I’ve been wondering if it’s meant to be a sequel to these old SNES rpgs (UW: Lost Horizon 1 & 2).
Currently doing and LP of Dragon Warrior Monsters, such an amazing GBC game and also one of Yu-Gi-Oh: The Sacred Cards for the GBA. Not really sure if it’s considered an RPG, but still a really fun game 
If you’d like to follow along here are the links to the playlists:
Dragon Warrior Monsters: http://www.youtube.com/playlist?list=PLLaEVGD2sNQFix_XWDAQujaEQK5ETb_Y8
Yu-Gi-Oh: The Sacred Cards: http://www.youtube.com/playlist?list=PLLaEVGD2sNQGw0QNLsiZZySr-icqskPAZ
For anybody who watches, it’s greatly appreciated. Comments and feedback are welcome as well 
I’m currently playing Tales of Graces F. Really enjoying it!
After being profoundly disappointed with Diablo 3, I’ve been playing Torchlight II in what little spare time I have.
I just started Chaos of Deponia (hoping they’ve fixed the achievement and sound bugs on Steam!)
For those of you not familiar, the Deponia series is another addition to the “point and click” genre (like my all time favourite Monkey Island.) The artworks are just as beautiful and the dialogue is quite humorous too. I would definitely recommend to fans of the genre.
I’ve been rumbling Bravely Default for the past couple of days.
So far its much better than Four Heroes of Light.
What system is Bravely Default on? People are talking about it and I want to know!
Diablo 3 was kind of lame. Not much replay there I thought, but the new expansion seems to offer a lot. Granted I play it on an Xbox and I’ve heard it’s better than on PC (for now).
Besides GTA5 I have also been on a retro gaming kick. I homebrewed my wii and now it does all sorts of fun stuff!
3/2DS.
It plays like an old school FF game but with a lot of quality of life features like a fast forward function, an auto pilot function, adjustable difficulty settings including increasing or decreasing the enemy encounter rate from 200% to 0% of the normal rate, difficulty levels that can be adjusted at any given point, and the option to turn off gains from post battle spoils (if in case you’re getting over leveled or something). As for the game itself, it has a job/magic system reminiscent of FFV, FFs I-III’s multi hits system (instead of an ATB or ATB substitute), and a refined version of Four Heroes of Light’s AP system where instead of having to stock up action points to do anything, you start on 0 (normally) in a scale from -4 to +3 where you need to be at 0 or higher to act, you can spend up to 4 of these points to take up to four actions in one go (if in case you need to perform a multistage procedure like ‘reviving/healing a fallen ally’ combo without the crapshoot of enemies acting in between steps making you waste turns and resources) or you can opt to defend to save up an extra point on the meter.
The plot is so far very reminiscent of 4HoL except with less splitting up the gang and turning into cats and more one note personality quirks. I’ll get back to this once I get further into the game.
Music ranges from serviceable to great, and Graphics are kinda reminiscent of SaGa Frontier 2’s or Legend of Mana’s.
I’m pretty sure Bravely Default is Square-Enix’s attempt to continue making new “Old-School” RPGs under a different IP than Final Fantasy. Since FF is now way deviant from how it used to be, and all the recent old-school Final Fantasy attempts have been not-too-well-received (FF4: The After Years, FF Dimensions, FF: The Four Heroes of Light). Bravely Default is all-but an old-school FF game under a different name.
I am currently playing Twitch Plays Pokemon.
I stopped watching this around the time they finished the ghost tower, what happened since then?
They’ve sine beaten Sabrina. Sounds like first try too. Debate raging over to use the Master Ball on Zapdos or Snorlax.
They managed to use it on Zapados. I was there for the tree man… it was incredible lol. But there was this rumor that the guy running it had hacked the rom so that the safari zone gave you unlimited steps for one payment. The fear was that they would never, ever get through the safari zone and be unable to proceed due to the limited funds in the game. But, a democracy/anarchy meter has been installed with employs some kind of voting system to determine at what rate the input is accepted. The democracy/anarchy system apparently was the solution, not a hack, so they managed to get Strength and Surf without bankrupting the game. Victory road is what everybody has been really afraid of because of all the pushing of rocks.
This is probably one of the coolest most interesting things I’ve ever seen on the internet.
The collaboration on this is just so massive and awesome. I heard about it last week and have stopped in a few times to watch; what’s been accomplished by 10k+ people on at once all inputting commands has completely blown my expectations out of the water!
Also, I just started playing in the Rust Alpha on Steam – really interesting game that reminds me of Minecraft/Left4Dead/Fallout.
I’ve been playing Super Hexagon… three minutes a time. Tried to emulate FF9 on a lark but it wouldn’t run (I think I was on ePSXe).
Getting back to this. After a decent to solid first half, the second half of Bravely Default is really sucking the life out of this game. Even under a different brand, Squeenix still loves its faux science fiction and the last thing any RPG needed was to replicate Haruhi’s Endless Eight. At least one can still level jobs and stuffs, but the game would’ve best ended by Chapter 4 or with a solid concluding Chapter 5.
The one thing FFs V and Tactics had going for them was that you really couldn’t grind out all 20+ jobs in one playthrough without putting serious effort into it, leading to replaying the game just to try out the other jobs after the first sudo-optimal playthrough. But within the space of Chapter 5 alone, I’ve gone from partially raising 6+ jobs per character, to maxing 4+ jobs. At the rate I’m going, I will probably have 10+ jobs mastered by the start of Chapter 7 and 20+ (out of 24) by the endgame, all without going out of my way to grind.
Finished Bravely Default a few weeks ago and I actually enjoyed all the chapters, although I will agree that chapter 6 felt weak and they could have added more stuff/different stuff on 5 and 6.
I maxed out all the jobs easily, but even then some boss fights threw me a good challenge. I must have clocked near 80 hours on it and have not regretted it.
Currently playing Etrian Odyssey Millenium Girl, probably will get New Yoshi Island after.
Yeah, Chapter 7 really caught me by surprise just by how different it was from Chapters 5 & 6. They really wasted the multiverse thing they had going on with the game.
Anyways, I’ve decided to give FFX a second go around to try to complete it this time. So far I’m up to Guadosalam.
Just started playing Blizzard’s Hearthstone while [STRIKE]getting frustrated with[/STRIKE] taking a break from Chaos on Deponia! xD
Have to say though, for a company that dominated the strategy genre, they’ve made a pretty good TCG! 
Dark Souls 2… bearer of the curse…