Alright, I promised, and you shall receive…
Ways to Die in Absolution…
Sector 1: The Outskirts
Where: Train Station
How: Piss off the Bartender. Either talk to him too many times, or order a drink. (Since you have no way of paying for it right now.)
Result: The Bartender gives you a small taste of his 12-gauge. The shot blows Jake’s head into itty-bitty pieces. Jake is revived as an automaton-like headless slave, his body almost completely reworked into a RC-style cyborg.
Death message: “You know, making people fucking pissed isn’t going to help you around here.”
Where: Train Station
How: Jump onto the tracks.
Result: Jake learns the hard way that the train’s actually electric. The force of the currents running through him liquidate his internal organs, blow apart his eyes, and reduce his skin to a mass of burnt, gooey fluid. His remains are placed into a spherical machine, and used as manual labor in Sector 3.
Death message: “You know that whole thing about ‘Look before you leap?’ Yeah, they weren’t kidding around, dumbass. Next time, watch where you step.”
Where: Train Station
How: Try to get the key without attaching the metal pole to the hook.
Result: The first time, the player is warned that there is not enough reach. The second time, the player is told more bluntly. The third time, Jake finally leans over too far and falls over the edge. From there, the death is the same as intentionally jumping onto the tracks.
Death message: “Well…we warned you.”
Where: Train Station
How: Don’t throw the hook at the Bartender in time, or use the wooden pole.
Result: If you just stand there like an idiot, the Bartender blows a hole right through Jake’s heart. If you try to run, the Bartender guns you down from behind. If you try to fight him with your bare hands, he blows you away before you even get close. If you use the pole, you manage to knock him once, but he still gets a shot off. Either way, Jake is quickly lobotomized and rebuilt, and turned into the next Butcher.
Death message: “The fat bastard’s always looking for more help, it seems. If only you had something a bit tougher than yourself…”
Where: Shantytown
How: Try to steal anything besides the pole and thread.
Result: The town’s residents quickly identify Jake as the thief he is, and descend upon him en masse. Within minutes, he is torn to pieces and turned into the town’s communal dinner. A single piece of his brain is kept for the Brotherhood, for use in some of their more simplistic organic machines.
Death message: “A sense of community can be a great strength, even in such a hopeless place as Absolution. Keep that in mind next time you try ripping someone off; you might be the one RIPPED off next.”
Where: Butcher’s Shop
How: Don’t escape the conveyor belt in time.
Result: Jake manages one last cry for help as the dicers tear into his body. Ever-increasing amounts of gore are shot out of the machine as he slowly disappears into the device. Finally, nothing but his head is left. What remains is then placed on a set of spider legs, similar to Torsoboy.
Death message: “You’re on a conveyor belt. You’re heading into a slaughter machine. Figure it out, Einstein!”
Where: Butcher’s Shop
How: Stand around like an idiot after escaping the belt, or try to leave the shop.
Result: If you stand around, the butcher comes back, knocks Jake out, and feeds him into the machine. If he tries to leave, he learns the Butcher is just outside, throwing together some slabs of rotten steak, and is instantly caught. Either way, only his head is left.
Death message: “If you can’t escape right away…then what?”
Where: Butcher’s Shop
How: Fail to escape from the butcher’s initial attack.
Result: Jake’s throat is ripped open by one of the hooks. Gurgling his last breaths, Jake is dragged and thrown into the machine. From there, it’s the same as the previous two deaths.
Death message: “The Butcher has two advantages, one on each hand. Maybe some quick thinking can remedy that situation…”
Where: Butcher’s Shop
How: Fall into the grinder during the fight with the Butcher.
Result: The extra weight causes Jake’s fingers to lose their grip. He plummets backwards into the giant meat grinder, his body ground up into hamburger. The butcher manages to dislodge himself and hook onto the grinder’s edge, thereby surviving the fall. Nothing is left of Jake.
Death message: “What a way to go. If only you could have unburdened yourself before the plunge…”
Where: Anywhere after the Butcher’s Shop.
How: Don’t use the First-Aid kit on the wound.
Result: After a few minutes, the game warns you that Jake is feeling lightheaded. A few more minutes later, Jake falls to his feet, and barely manages to pick himself up. By this point, the wound is obviously infected; pus is growing from all corners, the skin has turned a purplish hue, and Jake is sweating heavily. If the player doesn’t treat the wound within a minute, the infection destroys his central nervous system. Already weak from the loss of blood, Jake has a massive seizure and falls dead, his mouth foaming over. He is remodeled with a new cybernetic nervous system, and sent to work in Sector 6.
Death message: “Obviously the Butcher wasn’t very keen on cleanliness. You might have survived if you hadn’t been so lazy with that kit.”
Where: The Gates
How: Don’t kill the Bartender.
Result: The Bartender guns Jake down. Jake is then turned into one of the Bartender’s latest servants, and greets new arrivals at the train station.
Death message: “The Bartender was just too tough this time around. If only he had a weak spot…”
Well, that’s all for Sector 1. Sector 2 has a LOT more ways to perish.
