The Phantom

Can anyone confirm these numbers o_O?

this is the lapboard in question:

Firstly, who would ever buy this? Secondly, if the numbers if the first link are correct, that’s 60 million dollars to develop a hinge.

Anyone who threw money at this parody of a company deserves to lose it. -_-

The reason they got so much money to burn is because On-Demand gaming is a genuinely <i>good idea</i> and is something that is long overdue.

The reason their interpretation of the idea failed so horribly is because:
1: Who will provide the infrastructure for you to provide content to users? What kind of deal will you have with them for bandwidth/line usage/other things?
2: What studios will provide you with licensing for their games? Will you be forced to use individual copies per purchase, or buying batch?
3: What hardware will your system use, and how will you pay for licensing from those hardware manufacturers?
4: Where will your factories be located? It takes tons of machine time to churn out JUST ONE system, much less enough to make a business model based on a MASSIVE userbase effective.
5: How will you convince users to use your platform? How will you offset the costs of marketing/giving away your platform?

Infinium Labs had basically no vision. Their idea was “we give away a shitty PC that can’t play most popular games anyway, in the hope that people buy enough games for it to offset EVERY SINGLE EXPENSE we ever have” (as this was their only point of making money in the entire strategy). They never got past any of the key issues listed above, and still haven’t.

On-Demand gaming is probably the way things will work in the future. If we can get to a point where there is enough fiber in the world, and bandwidth is so large and inexpensive, distributing games over an “Internet” connection makes more sense then using a disc. For now, On-Demand gaming only works well with a PC, as it eliminates issues 3, 4, and 5. (Heck, just look at steam).

Duke Nukem Forever should be one of the launch titles.