Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Halflings are short and fat, like minuature people. (Think ‘Hobbits’) They enjoy the easy life, but aren’t averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- (-4)
Neutral - XXXXXX (6)
Chaos — XXXXXXXXXXXXX (13)
Good and Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXX (6)
Evil ---- (0)
Want to go on tour? DMs would hate that kind of group.
Neutral Good Human Bard
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered ‘normal’.
Race:
Humans are the ‘average’ race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live ‘for the moment’.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXX (9)
Chaos — XXXXXX (6)
Good and Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXX (6)
Evil ---- (-1)
Lawful Good Human Paladin. I am completely disappointed.
(This is the second bad quiz for today - the first told me I had a Midwestern accent and called carbonated drinks “pop”. UGH.)
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Barbarians live outside the ‘civilized’ They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- (-4)
Neutral - XXXXXXXXXXX (11)
Chaos — XXXXXXXXXXXXXX (14)
Good and Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXX (6)
Evil ---- XX (2)
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Humans are the ‘average’ race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live ‘for the moment’.
Primary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXX (4)
Chaos — XXXXXXX (7)
Good and Evil:
Good ---- XXXXXXX (7)
Neutral - XXXX (4)
Evil ---- (-3)
Alignment: Chaotic Evil characters are the most ‘evil’ people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the upmost in the tenant that ‘Might Makes Right’.
Race: Halflings are short and fat, like miniture people. (Think ‘Hobbits’) They enjoy the easy life, but aren’t adverse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
Primary Class: Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Detailed Results:
Alignment: Law and Chaos:
Law ----- (-2)
Neutral - XXX (3)
Chaos — XXXXXXXX (8)
Good and Evil:
Good ---- (0)
Neutral - X (1)
Evil ---- XX (2)
Chaotic Evil Halfling Bard…Well I guess I can people with a spiky lyre or flute and then loot the corpses of all the treaure I found then burn them alive…Yeah I guess I am a Chaotic Evil Halfling Bard…
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.
Race:
Humans are the ‘average’ race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live ‘for the moment’.
Primary Class:
Barbarians live outside the ‘civilized’ They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXX (8)
Chaos — XXXXXXX (7)
Good and Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXX (7)
Evil ---- (-2)
Alignment:
Chaotic Evil characters are the most ‘evil’ people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that ‘Might Makes Right’.
Race:
Humans are the ‘average’ race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live ‘for the moment’.
Primary Class:
Barbarians live outside the ‘civilized’ They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- (-2)
Neutral - X (1)
Chaos — XXX (3)
Good and Evil:
Good ---- XXX (3)
Neutral - (-1)
Evil ---- XXXX (4)
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems ‘fun’ or ‘novel’ at any given time.
Race:
Gnome Are a clever race, relishing in illusions and pratical jokes. They are smaller than dwarves and live in burrows and tunnels in rocky hills and woodlands uninhabited by humans.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXX (6)
Chaos — XXXXXXX (7)
Good and Evil:
Good ---- XXXX (4)
Neutral - XXXXX (5)
Evil ---- (-1)
Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems ‘fun’ or ‘novel’ at any given time.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- (0)
Neutral - XXXXXXXXX (9)
Chaos — XXXXXXXXXX (10)
Good and Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXX (7)
Evil ---- XX (2)
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered ‘normal’.
Race:
Halflings are short and fat, like minuature people. (Think ‘Hobbits’) They enjoy the easy life, but aren’t averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn’t to say that they aren’t intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXX (8)
Chaos — XXXXXXX (7)
Good and Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXX (4)
Evil ---- XXX (3)
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Detailed Results:
Alignment:
Law and Chaos:
Law ----- (0)
Neutral - XXXXXXX (7)
Chaos — XXXXXXXXXX (10)
Good and Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXX (5)
Evil ---- (-1)