Wow. Does this game ever suck compared to the first. It’s non-linear gameplay, and instead of just going in a straight line through the game, you have to go on missions, which are hideously all the same, and uninteresting. In the first Champions of Norrath, really, you can beat the game without blocking one single hit. But, in the next installment, you must do so for every boss. The first boss kills you in 5 seconds if you don’t block all it’s attacks. Even for non-boss enemies, such as cyclopses in the Plane of Torment. They fucking rush you, then attack you non-stop, unless they are hit, or you get out of range. Does anyone else find this ridiculously stupid? They don’t stop attacking, so you have to block it, then jump-dodge back, then hit them. Even then, get in hitting range, and you’re dead from it. This is why you must always bring at least 1 kind of projectile weapon. Not even all of the characters can use projectile weapons. It’s good I chose the Vah Shir Beserker, all they really do is make throwing axes with magic, and well, use them. I think Snowblind wanted me to import a character from Champions of Norrath, into Return to Arms. 'cause it’s so fucking difficult. I liked how in the beginning, you could choose to be on the dark side, or the just side; I chose the just side. But really, I don’t think it really makes a difference.
Anyways, my character fucking rocks in the game.
Name: Setz
Level: 14
Class: Vah Shir Beserker
Armor: 396
Attack: 317
HP: 286/286
MP: 114/114
Strength: 81
Intelligence: 48
Dexterity: 72
Stamina: 79
I can do 125 damage with a summoned throwing axe (44-58), and it’s awesome. I kill most simple enemies in one hit. I enchanted my throwing axes, so they deal 4-8 shock damage as well, and this enchants all of my throwing axes. I make 40 axes every 2 minutes, so they can’t possibly run out.
Yeah.