OK, finally read the Eberron Sourcebook today. Here are my opinions:
First of all: it turns out that the player-related info- the Eberron-specific PC classes and such- is in ANOTHER BOOK. Why?? I get that this book is meant for the Dungeon Masters and should not be read by the players, but having to buy TWO books for the campaign, when the basic D&D sets you back 100$ already, is absurd. They could just have told the DM to photocopy the pages the PCs were meant to see and give the copies to his players. WAY less expensive.
OK now, on to Eberron itself: I understand that this setting was created before the 4th Edition, and this is just an update. It is NOT the “official” setting for D&D, though people can be forgiven from getting that impression since it’s the only such setting out right now.
Eberron itself is mostly like your typical D&D world, except for the following details:
- The sky has 12 Moons and a ring like Saturn’s!! Must make for a very impressive night sky.
- Steampunk-type “technology”, such as trains and robots, exists, though they’re really all powered by magic. Crystals known as “dragonshards” are found all around the world, and are used to create magic items. They’re in fact the main source of the economy.
- Apparently, the fate of The Entire Universe is dictated by “The Prophecy”, sort of a set of cosmic rules that is literally written On The World Itself! Bits and pieces are scattered everywhere, from small rocks to ENTIRE LANDS (those can only be read from on high, ala the Nazca lines.) Even if you find a piece of the prophecy, you still need to have the means to understand it. As you can imagine, a LOT of characters are trying to learn as much as they can about it so they can manipulate the world. However, as of yet, no one has found all the pieces. Who “wrote” the prophecy is a mystery as well. You’d think it was gods, except-
-Eberron has NO GODS! Oh, it has religions, and plenty of them. But from what I could gather, none of them are worshiping actual gods. Some are based on misinterpreted legends, other worship beings like demons or spirits. Even in the history of how The World was created, no gods seemed to be involved (though it may be that they have been forgotten). Apparently however Eberron HAS priests with magical abilities, though it might be that they’re granted by other beings, or even gained from the background magic due to sheer faith (I’ve seen that concept in other D&D books.) This in turn brings about the next problem…
-Eberron seems to have NO major force of good!! None of the good gods are real, and the major source of good priests and paladins, the Church of the Silver Flame, apparently also produces its fair number of good-justifies-the-means fanatics. In fact, of all the major NPCs listed in the book, not a single one was good. Not. A. Single. One. They were all either Unaligned (neutral) or evil. This might be intentional, since the book specifically establishes that Eberron is a “Noir Fantasy” setting. The only major heroes in the world seem to be the player characters… and that’s assuming that you ARE playing them as good! Note, this doesn’t mean that Eberron cannot be used as a more traditional setting- nothing stops a DM from saying, “The gods ARE real”. Or “The Silver Flame IS trustworthy”. Or creating his own Major Good NPCs. But taken as it is, I would feel (as a player) that I couldn’t fully trust anybody else in the world.
-On the other hand, there are menaces aplenty. The Aurum is a secret society of rich people- this world’s version of the Mafia. The dragons manipulate events from the shadows, as they believe that only they should have access to the Prophecy (the other races are too immature to them). And the Scions of Dust are servants of the demons who once ruled the world, who are trying to find a way to release their imprisoned masters! There are other dangers as well, but those are the major ones.
-Some people are born with “dragonmarks” that give then natural bonuses to certain types of magics or skills. They seem to appear mostly within the 12 Major Houses of the setting (which is the cause of their influence) though some do appear among commoners. Even the dragons have no idea why the dragonmarks started appearing among the humanoid races.
Eberron’s history:
Now, this part IS very interesting. It looks like someone looked at all the classic races and monsters of D&D, factored in their powers and longevity, and figured out how such a world might evolve socially. Nice work!
First came the dragons (don’t ask me from where.) Three in particular where godlike in power, and the struggle between them killed them, but also created the land, the sky and the underdark (the subterranean world) as well as all the other races. (This part might just be a myth. Or maybe the first three Dragons were actually gods.)
Demons ruled most of the world, except the continent ruled by dragons. The dragons joined forces with the coatls (winged snakes) and they managed to bind all the great demon lords (in a forbidden continent) though the couatls were virtually wiped out in the process, and the dragons retreated to the shadows.
The giants then ruled the world, enslaving all other races. Until a war with abominations from another universe left them weak enough for their slaves to revolt.
Then, during the “Age of Monsters”, believe it or not, the GOBLINS had a major empire! Even the Orcs, who were part of it, seemed to have been reasonably civilized. But another invasion of alien creatures again collapsed their Empire. By this time, humans and Elves had come to prominence, in their own continents, though it would be the former Goblins’ continent that would become this world’s melting pot and the official setting of the Eberron campaign.
Then came the 100 years war. Started by 5 nations that could not decide which one should rule, the war only ended when a mysterious cataclysm, The Mourning, happened- a gray mist that killed EVERYONE in one of the nations, causing the rest to stop fighting to try to find out what happened. Nobody knows if the Mourning was caused by a divine retribution or a superweapon gone out of control. The default Eberron campaign assumes that the war ended only a year before the characters start adventuring. Investigating the disaster’s cause is only one possible goal.
In general, I found the Eberron setting to be fairly interesting. As I said, my only problem is the lack of a fully trustworthy good force for the PCs to ally with. But that can be fixed. Unless of course the PCs like playing in such a setting. It doesn’t necessarily mean that Eberron is bad- I’ve seen far darker D&D settings (Ravenloft, for one.) what I’m not forgiving them for is not having included the PC material in ONE book. Things are expensive enough these days, you know.
This (hardcover) collects the best material featured in the site from 2008 to 2009. Sure it’s expensive, and technically speaking none of the material in it is “official” (that I know) but it is still, for the most part, very good and worthy of being used in many player’s campaign. Even the stuff that I felt was just “OK” was still fun to read.
It’s an interesting article, but I’m still annoyed by the lack of Good (or even Neutral) Star entities.