Just beat it for the first time. Not bad, but I don’t see what the commotion is about. Very schizophrenic, lots of pointless (not necessarily funny or intended to be funny) things. Will write review later when I have time, perhaps tonight or tomorrow afternoon.
Discuss game.
EDIT: Review up!
Earthbound is the kind of game that invokes crazy feelings from those who have played it. Those who dislike the game treat it like a humiliating experience they never want to talk about again, while those who enjoy the game treat it as a euphoric memory that they can’t adequately put words to. I was in the middle camp, simply thinking it was a passable game, so I guess that means I’ll be able to put words to the experience. I wonder, though, if that makes me the most qualified or the least qualified person to complete the task?
It’s easy to see why no one can adequately summarize Earthbound: there’s truly nothing quite like it (except for maybe the NES Earthbound Zero, which had a lot of ideas and plot points ripped directly from it). If I had to describe it in a word, though, I’d use “schizophrenic.” The main appeal (or drawback) of the game is that it’s simply all over the place. There’s so much to like about Earthbound, but there’s also so much to hate about it, which probably explains my extreme ambivalence towards the game.
Take the gameplay, for example. Earthbound’s interface and combat is ‘retro’ even for its decidedly old age, deliberately made to play like an old Dragon Quest game (i.e heavily menu-driven, low emphasis on visuals), which were finally beginning to go out of style at around the time of its release. Some of this is okay; I definitely enjoyed the Dragon Quest-style combat, which took advantage of every opportunity to be funny and parody the RPG genre. It may not be flashy or interesting to look at, but only in text-narrated battles can you have an attack that reads “The UFO fired a laser beam which causes nighttime stuffiness!” The backgrounds even augment the humor by consisting entirely of wacky flashing patterns, which sort of suggests that your party members are just hallucinating (and what better way to justify getting into a battle with a taxi?)
The antiquated presentation OUT of battles, however, just seems obnoxious and unnecessary. What’s interesting and immersive about having several menus to talk and examine your surroundings? Is it really funny to have to eat a sandwich just to be able to run for a short amount of time? I guess the answer is ‘yes’, but is it really THAT funny? What is cool about never, ever knowing how to progress the game? This hurts the experience much more than it helps.
Lastly, in case you were curious about the game’s difficulty, it’s very weird. Random battles are strangely difficult, and you have to do a fair share of grinding before you can handle them. Bosses, on the other hand, are a different story: you can kill most of them by using the auto-battle function. Only about two bosses besides the last boss can not be defeated by using auto-battle, which seems a little unrewarding.
The story is equally inconsistent in its delivery. A meteor crashes into the earth close to the main character’s house in the middle of the night. He goes to investigate it, and a bee tells him that he has to stop an alien invasion. So, then, he has to go and find eight locations and record part of a melody from each location into a stone he got from the bee.
…But, why? The melodies are ultimately not crucial to the narrative. In fact, all they wind up doing is making Ness (the main character) really strong. You could easily beat the last boss without having all of Ness’s stats boosted to absurd proporitions. At the very least, Earthbound Zero (which Earthbound took several cues from) made the eight melodies a necessary factor in defeating the final boss. It feels more like an afterthought in this game (as many of the parts ripped off from EBZero do - Magicant, anyone?), as Ness and Co. move from town to town and see quirky goings-on.
Or, for example, the game focuses heavily on humor and sattire of things such as American culture and the RPG genre in general. …At least, it does at the beginning. After a while, the game just sprinkles quirky, pointless ‘jokes’ here and there. While it never feels really out of place or forced, it’s strange that the game gives way to trying to take its absurd plot more seriously as you progress further into the game.
Even better (or worse?), how about the intensely creepy final boss fight, which was apparently inspired by a traumatic experience of the lead designer’s childhood? Why have a goofy, nonsensical tone for 99% of the game, to throw an intentionally unnerving experience at the very end? It wass really uncomfortable, because I wasn’t sure exactly HOW I should feel at that point; the entire game had been silly-billy-gumdrops up to that point, so it came off as awkward to me, where in any other game, I probably would have felt a more powerful dramatic effect. Even worse, IMMEDIATELY after the boss fight ends, the jokes come right back (“Ness! Now, I…well…It’s going to seem like I’m running away…”).
To be honest, it feels like the lead designer, Shigesato Itoi, wants to tell us something serious, but is too scared to try and show a moment of vulnerability. This makes sense to me; I’ve heard Mother 3 (the Japanese-only sequel) is a very serious game, and Earthbound’s NES predecessor is much more consistently funny throughout. In fact, I would wager that Earthbound’s schizophrenic presentation is the result of a hesitant attempt to try and say something truly meaningful. It’s hard to point out every last little part, but it feels like the various situations and different parts of the narrative are laboring at SOMETHING, but I can’t put my finger on what.
So, while the game was an interesting experience that I don’t regret having, I would definitely never play it again and I can’t wholly recommend it to anyone. If anything, though, playing Earthbound has sparked my interest in seeing what Mr. Itoi has to offer me intellectually, if anything. Maybe it’s finally time to give Mother 3 a shot?