For one, I was extremely dissapointed by Uematsu’s score… at least 80% was just boring filler, really Boring music makes me NOT want to spend hours on a game, I’m like that -_-;
Drawing wasnt the only way to get magic, and using magic didn’t decrease your stats much. Especially if you have 100. you dont have to use GF’s to beat the game. I rarely used GF’s.
Originally posted by Aurabolt
2) In order to completely beat the game, you had to play the card game to change the greater cards into items to make you invincible!
Uh, yeah, if you had to use items to beat Ultimecia, you really suck. All you need is enough junctions and a bit of luck that she won’t rid you of that particular one. And even then, train the Cactuar GF up level 100 and use him a lot and he can deal 10k damage in two seconds.
Originally posted by Dragon God
For one, I was extremely dissapointed by Uematsu’s score… at least 80% was just boring filler, really Boring music makes me NOT want to spend hours on a game, I’m like that -_-;
EXACTLY. To me, the music makes the game. FF6 had that mystical mysterious tone going, and FF7 had the dark, sinister tones and FF8…just totally disappointed. I spent all of that game with the voume down all the way. I didn’t even know of Eyes On Me until a friend pointed it out to me, and then I replayed the game and finally listened to it. FF8’s music was_really_bad in my opinion, it take away from the game’s “magic”.
Originally posted by Dragon God
For one, I was extremely dissapointed by Uematsu’s score… at least 80% was just boring filler, really Boring music makes me NOT want to spend hours on a game, I’m like that -_-;
no offense . . . But that is TOO far!
How so? Music makes the game memorable
<quote>
and finally, I think the alimighty creator of FF lost his original premise of the original foundation of the story of his game in FF8, a foundation that all the FFs followed before and after it. FFXI and FFX followed this foundation, and they were great games, hell, even the movie followed that premise, and I know many people who loved it (myself inculded)
</quote>
Um… what premise? What foundation? What are you talking about?
I think he means that FFVIII broke the previous Final Fantasy mood trends by being too new. It was set in the future, it had a chronically depressed protagonist, etc.
It would also help if the official strategy guide was correct too. FF7’s music would put me to sleep before FF8’s. FF7’s music would make me think of love to come. FF8’s would make me think of love lost. FF9’s makes me think of the love of friends(since i have SOO many of them). FF10’s put me in the mood for all three… and sometimes made me wanna kick my dad’s ass… I wonder if Lulu is Edea’s sister ?
Originally posted by Born_Loser
I wonder if Lulu is Edea’s sister ?
LOL. Oh, and I did like the Boss Battle music from FFVIII.
…I’ve changed my mind, I’m gonna bitch and rant all I want…
Originally posted by Aurabolt
1) the Draw/Junction system had many flaws, like decrasing stats when you had to attack with magic, you could’nt draw very well after a while, and the game made it so you had to junction.
The frickin’ system increased your goddamn stats to begin with! If it had not been included your stats would be lower in the first place! I didn’t use much magic anyway, except in junctioning, I thought it made a welcome change.
Originally posted by Aurabolt
4) weak monsters got stronger as you did, so that made things much harder.
Too hard?! What the hell? Half the people who didn’t like FF8 thought that way because they said it was too easy! What fun is there in playing a game that you can beat straight away? And if you can level up, why can’t your enemies? Personally, I get annoyed when I might have to re-visit an area and the monsters can be killed in one move.
Originally posted by Aurabolt
5) you could beat the game easily just by using your GFs! since it required no type of point to use, you could use them infintely as long as you had GF-potions and retruners
I may be wrong, but couldn’t you only use G-Potions/Returner/etc. outside of battle?
Originally posted by Aurabolt
6) this might seem weird, but there were too MANY side quests! I thought most of them were too hard anyway, even for 99ers.
…Er…the whole point of a side quest is that it is OPTIONAL! If you think that there were too many, why didn’t you just ignore them? And exactly which ones were too hard?
Originally posted by Aurabolt
8) and finally, I think the alimighty creator of FF lost his original premise of the original foundation of the story of his game in FF8, a foundation that all the FFs followed before and after it. FFXI and FFX followed this foundation, and they were great games, hell, even the movie followed that premise, and I know many people who loved it (myself inculded)
“Lost his original premise”… He was trying something NEW! Is he not entitled to do that? If you dislike it so much, make your own damn RPG!
