Seriously, what the fuck? What do people LIKE about this game? I finally finished it, my fourth attempt at sitting down and just FINISHING this game over the course of eight years. Here’s my review, with a few added interjections in spoiler tags:
This game baffles me; so many fans of Breath of Fire agree that this game is the best in the series, stating things like story and characters as their reasoning. I will grant that there are some great ideas, and that the game’s script was probably a lot funnier than it seems - given that it was marred by a painfully bad translation - I doubt it could have been much more dramatically impacting.
The story starts with a cool flashback sequence, where the main character, Ryu, takes a nap out in the grassy field behind his home town (his sister insists that if he does, he might have dreams about his departed mother), and, when he returns, he doesn’t find his family everywhere, and no one recognizes him. After that, he leaves the town, some crazy demon finds him and says some ominous nonsense to him, and then the game moves to ten years later, where he is a ‘ranger’ (soldiers that does literally ANY task asked of them) with his friend, Bow.
While this sounds really cool, the game really doesn’t go much of anywhere after that. Ryu winds up having to go on a fetch quest - which, by the way, are more lengthy and absurd than any other installment in the series, which is saying A LOT - without Bow, that takes an absurdly long time - a good 1/3 of the game, at least - to finish it. Seriously. Like, you don’t get Bow back until after you recruit JEAN, for crying out loud…and it wasn’t even like you were really looking for Patty the entire time…you were just progressing the game naturally, and she happened to be in SimaFort. Along the way, you’ll meet people - playable and non-playable - who, while having interesting personalities, don’t ever say much, making them as boring as all get-out in the long run. Sure, there are one or two characters that get a fair amount of screen time; but while those scenes aren’t half bad, the fact that they’re so far and few between - and so undeveloped - just leave you feeling unsatisfied and wanting more out of the experience. For example, as ridiculous as all the stuff was that happened at SimaFort with Jean, I really enjoy the way they portrayed Jean’s character - he comes off as really dumb and oblivious to everything going on around him, but you can tell he’s a lot sharper than he lets off. Also, the events in HighFort were really cool. The way Sten and Trubo reminisced about the war…that scene gave me goosebumps. I could only imagine how powerful that scene would have been in GOOD english. This is especially true for the villains - all the main villains had a lot of potential to be cool; but, all of them were a complete waste, due to alarmingly poor development (although, there was one truly CREEPY scene in the end regarding one of the villains; but again, it was such a small taste that it was impossible to be satisfied by just that part alone). [SPOILER]I’m talking about in Evrai, where the preist, Habaruku, brutally murders Claris and Tiga, in front of a whole bunch of onlooker in the church, as they watch on, doing nothing but spouting the rhetoric of St. Eva. Holy SHIT, that was freaky.
And honestly, I hate how much of a waste Ray wound up being. If he had played a bigger part, it would have been really intense to have to kill him; however, you hardly knew him, so his little speech about how he had no choice but to die fighting for what he believed in did nothing for me.[/SPOILER]
The plot winds up being equally as contrived and ridiculous, so much to the point where it’s not worth talking about. When you find out the truth about all the things that happened in the beginning flashback sequence, you’ll probably feel cheated at how anticlimactic it all was. And, seeing as not much is added to the main story between the begining and the end, that’s a huge thing to mess up - that’s virtually the entire plot! Seriously? Some random demon just made everyone forget? That’s the BEST you could do? Barbuary wound up being nothing more than some guard dog of sorts at the end of the game? It was all just so underwhelming!
The gameplay never seems to change too much between all the Breath of Fire games; however, they do usually get better every time. I’ll say this: It DEFINITELY was not perfected in Breath of Fire 2. The battle system is very typical turn-based RPG fare, but the catch is that your main character (and other characters) can transform into various creatures. A big problem was that BoF2 messed this up a LOT, by having the Ryu’s transformations being really lame - a summon spell that takes all your AP to use - and having other characters be way too dependant on their transformations to be any good. The transformations for all other characters works by having them ‘fuse’ with a Shaman - a being with elemental-based magical powers. The problem is, you don’t start getting a lot of the Shamans until very late in the game. This causes even MORE problems, because there are a lot of characters who are just plain BAD without the aid of Shaman transformations. BUT! Even THEN, only one person can be fused with a Shaman at a time, so you’ll have to base your party off of which characters are compatible with which Shamans, so as not to have any character be completely dead weight. These things, along with the usual archaic turn-based RPG problems (Slow speed, high encounter rate, far too little Experience points and Gold gained from battles, characters not in your current party don’t gain experience), make Breath of Fire 2 a chore to play; in fact, at the time of writing this (February 2008), I have tried to complete this game three other times since the first time I played it (Summer in 2000)!
The only other noteworthy gameplay aspect is ‘TownShip’, which is a town that you select a carpenter to build from the ground up, as well as invite other people to live there. There are a variety of people you can invite to your town, which provide cool things for you; however, only one person can live in a house, and everyone you invite is specified by the game to live in a specific house. So, if you want two particular people to live in TownShip, and they are both specified to live in the same house - which, by the way, the game does nothing to indicate this to you - you’ll have to choose carefully…except, you only have a marginal idea of what the person will do for you, if anything. While the idea was really cool, it was REALLY unrefined and crappy.
Other than that, what can I say about this game…The graphics were very cool, and I enjoyed the fluid, colorful look. Even so, I really disliked the character designs - they just seemed a little uninspired to me. Oh. A Dog. Oh. A Monkey. Oh. A Frog. Other than that, the music, done by Yuko Takehara (more popular for working on Mega Man games and 2D Capcom Fighters), is not bad, although some of the music feels really out of place, and almost even inappropriate for the game.
Anyways, the point is, this game take all of its good ideas, and buries them under a whole lot of very BAD ideas. The game is a chore to play. The dialogue is so bad that it hurts sometimes, and the characters don’t have much interaction, nor much to say, ever. Other than about three particular parts of this game, it was almost completely terrible, and I still can’t believe how some people can say this game is so good, even if it was the pioneer of a few original ideas (TownShip, or, building your own town; and, one of the first, if not THE first RPG to heavily involve religion in its storyline). Two original-yet-poorly-executed ideas do not make a game great. Do NOT play this game.