Cards are indeed rare drops held by certain enemies (also you can only get one copy of each card). Int affects MP recharge speed and Luck affects drop rates.
There’s also a name code that changes your base stats and stat growth. The only ones I can remember off-hand are Fireball for greater Str over other stats, Magician for greater Int, and (I think) Thief for greater Luck.
More Str at the expence of at least one other stat possibly all of the others (I haven’t played it in ages nor do I still have a copy anymore). Same goes with the other codes (also I think Guardian was for Def which is the one I couldn’t think of before).
(Editor’s Note: My ‘puter fixed, and in a few hours I’ll be back to postin’ like a pro instead of Wiin’ like a shmoe. YAY!! GO GO SPELLCHECKER RANGERS!!!) :victoly:
I liked Aria of Sorrow and Dawn of Sorrow the best.
You get the hints to the name codes each time you beat the game. They don’t just affect stats; for example, the one which concentrates on strength actually disallows the cards from being dropped so you can’t use any magic at all.
I loved this game. Dunno why, but I beat it in all the modes just because I kept going back to it. As for the modes: There was Magician (magic-based, all DSS), Warrior (High HP/Str, but no DSS), Shooter (lowered stats, sub-weapons damage is upped, and you get homing knifes!), and Thief (all stats sucky, but your Luck is VERY high).
Shooter and Thief made it really interesting because your stats weren’t too great, but it made the game a lot less forgiving (you die easily). Also had a cool final boss. One of the better CV games I’ve ever played.
Originally Posted by Ultratech87 Shooter (lowered stats, sub-weapons damage is upped, and you get homing knifes!)
Shooter! That was the one I couldn’t think of.
But wasn’t there a Fireball mode? (Just checked the GameFAQs and it turns out that FIREBALL is what you name yourself to play Magician mode. GRADIUS for Fighter, CROSSBOW for Shooter, and DAGGER for Thief.