It had a good story; good characters; the music wasn’t too bad; it was a good game…
scrolls down for something else to bitch about; can’t find anything; exits thread
I’m still trying to figure out what he felt was so groundbreaking about FF8 that was copied in FF9 and 10. I can’t find any real similarities at all.
I know what you mean, I was going to make that point earlier, but you had already beaten me to it::doh::
Sliver storm, shut your mouth. The game was too easy on it’s GF system when you could always could use that to win. even if one of your GFs died, you could easliy revive him/her/it after the battle or use an even more powerful one. (Eden, Ifrit, Doomtrain, Cactaur etc.)
secondly…
I think he means that FFVIII broke the previous Final Fantasy mood trends by being too new. It was set in the future, it had a chronically depressed protagonist, etc.
Exactly, it stayed away from it’s original foundation that all the other FF’s followed. the story of FF9-10 followed it, and even modified it with plays, the 2nd crossing of the planets (ask me about the 1st, if you wish) and in FF10 introduced religion!
thirdly… Your stats were never junctioned to begin with, you had to when you did the tutorial! If you did’nt, you would lose easily to Ifrit, and Beginning robot, and especially all battles afterwards!
4th… i’m a person who beats a game entirely, so i’m not one pass up a Side Quest. and besides, if you wanted to beat Ultimieca, you needed to beat at least 2 of them to be ready (trust me on this one, she was insanely strong.
so as far as I can say, gth Sliver because my reasons are pretty sound withour your flaming me thank you.
Originally posted by Aurabolt
Exactly, it stayed away from it’s original foundation that all the other FF’s followed. the story of FF9-10 followed it, and even modified it with plays, the 2nd crossing of the planets (ask me about the 1st, if you wish) and in FF10 introduced religion!
FFVII was what I’d define as ‘cyberpunk’, so from VII to VIII wasn’t all that great a leap, if you think about it. And yet no one hates VII because it was too modern. And what’s so bad about introducing religion? There have been RPGs since the genre began that deal with deities and gods and priests and priestesses. No biggie, and definitely not a bad thing. I thought it gave the game a more realistic and philosophical slant.
I also don’t see how an FF can have too many sidequests. The longer the game lasts, the better, imo. I thought the sidequests in FFVIII were fun, challenging and useful. The fact that Ultimecia was difficult to get a handle on was also great, and seems to have marked the last intricately designed and constructed, well-thought-out and challenging boss in the FF series as it stands. I mean, look at Kuja and Necron in IX - I beat them first time and my characters were only at around level 50. Don’t even get me started on Sin and Yu Yevon -_-’
FF8 is my favorite FF game, actually. ('course, that might have to do with it being my first. A lot of players like their first FF the best.)
Ugh… FF7 was easier than 8. I beat that entire game by barely leveling up, and just gained experience from Boss Battles most of the time. Sephiroth wasn’t a hard battle either.
You had to complete side-quests to kick Ultimecia’s ass? Funny… I didn’t. And you don’t need the special items from Cards to win.
Characters
Okay, some of them didn’t get the spot light that they deserved, but they were more enjoyable to listen to than most of the other casts. They were more like friends rather than battle partners.
Battle System
Since it was innovative, it was a bit different and new, which of course left for some errors. Drawing was a bit tedious, and the GFs took forever to summon, but all in all it worked and served it’s purpose.
As for those who don’t like the system due to a lack of ‘Character Classes’, you can be creative with this system if you want, actually CREATING classes for the characters. I did my second time playing through and it made the game more challenging and gave it a traditional feel. It just takes a bit of patience to understand everything and break away from the traditional magic system.
And, you can cast more magic with this system than you can with the MP system. I wanna see someone cast 100 Ultimas, then 100 Flares, and THEN 100 Meteors on something using the older system!
Plot
FF8 has a wonderful plot, but it is a bit different than the older games. FF7 was… as I heard off of a game reviewer… like a stereotypical blockbuster movie. Flashy and explosive with a ‘chase the psycho villain’ plot, but it lacked the depth it could have. It got more detailed with character pasts, but other than that… I didn’t like it as much.
FF8 was more like a drama than an action-blockbuster. A nice blend of action, comedy, drama and at times suspense. I’ve found that hard-core fans of FF7 hated this game. FF7 had waaay too much hype, and people don’t see FF8’s plot because they’re to involved with 7’s. It was a different kind of plot, slower moving at times, but more fulfilling.
