 movement boost make him into a high-speed tank.

Orlandu
Class: Holy Swordsman [Mastered]
Secondary Ability: Summoning [Mastered & Zodiac]
Reaction Ability: Counter.
Support Ability: Two Swords.
Movement Ability: Move+3

Weapon: Excalibur
Second Weapon: Ragnarok.
Helm: Genji Helmet.
Armor: Genji Armor.
Accessory: Germinas Boots.

Same as Ramza, only slightly crappier equipment compensated by the much higher innate power. The Summoning is there just for flexing muscle, as the chances of ever doing anything besides using All Swordskill are almost null. I should note that these two characters, or even just one of them, can finish the game by themselves without breaking a sweat.

Agrias
Class: Holy Knight [Mastered]
Secondary Ability: Summoning [Mastered & Zodiac]
Reaction Ability: Counter.
Support Ability. Attack up.
Movement Ability: Move+2

Weapon: Save the Queen.
Shield: Escutcheon (Special)
Helm: Crystal Helmet.
Armor: Reflect Mail.
Accessory: Chantage.

A crappier Orlandu, this time the Summoning might come in handy seeing as her movement rate is lower. Using Attack Up to compensate for her sword (Which is not bad at all but still not the best) and her relatively crappy innate Attack Power, she can still pack quite a punch. The real strength in this character lies in the fact that, even if an enemy manages to go trough the Escutcheon’s whooping 75% defense, the Chantage will revive her in the next round, making her INVINCIBLE. Perfect damage sponge.

Worker #8
No skills, no equipment.

Crappy movement, but Dispose’s 8-square range takes care of that. This one is literally a tank, being innately immune to magic (0 Faith) and having an ungodly amount of HP, he can resist a long battle with no problems despite having to suffer damage for each attack. If an enemy ever gets close enough to use a melee attack, they’re toast.

Beowulf
Class: Temple Knight [Mastered]
Secondary Ability: Punch Art [Mastered]
Reaction Ability: Counter.
Support Ability. Concentrate.
Movement Ability: Move+3

Weapon: Defender.
Shield: Genji Shield.
Helm: Crystal Helm.
Armor: Crystal Helm.
Accessory: Germinas Boots.

Beo is here to fill the spot, but he’s good material. The attack power and defense are decent enough, with 100% accuracy melee strikes and Punch Art as an alternative for cheap long-range and recovery. The real strength here is in one simple thing: CHICKEN. This beauty rapes your enemies’ Brave turning them into defenseless birds with just a few blows. He’s just an Oracle on steroids apart from that, but he’s still pretty nice to have.

Optional Characters.

Meliadoul
Class: Divine Knight [Mastered]
Secondary Ability: Summoning [Mastered & Zodiac]
Reaction Ability: Counter.
Support Ability. Attack up.
Movement Ability: Move+2

Weapon: Save the Queen.
Shield: Escutcheon (Special)
Helm: Crystal Helmet.
Armor: Reflect Mail.
Accessory: Chantage.

Same setup as Agrias, but it only works well on missions against equipped (Human) enemies. Too bad you don’t get enough chances to squeeze her potential.

Cloud
Class: Samurai [Mastered]
Secondary Ability: Summoning [Mastered & Zodiac]
Reaction Ability: Counter.
Support Ability. Attack up.
Movement Ability: Move+3

Weapon: Chirijiraden.
Second Weapon: Masamune.
Helm: Crystal Helmet.
Armor: Crystal Mail.
Accessory: Germinas Boots.

Screw his special class, SOLDIER sucks. Treating him like a random character is best and this setup works perfect for Samurai fanboys, having a respectable attack power thanks to the Chirijiraden and the Masamune. Using the item multiplication trick on the Chirijiraden might be an acceptable cheat since this Katana’s Draw Out is 1337. Crappy defense though.

Mustadio
Class: Engineer. [Mastered]
Secondary Ability: Steal [Mastered]
Reaction Ability: Speed Save.
Support Ability: Concentrate.
Movement Ability: Move+3

Weapon: Blast Gun.
Hat: Flash hat.
Cloth: Rubber Costume.
Accessory: Germinas Boots.

Long-range fighter, short range thief, this setup is perfect for nabbing random shit. Sadly, most of it can’t be used in the Elmdor fight (Where you need a thief the most) but it’s still quite good. We all know how useful Snipe is and the Blast Gun hits with the force of a Thunder 3.

Rafa
Class: Ninja.
Secondary Ability: Punch Art [Mastered]
Reaction Ability: Regenerator.
Support Ability: Concentrate.
Movement Ability: Fly.

Weapon: Iga Knife.
Second Weapon: Short Edge.
Hat: Thief Hat.
Cloth: Secret Clothes.
Accessory: Germinas Boots.

If you permanently jacked down her Brave using Threaten and Chicken before entering Deep Dungeon, she can go around as she pleases during the battles collecting stuff. Regenerator is there as a precaution but with the Secret Clothes’ innate invisibility, the insane movement rate and speed, she is virtually impossible to hit. The two knives can do some decent damage if you absolutely must.

Well, to make things interesting, build up a summoner who has all summons plus math skill. Then, give him/her high faith and brave and add a touch of class with Blade Grasp. Total destruction. I suggest using Reis or another female character so that you can give her the perfume with “Always Reraise” effect of which I can’t remember the name. The only drawback is the high faith, but you need it to cast powerful fireworks. :wink: