Chrono cross, the sequel to Chrono Trigger. It had two endings, a false ending, and a real ending. The one your’ friend got was the false one, you get the real one by beating the boss the correct way. I can’t remember what the correct way was outside of using elements of a specific type in a set order, if you want help on this matter.
You have to use the Chrono Cross to harmonise the elements, which is a real bastard since Schala will probably do her best to use the wrong element and mess up the pattern.
You a playing a Convenant character called Arbiter (he also lead the attack in the first Halo). Anyway, after doing missions to regain his honor and shit like that. He starts to deal with an internal problem with in the Convenant and the alein is planning on activating a new Halo discovered. You start to work with the humans and beat that guy. They ask this computer what happened, after beating the guy, and it tells you that the Halos are able to be activated remotely. It then swiches to the Master Chief (the hero of the first game) and the humans pick up an alien craft. They are about to blow it up when the Master Chief tells themthat it is him. Someone asks him what he is doing and says “Finishing this fight” (Master Chief is on his way to Earth). Then it goes to the credits. That scene isn’t really different from some of the in-game scenes.
The ending of Halo 2 is this.
You forget the little bonus scene after the credits. That weird Audrey II like plant thing, GraveMinder, starts tentaling his way around the Covenant homeworld. Then he tentacles his way over to the hologram chick. And she’s all palm to face And he says something about an alliance or something, and she says something along the lines of “Okay, I’m listening.” Then bam, scene over.
Why does everybody say this? For me, the enemy always used the correct element on the list. The only times he messed up were when the last color (Black or White? I don’t remember) was in place and you had to use the 7th Element. In those cases, if he had the next turn, he used Yellow and I had to start over again.
Good game ,. the ending sucked, but if a halo three comes out perhaps it will end better.
I must admit it was disappointing to see such a sudden ending with no bang to it. I don’t know if the Legendary ending since I heard it was different for Halo 1. Another fucked up ending is the one for Half-Life 2. The G-Man is sketchier than ever. That is…if anyone has already beaten HL2.
That’s true; there was nothing special to the ending to make you want more. There was no real climax, it just sort of contiues to the next game. It could have been so much better if it had a big revelation and climax, but raised new questions to make you curious.
Then try Half-Life 2.
There wont be a better ending in Halo 3. They will end it like crap just so they can make another Halo. But soon it will get old and no one will want this shitty game. When that happens, Final Fantasy will become popular again :mwahaha:
Just a thought…
Fuck that. I’ll take the Master Chief, the Doom guy, or Gordon Freeman over those fairies.
Unfortunately, the ending to San Andreas isn’t all that great later. Much of the story goes unexplained, and you don’t even get a series of phone calls in the end like you did in VC. Even with 100%, you get nothing… 8(
It’s almost as if the companies behind the games are rushing the endings to get the games out early.
Last level of the original storyline? You mean the level they held back until Halo 3 will come out the one that got me all pumped because I was going to play as the Master Chief on Earth again? Psh, it’s no big deal, although it was kind of strange looking at a black screen and listening to some music and wondering why the loading screen isn’t up yet.
About the alliance, it seemed reasonable enough to me. If your talking about the one with the Arbiter and the Sarge, I thought it was explained well enough. More of a, “Come along or we’re both gonna die thing.” I would’ve done the same thing. What I really want to know is why the Brutes and Prophets went on a killing spree against the Elites, I didn’t really see any real reason for that. I mean, what, the Elites have failed you and consider not working for you anymore, so you slaughtor them? It just seems like a plot hole in the making.
Dude… Tenpenny’s dead. Smoke’s dead. You practically OWN San Andreas.
I don’t see how much of the story’s left unexplained. Personally, I understand that the setting is never really explained, but as far as that goes, go on GameFAQs, there’s a transcript of the small movie that comes with the soundtrack. It explains how Smoke ended up in the crack dealing business, how Ryder was Smoke’s right-hand man, how Hernandez (the mexican guy) joined C.R.A.S.H., how Kent Paul met Maccer, what was CJ doing in Liberty City (pretty much the same thing you were doing in San Andreas, jacking cars)… basically, everything that put San Andreas together is on there.
The thing is that the game’s MAIN story is about CJ. Not about the rest of the stuff that happens. If the game was about…say…Woozie, well, you’d get a different story, that’s it.
Although I do want to see a GTA : Woozie someday.
Well, other than most of the games of very poor quality (such as Secret of the Stars) which I have played, these two endings come as the worst on my list:
Betrayal at Krondor (PC): For such a long and large game, a few screens of text and a few simple video clips was an enormous letdown. I also felt that the plot was finished off quite poorly and easily; the author did not put much effort into it.
Secret of Evermore (SNES): Well, I suppose that I stupidly expected far too much from the plot of this game, which was generally predictable and boring.
commences gnawing on Perc’s head Hey, I LIKED Secret of Evermore!
He explicitely said that Secret of Evermore WASN’T of very poor quality, what more do you want? He just said the storyline wasn’t so great.