Ultimecia could have used more depth, true, but older FF’s and new ones do that as well. Ultimecia is that ending boss that takes over the villains job. The villains of FF8 were Seifer and Edea, but Ultimecia was the ending boss was like Necron, Chaos, Yu Yevon, the Cloud of Darkness, etc. She’s one of THOSE kind of villains that shows up at the end to screw with things.
Music
Didn’t bug me, I thought it was fine. Just like the other games, it fit to the game, but not the entire series.
Side Quests
I liked them more than 7’s. 8’s were fine, if not shorter and easier. Don’t even get me STARTED on Chocobo Breeding…
Overall
It was different, and people were expecting another FF7. That’s what I think. It was more cinematic than a hard-core action RPG like the other FFs. Innovation from this game probably led to FF10’s movie-like feel. So, it was different and just as good, if you were willing to accept the differences and not wish it was just like the others. Game sequels that are carbon- copies of the first game are usually bad anyway. FF thrives on new things.
I’d like to see you anti-FFVIIIists beat THAT!
I couldn’t agree with you more SkyKnight.
Everyone has their different opinions. Some FF fans are more traditional and old fashioned, if you will, than others, so certain FF’s will not be well received by some. it’s all a matter of opinion and what kind of gameplay you like, not a which game is better flamewar.
To me, FF8 was an excellent game, but of course it had many flaws. All games have their flaws and low points and it all depends on the gamer.
FF8 is my favorite FF game, actually. ('course, that might have to do with it being my first. A lot of players like their first FF the best.)
That’s quite true, my first FF was 3, and it will always remain kind of like a milestone for me…it was one of the first games I ever played, and I kinda think the series went downhill from there.
You had to complete side-quests to kick Ultimecia’s ass? Funny… I didn’t. And you don’t need the special items from Cards to win
I for one think Ultemecia was a little bitch. When i had my best characters I had her down in 25 minutes, but when you really have no clue on what to do, she’s a pain in the ass. I was always well prepared and levelled up and I had all the best limit breaks, I’m just that type of person. I think some of the sidequests are needed to bring her down, but then again, i’m also the type of person who incorporates time with difficulty, meaning if it takes me an hour to beat a boss, no matter how easy they are, they’re still hard. I’m an impatient gamer and if Ultemecia was more difficult than she was and I wasn’t levelled up, she’d be hard. Time consuming, and boring.
Since it was innovative, it was a bit different and new, which of course left for some errors. Drawing was a bit tedious, and the GFs took forever to summon, but all in all it worked and served it’s purpose.
I agree there. The GF’s got tiring after awhile but they were nice to look at. As games and systems progress the graphics are only bound to get better, and if taking 15 seconds is the only hardship I have to endure each time summoning, with nice graphics, then I’m up for it. If the FF6 summons were 15 seconds, well that would be another story.
I also don’t see how people dislike drawing. All you had to do is raise one character’s magic up really high by junctioning and let them do the drawing only. Then when they had 100 or so, after battle, you give all those spells to someone else who only draws 3 or 4 spells per turn rather than that good character’s 8 or 9. it’s quick and is easy and can be completed whenever necessary (starting to sound like an informercial here:p )
FF8 has a wonderful plot, but it is a bit different than the older games. FF7 was… as I heard off of a game reviewer… like a stereotypical blockbuster movie. Flashy and explosive with a ‘chase the psycho villain’ plot, but it lacked the depth it could have. It got more detailed with character pasts, but other than that… I didn’t like it as much.
FF7 rocked, in my opinion. It was dark, it was disturbing and anyone who played that game and said that it didn;t have depth did not truely play that game. In the whole FF series, FF7 was the whole psychological thriller, and there are a lot of things you wont grasp the first time around, which makes it have good replay value. it made you think.
FF8 was more like a drama than an action-blockbuster. A nice blend of action, comedy, drama and at times suspense. I’ve found that hard-core fans of FF7 hated this game. FF7 had waaay too much hype, and people don’t see FF8’s plot because they’re to involved with 7’s. It was a different kind of plot, slower moving at times, but more fulfilling.
