I’ve been reading in Gamefaqs about the FF12 Jobs, but none of the FAQS there list their abilities by Job; rather, they list the Abilities (White Magic, for example) and then a list of which Jobs earn it. I decided to then make my own list using the GF Data. This is both for reference and for those of us who might want to simulate them using the local version of the game. Please note that many of these terms are not translated the same as in the local version, and also that there are new abilities and equipment in the game. And of course, none of this is strictly official, though they have got maps of the Job License boards in GF.
The Jobs according to GF are:
Archer
Black Mage
Breaker
Knight
Machinist
Monk
Red Mage
Samurai
Shikari (This means “Hunter” in Hindi)
Time Mage
Uhlan (This means “Light Cavalry”) in Polish)
White Mage
Here are the First Four. All Job Boards share the following:
13 Espers
4 Mist Knacks (Quickenings, I assume)
10 Gambit Slots
Accessories 1-22
Ribbon
Martyr Charge
Attacker Charge
Terminate Charge
Battle Command (Attack?)
ARCHER
Magic
White Magic 4
Techniques
1000 Needles
Achiles
Break Mag. Def.
Break Magic
Charm
First Aid
Gil Toss
Libra
MPHP
Poach
Random Magic
Revive
Steal
Steps Attack
Weapons
Bow 1-7
Sagittarius
Sagittarius A
Armor
Light Armor 1-13
Heavy Armor 10-12
Augmentations
10 HP+
3 Power Lores
Remedy Lore 1-3
3 Phoenix Down
3 Decrease Action Times
Potion Lore 1-3
HP Full Atk Up
4 Magic Lores
SOS Def Up
Status Bound
BLACK MAGE
Magic
Black Magic 1-13
Green Magic 1-3
Techniques
Charge
Charm
Poach
Steal
Telekinesis
Weapons
Hand-Bombs 2- 4
Staffs 1-5
Staffs of Sage
Armor
Mystic Armor 1-12
Heavy Armor 7, 8, 9
Augmentations
16 Magic Lores
Mist Charge
Ether Lore 1-3
3 MP Cost Cut
8 HP +
Magic charge
Remedy Lore 1,2
2 Decrease Action Time
Status Bound
SOS Magic Up
BREAKER
Techniques
Break Attack
Break Defend
Break Mag.Def.
Break Magic
Horology
MPHP
Random Magic
Sight Unseeing
Steps Attack
Weapons
Breakers 1-8
Hand-Bombs 1-4
Armor
Heavy Armor 1-12
Shield 1-7
Shell Shield
Cursed Shield
Genji Equipment
Strongest Shield
Augmentations
11 HP +
3 Decrease Action Time
2 Shield Evasion
12 Power Lores
SOS Defense Up
SOS Attack Up
HP Full = Attack Up
Spellbound
KNIGHT
Techniques
Darkness
First Aid
MPHP
Revive
Telekinesis
Weapons
Great Swords 1-4
Excalibur 1-2
Tournesol
Swords 1-9
Bloodsword 1-2
Masamune
Armor
Heavy Armor 1-12
Genji Equipment
Shields 1-7
Shell Shield
Cursed Shield
Strongest Shield
Augmentations
10 HP +
Potion Lore 1-2
3 Shield Evasions
1 Decrease Action Time
13 Power Lores
SOS Atk Up
Status Bound
(I didn’t want to post the whole list in one long post. Besides, I’m still working on it.)
