3/2DS.
It plays like an old school FF game but with a lot of quality of life features like a fast forward function, an auto pilot function, adjustable difficulty settings including increasing or decreasing the enemy encounter rate from 200% to 0% of the normal rate, difficulty levels that can be adjusted at any given point, and the option to turn off gains from post battle spoils (if in case you’re getting over leveled or something). As for the game itself, it has a job/magic system reminiscent of FFV, FFs I-III’s multi hits system (instead of an ATB or ATB substitute), and a refined version of Four Heroes of Light’s AP system where instead of having to stock up action points to do anything, you start on 0 (normally) in a scale from -4 to +3 where you need to be at 0 or higher to act, you can spend up to 4 of these points to take up to four actions in one go (if in case you need to perform a multistage procedure like ‘reviving/healing a fallen ally’ combo without the crapshoot of enemies acting in between steps making you waste turns and resources) or you can opt to defend to save up an extra point on the meter.
The plot is so far very reminiscent of 4HoL except with less splitting up the gang and turning into cats and more one note personality quirks. I’ll get back to this once I get further into the game.
Music ranges from serviceable to great, and Graphics are kinda reminiscent of SaGa Frontier 2’s or Legend of Mana’s.

Bioshock 1 and 2 were pretty much prefect in every aspect and this game continues their legacy. Stunning visuals, immerse atmosphere and story. I also have to mention the character physics… it’s so realistic!