Originally posted by Skankin’ Garbage
[b]Gosh, Roll Canceling isn’t THAT great. Just like in Crossover games, when someone rolls at me, I just throw their stupid ass.
The trick to Roll Canceling is not to abuse it, and not to use it in a more predictable way. [/b]
SG, do you know what a roll is?
A roll is an invincible to everything except throws maneuver. When you roll cancel, you transfer that invincibility to the move you are cancelling it with. Roll Cancelling, say, an anti-air is unviable because the number of invincibility frames will make you vulnerable on your way down.
Can you even throw someone out of the RC animation?
Let’s say you RC an Hadouken. You can jump over the projectile and throw, but if you RC, say, a Tiger Knee, you don’t have time to throw the guy, since he’s AIRBORNE. Unless you have Zangief (and you’ll probably miss it with Zangief) or Maki, you can’t airthrow. That goes for many other maneuvers. Some maneuvers are worthy of RC, some aren’t. When you RC, you have pretty much everything to gain (invincibility, can’t be hit out of otherwise low priority moves) and nothing to lose. By Roll Cancel, I assume you meant that it was cancelling a roll by a special move, right?
Dude, you should know this, I don’t even play CvS2 all that much and I do!
And N-Groove, with Terry, it’s useful for Level 3 Buster Wolf into Level 1 Power Geyser, but that’s just for show.
I hope you won’t play Iori like you would in an SNK game, he has comboability. Also, the same for every character, they usually have a set-up that goes like this : c.LK, c.LK xx Super.
If you’re in A-Groove, then the team you have is great, otherwise, I’d strongly suggest replacing Yuri by Sagat or Blanka or any character that doesn’t have bad match-ups (like Kim, Kim, even though he isn’t strong, has no bad match-ups).
Originally posted by Skankin’ Garbage
[b]Gosh, Roll Canceling isn’t THAT great. Just like in Crossover games, when someone rolls at me, I just throw their stupid ass.
The trick to Roll Canceling is not to abuse it, and not to use it in a more predictable way. [/b]
SG, do you know what a roll is?
A roll is an invincible to everything except throws maneuver. When you roll cancel, you transfer that invincibility to the move you are cancelling it with. Roll Cancelling, say, an anti-air is unviable because the number of invincibility frames will make you vulnerable on your way down.
Can you even throw someone out of the RC animation?
Let’s say you RC an Hadouken. You can jump over the projectile and throw, but if you RC, say, a Tiger Knee, you don’t have time to throw the guy, since he’s AIRBORNE. Unless you have Zangief (and you’ll probably miss it with Zangief) or Maki, you can’t airthrow. That goes for many other maneuvers. Some maneuvers are worthy of RC, some aren’t. When you RC, you have pretty much everything to gain (invincibility, can’t be hit out of otherwise low priority moves) and nothing to lose. By Roll Cancel, I assume you meant that it was cancelling a roll by a special move, right?
Dude, you should know this, I don’t even play CvS2 all that much and I do!
And N-Groove, with Terry, it’s useful for Level 3 Buster Wolf into Level 1 Power Geyser, but that’s just for show.
I hope you won’t play Iori like you would in an SNK game, he has comboability. Also, the same for every character, they usually have a set-up that goes like this : c.LK, c.LK xx Super.
If you’re in A-Groove, then the team you have is great, otherwise, I’d strongly suggest replacing Yuri by Sagat or Blanka or any character that doesn’t have bad match-ups (like Kim, Kim, even though he isn’t strong, has no bad match-ups).