That’s right. it was <b>different</b> and it was new. Every game in the series can’t be exactly like each other, it was time for a change. Some people liked it, some didn’t but oh well, it kept things in the mix and kept things original. That’s one of the things I love about FF8, it introduced a whole new system, and it was still good. Old school gamers were kind of miffed, but there are pletny of people who got into it.
I liked them more than 7’s. 8’s were fine, if not shorter and easier. Don’t even get me STARTED on Chocobo Breeding…
IMO that was truely fun. It got tiring and annoying sometimes, but it was different, and it had a point and unlocked a few mysteries as well. I can’t think of any side quests in FF8 that kept to the storyline, except when you get Bahamut, because that obviousy served a purpose.
FF thrives on new things
Huzzah! My point. All games next in line shouldn’t be related to their prequels. FF has changed in so many themes, characters and storylines, etc, that it’s fun to look forward to a change with every released game. Sure there will be the crossovers, like S/Cid, chocobos, summoning, and the modern cliches but each game can truely hold their own. I wanted want another game like FF8. Why? because it’s original. Same with FF7. It’s been done. Time for something new. I rest my incredibly long case.
As far as originality goes, every FF since 6 has introduced something new. FFX was completely different in many, many ways from any earlier FFs (and it was a good deal less boring than FF8).
Unfortunately I can’t tell you anything specific about why I think FF8 is so annoying and tedious. All I can tell you is that while I’ve finished every single other FF (except for 2j) multiple times, I really had to FORCE myself to do it with FF8. It was a real effort. -_-
As for why people don’t like drawing, it’s simple: It’s extremely tedious. “Oh, my turns up, let’s draw. Oh, my turn’s up, let’s draw.” Repeat 90 times (yes, I know it’s usually less than that, but if you want all the spells of a particular enemy it can be close to it). Incredibly annoying.
And frankly I don’t like customization. I like being told what my character’s supposed to be and running with it. I’m always afraid to make big decisions in games (which is why I don’t play strategy games). ^^;
Originally posted by Aurabolt
4th… i’m a person who beats a game entirely, so i’m not one pass up a Side Quest. and besides, if you wanted to beat Ultimieca, you needed to beat at least 2 of them to be ready (trust me on this one, she was insanely strong.
First of all, if you are trying to imply that I have not completed the game, which is what this seems like, then you are mistaken. I do not go into a thread and start running my mouth off about a game I have yet to finish.
Secondly, I too am someone who will not pass up a side quest, I do not consider a game “beaten” until all side quests are done. I also do my best to discover every secret in a game. I have beaten Ultemecia. I know how strong she can be. However, I do not agree with having to do the side quests in order to win the final battle. I collected every card in the game, but did not refine them for the fight.
Thirdly, I find it slightly hypocritical that you become annoyed when I give my point of view, yet you begin your post with “Silver storm shut your mouth.” Tsk tsk, my name is SilverStorm not “Silver storm”, and if you are going to have a go at me then the least you could do would be to spell it right. After all, I don’t call you “Aura bolt”. By the way, your grammar is all over the place. I did not mean to go off topic there, but I couldn’t help it.
Originally posted by Aurabolt
thirdly… Your stats were never junctioned to begin with, you had to when you did the tutorial! If you did’nt, you would lose easily to Ifrit, and Beginning robot, and especially all battles afterwards!
I highly doubt you knew how my stats were junctioned, but that’s not what I was going to say.
I stand by what I said earlier, there are stats before junctioning, yes they might be quite low, but they are there. Unless your stats were all zero before you junctioned, which I think is very unlikely, then my point is valid.
Now, I am sick of typing your name at the top of all these quotes so I’ll give it a rest for now.
I agree with pretty much everything SkyKnight said. Especially the part about casting 100 Ultimas, etc. I only cast a few of each throughout the whole game.
My favourite FF in the series used to be 7, but when 8 was released I liked it slightly more. I also thoroughly enjoyed FF6. However my favourite major villain is and always will be Sephiroth.
Originally posted by Cidolfas
As far as originality goes, every FF since 6 has introduced something new. FFX was completely different in many, many ways from any earlier FFs (and it was a good deal less boring than FF8).
Very true. In my opinion, the biggest changes in FF10 were the introduction of speech and the removal of the overworld (world map), which I thought was the only real disappointment in the game.
I’m going to finish by complaining that I had to type this frickin’ post out twice because my com. crashed, pile o’ junk!:enguard: